Commit graph

9 commits

Author SHA1 Message Date
Brad Davis
c8e664a0a1 New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Bradley Austin Davis
fc51b93691 Fix OSX build 2018-08-03 16:15:58 -07:00
Brad Davis
a1cd39f4c2 Fix some explicit bindings that should be binding, not location 2018-08-03 14:58:12 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Olivier Prat
63c03e79d3 BloomApply now uses uniform buffer 2018-07-06 11:52:24 +02:00
Olivier Prat
f6ffbef60d Final intensity adjustments 2018-04-10 12:36:36 +02:00
Olivier Prat
2974e05cf2 Tweaked bloom intensity mix 2018-04-10 11:13:37 +02:00
Olivier Prat
39604363ea Optimized performance of bloom by reducing blur resolution and merging some downsampling passes with blur passes 2017-11-08 11:38:20 +01:00
Olivier Prat
0261265330 Working bloom but still visually unstable with geometry aliasing 2017-10-09 19:17:51 +02:00