SamGondelman
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0f24c18de5
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slightly fix forward pipelines
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2018-09-26 15:01:46 -07:00 |
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Sam Gateau
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07cb0db425
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Fix bug with texel opaque and transparent cut off shader function
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2018-08-07 11:16:50 -07:00 |
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Brad Davis
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dcdc3a323c
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
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Bradley Austin Davis
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fc51b93691
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Olivier Prat
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bda0c0a89f
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Discard fragments all the time if opacity is under threshold
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2018-07-03 16:51:56 +02:00 |
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SamGondelman
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d59f368ad6
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hide menu, fix shaders
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2018-04-20 17:38:38 -07:00 |
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Sam Gateau
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f20e1a727e
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Removing the specular pipeline since we now take care of it with the base shader, remove unused shader include files adding the tone map pass
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2018-02-08 23:07:39 -08:00 |
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samcake
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b66da1897d
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improving the forward rendering pass, removing the specular variation and making it defautl
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2018-02-08 17:59:07 -08:00 |
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Brad Davis
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dca3061107
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Fix material key on Android
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2018-02-02 13:45:24 -08:00 |
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humbletim
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08ccda9cfc
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
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Nissim Hadar
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d69297c02e
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Replace evalGlobalLightingAlphaBlended with evalGlobalLightingAlphaBlendedWithHaze in all shaders.
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2017-12-16 00:22:26 -08:00 |
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Bradley Austin Davis
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b93e91b9f3
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
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