Bradley Austin Davis
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fc51b93691
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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SamGondelman
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d59f368ad6
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
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SamGondelman
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0c069574c5
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forward pipelines for primitives
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2018-04-10 15:56:08 -07:00 |
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samcake
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9335acc887
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Merge and a lot of rewriting the color conversion
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2017-08-24 18:02:11 -07:00 |
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Olivier Prat
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dbf0b64dfb
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
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Olivier Prat
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1f14b6ef38
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Shape entities have the correct pipeline picked when fading is activated. Still need to support instanced rendering
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2017-07-17 17:50:59 +02:00 |
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Olivier Prat
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146f934019
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Cleaned up shader code as fade position is now world position
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2017-07-17 11:59:10 +02:00 |
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Olivier Prat
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08fcd6c357
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Added new shaders
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2017-06-05 16:32:36 +02:00 |
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