Brad Davis
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c8e664a0a1
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
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Bradley Austin Davis
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fc51b93691
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
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Brad Davis
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a1cd39f4c2
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Fix some explicit bindings that should be binding, not location
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2018-08-03 14:58:12 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Olivier Prat
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63c03e79d3
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BloomApply now uses uniform buffer
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2018-07-06 11:52:24 +02:00 |
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Olivier Prat
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f6ffbef60d
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Final intensity adjustments
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2018-04-10 12:36:36 +02:00 |
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Olivier Prat
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2974e05cf2
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Tweaked bloom intensity mix
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2018-04-10 11:13:37 +02:00 |
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Olivier Prat
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39604363ea
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Optimized performance of bloom by reducing blur resolution and merging some downsampling passes with blur passes
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2017-11-08 11:38:20 +01:00 |
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Olivier Prat
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0261265330
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Working bloom but still visually unstable with geometry aliasing
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2017-10-09 19:17:51 +02:00 |
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