Commit graph

9 commits

Author SHA1 Message Date
Bradley Austin Davis
fc51b93691 Fix OSX build 2018-08-03 16:15:58 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
SamGondelman
d59f368ad6 hide menu, fix shaders 2018-04-20 17:38:38 -07:00
SamGondelman
0c069574c5 forward pipelines for primitives 2018-04-10 15:56:08 -07:00
samcake
9335acc887 Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
Olivier Prat
dbf0b64dfb Refactored Fade.slh to take into account differences between instanced draw and normal draw 2017-07-18 12:49:34 +02:00
Olivier Prat
1f14b6ef38 Shape entities have the correct pipeline picked when fading is activated. Still need to support instanced rendering 2017-07-17 17:50:59 +02:00
Olivier Prat
146f934019 Cleaned up shader code as fade position is now world position 2017-07-17 11:59:10 +02:00
Olivier Prat
08fcd6c357 Added new shaders 2017-06-05 16:32:36 +02:00