Commit graph

162 commits

Author SHA1 Message Date
Seth Alves
369f61e172 bring over some previous tablet-ui work 2016-12-08 16:54:39 -08:00
David Rowe
f04c493e16 Fix navigation bar and opaqueness of Web page 2016-12-05 17:48:20 +13:00
David Rowe
a5bdd9066f Add JavaScript event bridge for Web 3D overlay 2016-12-05 17:20:30 +13:00
David Rowe
a8a04cfbba Add script injection to Web 3D overlay 2016-12-05 12:19:49 +13:00
David Rowe
b723f3d92e Fix Web tablet screen size 2016-12-05 10:03:30 +13:00
David Rowe
0136534954 Use overlay instead of entity to display tablet Web content 2016-12-01 21:32:57 +13:00
howard-stearns
d232d115d5 persist tablet data, and clean it up on startup 2016-10-13 16:53:44 -07:00
howard-stearns
b377127fc1 make marketplace tablet be clientOnly 2016-10-12 14:46:04 -07:00
Anthony J. Thibault
9f0550ea7e Raised dpi of WebTablet to fit 480 width keyboard 2016-09-07 10:59:54 -07:00
Anthony J. Thibault
0f42943bfb Marketplace tablet is a bit larger and lower DPI.
Bug fix for grabbing/equipping large objects, they no longer will drop immediately
if your grab point is too far away from the grabbed entity position.
2016-08-29 11:55:04 -07:00
Anthony J. Thibault
c6ea64926c Sensor space entity support
You can do this by parenting an entity to an avatar's -2 joint index.
This will mean that the entity will follow the avatar as it moves in the world, but
will not follow the avatar's position as it moves in sensor space.  Essentially, this
gives you the ability to place objects in the user's physical room.

WebTablets now are located in this feature and no longer jitter.
2016-08-23 10:13:06 -07:00
Anthony J. Thibault
af2c31f29b Renamed WebBuddy to WebTablet 2016-08-23 10:10:29 -07:00
Renamed from scripts/system/libraries/WebBuddy.js (Browse further)