Anthony J. Thibault
a2e37b7275
talking/reactions while seated, work in progress check in
2019-08-01 13:05:15 -07:00
Anthony J. Thibault
ee4bb233b9
Bug fix for head nod not going back to idle.
2019-07-30 12:56:43 -07:00
Anthony J. Thibault
4f5d0d1c0f
Updated a negative reaction animation.
2019-07-29 16:49:16 -07:00
Anthony J. Thibault
6f3bb749e2
Added new applaud, point and raisehand reactions.
2019-07-29 16:17:50 -07:00
Anthony J. Thibault
e205d90df6
Hooked up random positive & negative emote animations.
2019-07-29 15:01:10 -07:00
Anthony J. Thibault
6e6440232c
Updated avatar-animation.json from animedit tool
2019-07-29 10:49:34 -07:00
luiscuenca
015d1951fc
Add sitting clip node
2019-07-24 10:44:33 -07:00
luiscuenca
e7e864121f
Merge branch 'master' into avatarSitAPI
2019-07-23 14:22:42 -07:00
luiscuenca
9cec979552
Add sit API to MyAvatar
2019-07-23 14:20:54 -07:00
Anthony J. Thibault
687588cde7
Hooked up first-pass reaction animations.
2019-07-23 09:47:37 -07:00
dooglifeSF
413a089402
add teleport.fbx back to avatar/animations
...
compiled and tested in local sandbox but need to test with Jamil in HMD to see that teleport plays correctly for remote viewer
2019-07-15 13:24:21 -07:00
dooglifeSF
7856ab611f
rig shoulder rotation order fixed, animations batch converted and polished, json updated with new ranges for side steps, tabs converted to spaces
2019-06-27 11:37:05 -07:00
dooglifeSF
3d92875eb5
add spine twist during transitions in/out of alt idle to help when talking is overlayed
2019-06-21 10:39:53 -07:00
dooglifeSF
e25913f136
fix finger collapse in talks and idles - caused by finger joints bending more than 90 degrees in Y
2019-06-20 16:05:18 -07:00
dooglifeSF
3eef23fe98
change base idle more frequently, add more motion to idle02, improve head movements in talks, add head movement to talk_armsdown
2019-06-19 16:19:42 -07:00
dooglifeSF
255777c82d
bring latest changes to idles, locomotion and animation json into hifi from hifi-animation
2019-06-19 09:49:42 -07:00
dooglifeSF
1c1807a80c
Merge branch 'master' into idles_talks_locomotion_improvements
2019-06-17 10:44:11 -07:00
dooglifeSF
51b5f6093a
locomotion and idles bug fixes, json updated with correct values, AnimStats.cpp on screen debug text timeout pushed to 20 seconds
2019-06-17 08:58:15 -07:00
Anthony J. Thibault
7ce5f7ac0b
Adjust run and jog anims to better align head with 1p camera
...
Added adjust forward run and jog animations to better align with first person camera.
In some instances, such as looking down, you could sometimes see your body lead your camera.
https://highfidelity.atlassian.net/browse/BUGZ-240
2019-06-10 16:27:03 -07:00
Angus Antley
395a4cc9c4
added final animations and json to the resource
2019-04-25 19:14:31 -07:00
Angus Antley
27ed468946
made changes requested
2019-04-25 14:42:41 -07:00
Angus Antley
baca58360e
updated json and talk_righthand anim
2019-04-25 09:50:12 -07:00
Angus Antley
ea173b8d61
more time for talk ease in and updated json random choice times
2019-04-24 21:29:55 -07:00
Angus Antley
eb0506ee12
updated json
2019-04-24 14:58:30 -07:00
Angus Antley
45f4cb2018
added animation files and updated ease in function in rig
2019-04-24 14:56:38 -07:00
amantley
7f3101eefb
working on the ease in function for the talk idle
2019-04-23 18:13:15 -07:00
amantley
70d8200bdc
added on done for movement7 to json
2019-04-23 10:40:37 -07:00
Angus Antley
1291ee5ebc
added new animations to the resource
2019-04-23 07:43:31 -07:00
amantley
ba9b539bd2
removed hand fbx files that will be used in the future for default hand overrides
2019-04-16 14:12:32 -07:00
Angus Antley
55b42946a4
cleaned up ugly brace style in json
2019-03-28 19:07:01 -07:00
Angus Antley
d71c6c28de
added the new hand anims to the resource, and added hand reset to initAnimGraph
2019-03-27 12:00:50 -07:00
Angus Antley
02d9331603
This changes the avatar-animation json so that we have override
...
animations for the right and left hand, similar to how we have whole
body override animations.
2019-03-26 23:27:54 -07:00
amantley
8e9618d740
added a lower run animation to stop hovering when running
2019-03-05 11:44:53 -08:00
Angus Antley
382a03929e
changed back to regular 2 bone Ik for arms in json and cleaned up rig.cpp and polevector constraint
2019-02-15 07:06:43 -08:00
amantley
07a4f49c58
adding the armik nodes into the json
2019-02-05 17:21:39 -08:00
amantley
34d32eeda8
removed the extra ikoverlay in the avatar-animation.json
2019-02-04 10:17:22 -08:00
amantley
d547d5b854
changed the json reader to take an array not a string for the flex targets
2019-01-30 18:16:02 -08:00
Angus Antley
3994311583
starting the move of the initial head base spline to myskeletonmodel
2019-01-29 08:54:35 -08:00
amantley
1919cc3b1a
disable mid joint when not valid. more work on this tomorrow
2019-01-28 17:49:46 -08:00
amantley
ffd3a24bf2
further cleaning, broke the arms
2019-01-28 13:53:30 -08:00
amantley
f8bfef6dbd
cleaning up the _hipsIndex references, cleaning in general
2019-01-28 11:50:23 -08:00
Angus Antley
2679a3a30d
changed the naming of the middle joint from secondary target to midJoint, also generalized the handling of the neck head rotation after the middle spline is updated
2019-01-27 16:30:13 -08:00
amantley
0b6d0b4baf
renamed json to reflect spline node
2019-01-25 18:17:15 -08:00
amantley
f2a7f37950
got rid of the lag in the spline code by setting the flex coeffs to 1.0
2019-01-25 17:11:07 -08:00
amantley
446d7b9514
added the flex coeff for the primary and secondary spline targets to the json
2019-01-25 14:41:18 -08:00
amantley
37f92d2319
added code to read tip and base var info from the json
2019-01-24 17:02:30 -08:00
amantley
cdd03646c2
latest spline code with ik node removed started cleanup
2019-01-23 17:22:13 -08:00
amantley
dbd03e2eb4
got the spline arms and legs working without any inverse kinematic node in the json, using _withIKnode.json
2019-01-22 11:53:18 -08:00
amantley
8d88c627b0
nearly have the arms legs and back working with out the ik node
2019-01-21 17:41:08 -08:00
amantley
6680ca53ad
added updateHands2 which deals with two bone hands animvars
2019-01-20 08:56:39 -08:00