Commit graph

18980 commits

Author SHA1 Message Date
ZappoMan
a7a0f03ede rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition() 2017-10-27 18:39:17 -07:00
Bradley Austin Davis
becd99a964 Merge pull request #11584 from SamGondelman/pointerEvents
First step of cleaning up PointerEvents
2017-10-26 12:01:03 -07:00
Ken Cooke
4eb8b826c2 Merge pull request #11681 from luiscuenca/case6443
6443 Audio Menu Sample Sound won't play while domain is loading
2017-10-26 08:40:30 -07:00
luiscuenca
3d3077978e Simplyfied and fixed null pointer 2017-10-25 18:47:10 -07:00
Sam Gondelman
863a2041a6 Merge branch 'master' into pointerEvents 2017-10-25 17:22:19 -07:00
luiscuenca
a1c9285c90 Fixed bug on case 6443 2017-10-25 13:13:50 -07:00
Andrew Meadows
2d0b94817c Merge pull request #11336 from 1P-Cusack/21389_PR2
WL21389 PR2: Representation of collision shapes need updating (details below).
2017-10-25 10:41:21 -07:00
Brad Hefta-Gaub
18a74cea91 Merge pull request #11659 from zfox23/mergeRC57IntoMaster_20171023
2017-10-23: Merge RC57 into Master
2017-10-24 21:19:01 -07:00
LaShonda Hopper
226d51b8f5 [WL21389] Fix scaling issue when computing hull point list (details below).
The entity dimensions should be scaled by 1 as opposed to 0.5.

Changes Committed:
    modified:   interface/src/Util.cpp
    modified:   libraries/render-utils/src/GeometryCache.cpp
    modified:   libraries/render-utils/src/GeometryCache.h
2017-10-24 14:16:25 -04:00
LaShonda Hopper
7f9ce5a4cd [WL21389][BuildFix] Minor refactor due to render-utils lib change (details below).
As of Commit b93e91b9, render-utils no longer knows about entity lib.
This commit adjusts for that by altering the signature of
GeometryCache::computeSimpleHullPointListForShape to take in portions
of ShapeEntityItem data as opposed to the entity pointer.

Fixes build failure mentioned in:
 https://github.com/highfidelity/hifi/pull/11336#issuecomment-333635794

Reviewed-by: Leander Hasty <leander@1stplayable.com>

Changes Committed:
	modified:   interface/src/Util.cpp
	modified:   libraries/render-utils/src/GeometryCache.cpp
	modified:   libraries/render-utils/src/GeometryCache.h
2017-10-24 14:16:23 -04:00
LaShonda Hopper
d2350974b5 [WL21389] Avoid vector copy within shapeInfoCalculator.
Reviewed-by: Leander Hasty <leander@1stplayable.com>

Changes Committed:
	modified:   interface/src/Util.cpp
2017-10-24 14:16:23 -04:00
LaShonda Hopper
5b50b362f1 [WL21389] WL21389 PR2: Representation of collision shapes need updating (details below).
This commit adds support for the polyhedrons and polygons sans
Torus and Quad which aren't currently supported within GeometryCache.

* Moves GeometryCache::_shapes from public to private scope
    * Nothing aside from the class should be directly altering this, only querying
    * Updated instances of direct referencing which looks to have been limited to prior
      testing of instancing and shapes.
* Adds an accessor function for ShapeData to GeometryCache
* Consolidates point list generation to helper function
    * GeometryCache::computeSimpleHullPointListForShape
* Moves GeometryCache::Shape to entity::Shape mapping to GeometryCache from
  RenderableShapeEntityItem
    * Adds conversion accessor to GeometryCache, GeometryCache::Shape getShapeForEntityShape
* Sets ShapeEntityItem::ShapeInfoCalculator callback committed earlier.
    * This helps circumvent the issue with library inclusion.  entity-render knows about
      entity; however, entity doesn't know about entity-renderer; however, GeometryCache
      data is needed within entity::ShapeEntityItem to compose the ShapeInfo point list data.
    * This callback is set up within Application::init of the Interface as it knows about
      both halves of the equation, and the callback needs to be setup prior to any entities
      collision data getting generated.
* Removes _type reset within ShapeInfo::setPointCollection
    * This should avoid any issues due to subversively setting the type or
      incorrectly setting the type as a tangential operation.
        * Audited instances of ShapeInfo::setPointCollection and all seemed to be
          calling the function immediately after having set the type via
          ShapeInfo::setParams
* Adds new ShapeType: SHAPE_TYPE_CIRCLE
    * This type is reserved for the circle which is now treated as a special
      type of Cylinder_Y with regard to collision as opposed to a simple hull.
    * Fixes the issue where jumping on a circle, at times, would
      result in the avatar sliding off towards an edge as if atop a
      squished cone.
* Also updates ShapeInfo::getType() to return ShapeType as opposed to int
    * Auditing calls showed that majority of places were comparing against ShapeType
    * ShapeType::_type is a ShapeType so returning the type explicitly
      is more consistent.
        * ShapeInfo file houses ShapeType enum so any file aware of ShapeInfo is aware of
          ShapeType enumeration.
* entity::Quad defaults to SHAPE_TYPE_ELLIPSOID
    * Like entity::Shape::Torus, entity::Shape::Quad is currently unsupported within
      GeometryCache::buildShapes.
    * Also it appears that a Quad shape can't be created within world via the creation menu.
        * There's no explicit option at present to create one.
        * Trying subvert the Cube/Box creation option to generate one results in an enforced
          stubby box as opposed to a quad.
    * Given the aforementioned points, entity::Shape::Quad will default to
      SHAPE_TYPE_ELLIPSOID as opposed to SHAPE_TYPE_BOX.
        * Added Todo regarding the shape being unsupported along with a notation to create
          a special ShapeType, SHAPE_TYPE_QUAD, for it should it be added in the future.
* Adds some comments and has some minor clean up.

Reviewed-by: Leander Hasty <leander@1stplayable.com>

Changes Committed:
	modified:   interface/src/Application.cpp
	modified:   interface/src/Util.cpp
	modified:   interface/src/Util.h
	modified:   libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
	modified:   libraries/entities/src/ShapeEntityItem.cpp
	modified:   libraries/entities/src/ShapeEntityItem.h
	modified:   libraries/physics/src/ShapeFactory.cpp
	modified:   libraries/render-utils/src/GeometryCache.cpp
	modified:   libraries/render-utils/src/GeometryCache.h
	modified:   libraries/shared/src/ShapeInfo.cpp
	modified:   libraries/shared/src/ShapeInfo.h
	modified:   tests/gpu-test/src/TestInstancedShapes.cpp
2017-10-24 14:16:17 -04:00
Daniela
059c5c1806 billboard is now using a general formula to calculate the rotation, where we don't assume y is up. Added dependency on the avatar. 2017-10-24 14:49:17 +01:00
Daniela
30a5b00b6e Merge branch 'master' of https://github.com/highfidelity/hifi into Gizmos 2017-10-24 14:44:06 +01:00
Zach Fox
1f6d989044 Merge branch 'RC-57' of https://github.com/highfidelity/hifi into mergeRC57IntoMaster_20171023 2017-10-23 17:37:43 -07:00
SamGondelman
55ba093f09 update line render transform on end edit 2017-10-23 13:09:40 -07:00
Daniela
f15038c54f Re-add isFacingAvatar to true and delete rotation of the grabbermoveup tool. 2017-10-23 19:11:32 +01:00
SamGondelman
9bbb2eb692 austin's comments, send events directly to selected web entity 2017-10-23 10:17:45 -07:00
beholder
cadf00fecf add missing 'eyeToWorld' assignment 2017-10-22 19:27:04 +03:00
SamGondelman
88b8d7bc46 fix image3d overlay isFacingAvatar 2017-10-20 16:56:42 -07:00
Brad Hefta-Gaub
26ea8bea6a Merge pull request #11612 from highfidelity/pointers
Fix tablet intersection bug and start of Pointer migration work (WIP)
2017-10-20 13:53:52 -07:00
Brad Hefta-Gaub
f6af1d1ecf Merge pull request #11387 from vladest/tablet_extended_sounds
Tablet extended sounds
2017-10-20 13:49:06 -07:00
Brad Hefta-Gaub
d6ad389dab Merge pull request #11611 from AndrewMeadows/faster-update-renderables
Faster renderables update
2017-10-20 13:43:08 -07:00
Zach Fox
c217992866 Order of operations lol 2017-10-20 11:42:03 -07:00
vladest
ea6c2e1bb5 Merge branch 'master' into tablet_extended_sounds 2017-10-20 14:46:02 +02:00
Seth Alves
f2cb5d4aff clean-up concept of puffed queryAACube 2017-10-19 13:19:13 -07:00
Melissa Brown
1a3821e984 Merge pull request #11591 from ctrlaltdavid/21568
Add some Quat and Uuid JavaScript helper properties
2017-10-18 22:07:06 -07:00
Zach Fox
77f967c7e1 Merge pull request #11623 from zfox23/mergeRC57IntoMaster_20171018
2017-10-18: Merge RC57 into Master
2017-10-18 15:52:51 -07:00
Bradley Austin Davis
aa6c841357 Merge pull request #11588 from jherico/future/qrc
Package all UI resources into a QRC built into the application.
2017-10-18 15:29:34 -07:00
Zach Fox
a669aff453 Merge branch 'RC-57' of https://github.com/highfidelity/hifi into mergeRC57IntoMaster_20171018 2017-10-18 10:45:30 -07:00
David Rowe
fcc7a3e440 Code review 2017-10-18 21:08:10 +13:00
Seth Alves
f1abb0cd55 don't send avatar-entity updates for queryCube-changes, because avatar-entities don't use them 2017-10-17 19:01:24 -07:00
SamGondelman
58172cfbd4 merge from master 2017-10-17 18:05:59 -07:00
Bradley Austin Davis
9e46e288b1 Merge pull request #11604 from SamGondelman/endSphere
Scale LaserPointer end overlay in C++
2017-10-17 16:37:35 -07:00
SamGondelman
ba4f41b59a fix warnings 2017-10-17 12:03:59 -07:00
Sam Gondelman
2e69d2b1ad missed one scripting interface reference 2017-10-17 11:13:02 -07:00
David Rowe
ed1c974f75 Use MyAvatar.SELF_ID instead of Uuid.SELF 2017-10-17 15:58:51 +13:00
Brad Hefta-Gaub
f7a1816a99 Merge pull request #11593 from hyperlogic/bug-fix/reduce-pressure-on-event-queue
Reduce present traffic on main thread event queue.
2017-10-16 18:02:11 -07:00
SamGondelman
429905de51 update scripts to use ignoreItems, fix caching bug 2017-10-16 15:52:17 -07:00
Bradley Austin Davis
3f99e70af0 C++ cleanup for pointers / picking 2017-10-16 14:20:31 -07:00
SamGondelman
c6b636901a fewer undesirable couplings 2017-10-16 13:46:23 -07:00
SamGondelman
aee817fbbc scale end sphere in c++ for controller modules 2017-10-16 13:31:25 -07:00
SamGondelman
d274d99411 merge from master 2017-10-16 12:17:37 -07:00
Andrew Meadows
e109101acc update profiling timers 2017-10-16 11:52:30 -07:00
Brad Davis
2ae61cb96b Prototype packaging QML and related resources into a QRC 2017-10-14 14:40:46 -07:00
SamGondelman
c4e6cb28ce move contextoverlay connection to contextoverlayinterface 2017-10-13 16:23:29 -07:00
Anthony J. Thibault
67d43b4fac Use atomic<bool> and compare_exchange_strong 2017-10-13 16:03:56 -07:00
SamGondelman
5bfb0baf09 const references 2017-10-13 14:38:46 -07:00
Zach Fox
5be9f2022e Fix writing backup instructions when restoring wallet backup 2017-10-13 14:33:36 -07:00
Anthony J. Thibault
a2a6cd0c7a Reduce present traffic on main thread event queue.
In an effort to diagnose the root cause of several deadlocks,
it seems possible that the main thread event queue can grow
to a size where it can take many seconds to drain.

This PR attempts to address this in two ways:
  * Change the connection between the DisplayPlugin::presented signal and
    the Application::onPresent slot to be a DirectConnection.  This should
    prevent the main thread from filling up with signal events.
  * Within Applicaiton::onPresent use an atomic counter to prevent the main
    thread from filling up with repeated Idle events.
2017-10-13 14:28:23 -07:00