Commit graph

70 commits

Author SHA1 Message Date
ZappoMan
9faef65ccc first cut at splitting out octree base classes 2013-12-03 17:32:02 -08:00
ZappoMan
b4c88a85f8 improvements to subtle moves for view frustum and voxel serving 2013-10-23 17:49:58 -07:00
ZappoMan
9ba39c3a84 removed center from AABox to further save memory 2013-10-15 12:05:54 -07:00
ZappoMan
c9b0edf345 first cut at reducing memory footprint of AABox 2013-10-15 11:29:04 -07:00
Andrzej Kapolka
aa353a57ad Fix for mouse ray with off axis projection. 2013-10-09 13:38:06 -07:00
Andrzej Kapolka
dfd5f7d53e Fix for screwy view when you lean too far forward. 2013-10-09 10:40:20 -07:00
ZappoMan
b6fe8befdc removed old normal support from voxel system only using global normals 2013-09-30 09:29:04 -07:00
Andrzej Kapolka
26411a42b1 More focal length bits. 2013-09-06 15:07:15 -07:00
atlante45
1dc8d8dd0c Added LOD to preview + Shared voxelSystem for reduced memory consumption 2013-08-29 17:59:36 -07:00
Stephen Birarda
d3b2ba1070 fix QtCore includes in voxels library 2013-08-05 17:40:01 -07:00
Mark Peng
a14768bb29 Remove more unnecessary additions. 2013-07-19 01:00:55 -07:00
Mark Peng
7ee0d8da2e Render circle in 3D space for lookatIndicator. Still not normal to the screen. 2013-07-18 14:34:51 -07:00
Mark Peng
125bcc46f4 Circle drawn with camera orientation as its normal for lookatIndicator. 2013-07-17 17:27:15 -07:00
Stephen Birarda
1b48d4f0fc revert removal of extraneous newlines 2013-07-16 12:46:32 -07:00
Stephen Birarda
89d3cfdb6f remove now extraneous newlines after switch to QDebug 2013-07-16 11:16:51 -07:00
Stephen Birarda
afe49bc756 switch calls to printLog to QDebug 2013-07-16 11:07:22 -07:00
ZappoMan
133bbd81fe small spacing change 2013-07-15 01:42:21 -07:00
ZappoMan
f415f4081a Fixed a bug in LOD boundaries
- changed the way we calculate whether or not to render a parent "average" voxel so
  that if any of it's most distant child would not be visible, then it's used instead
  of it's children
- added precalculated value for topFarLeft corner of AABox (optimization)
- changed VoxelSystem::newTreeToArrays() and VoxelTree::encodeTreeBitstreamRecursion()
  to use the same help function for determining this LOD boundary behavior
- deleted old dead code in voxel-server and VoxelTree for picking which node to start
  sending with, since it wasn't being used
- added VoxelNode::furthestDistanceToCamera() which tells you not the distance to the
  center of the voxel, but the distance from the camera to the furthest corner relative
  to the camera.
- added ViewFrustum::getFurthestPointFromCamera() which given an axis-aligned box will
  tell you which vertex of the box is furthest from the camera
2013-07-15 01:32:14 -07:00
ZappoMan
6694ef3869 fixed some compiler warnings 2013-07-10 16:33:27 -07:00
ZappoMan
845b8924a5 removed some dead code 2013-07-10 11:21:38 -07:00
ZappoMan
44357fcfb9 add 'level' param to tree recursion 2013-07-09 13:17:21 -07:00
ZappoMan
a05650e74a removed debug code 2013-07-03 10:56:08 -07:00
ZappoMan
c7ff073686 more progress on merging 2013-07-02 15:50:40 -07:00
ZappoMan
015ff85cea good progress on merging polygons 2013-07-01 21:39:56 -07:00
ZappoMan
73ad854235 latest version of quadtree coverage map 2013-06-28 22:05:32 -07:00
ZappoMan
4590bdc69d added support for clipping polygons to screen bounds, not yet enabled since it doesn't help performance, will use in future 2013-06-21 16:42:55 -07:00
ZappoMan
1284f9d09a naming cleanup and some optimizations 2013-06-19 13:45:13 -07:00
ZappoMan
6755dfd8e4 Occlusion culling optimizations, added minimum polygon area, and only calculate projection matrix once 2013-06-19 11:46:22 -07:00
ZappoMan
8b18ee6844 renamed VoxelProjectedShadow class 2013-06-18 12:01:01 -07:00
ZappoMan
abb08e2482 handle out of view points 2013-06-13 13:30:04 -07:00
ZappoMan
91aea82418 latest work on occlusion culling 2013-06-12 12:37:21 -07:00
ZappoMan
56753fc21d added getProjectedShadow() and projectPoint() to ViewFrustum to implement support for projecting Axis Aligned Boxes to 2D 2013-06-11 12:33:18 -07:00
ZappoMan
46c66c39e5 implement keyhole frustum 2013-06-07 17:23:23 -07:00
ZappoMan
4f2af717f2 Fixed merge issue with new orientation vectors, migrated to common identity names 2013-06-04 17:27:40 -07:00
ZappoMan
5d1ba857c5 Optimize View Frustum wire format.
- Changed View frstum orientaton to be a quaternion
- Implemented packing formats for Orientation Quats, Ratios, and Clipping values
- Changed wire format for View Frustum details to be more efficient 28 bytes vs 64 bytes
2013-05-27 14:17:34 -07:00
ZappoMan
48ca562b10 tweak ViewFrustum::matches() to use EPSILON compare 2013-05-25 15:28:56 -07:00
Andrzej Kapolka
95f1a9adaa Removed unused nearCenter/farCenter from ViewFrustum. 2013-05-23 16:34:11 -07:00
Philip Rosedale
8b65fcae75 Merge pull request #352 from tschw/master
refactors logging, adds comments, and revises names & formatting in all submitted code
2013-05-21 22:10:10 -07:00
ZappoMan
7c9be4b9f5 cleanup code 2013-05-21 11:42:13 -07:00
tosh
a86b8a1d93 refactors logging 2013-05-21 01:00:10 +02:00
Andrzej Kapolka
0c03f66948 Fixed the frustum computation, fixed a bug in Plane. 2013-05-19 22:32:55 -07:00
Andrzej Kapolka
dd3e8d524a Support for eye offset position/orientation in camera/frustum. 2013-05-19 18:37:21 -07:00
Andrzej Kapolka
3ed99f40a6 Working on support for off-axis projection. 2013-05-17 10:17:21 -07:00
ZappoMan
f63407aea5 added printDebugDetails() 2013-05-14 08:57:49 -07:00
ZappoMan
66e416d4dd added VoxelNode::inFrustum() which returns OUTSIDE, INTERSECT, INSIDE to allow more optimal frustum analysis 2013-05-08 14:23:36 -07:00
ZappoMan
c975699cea added debug to ViewFrustum::matches() 2013-05-06 15:48:05 -07:00
ZappoMan
043a284d4d Merge branch 'master' of https://github.com/worklist/hifi into render_voxels_optimization 2013-05-06 13:36:31 -07:00
ZappoMan
17e26b2d42 add matches() 2013-05-06 10:59:09 -07:00
Andrzej Kapolka
aff465b17b Missed a spot with the conversion from pointers to references. 2013-05-04 07:59:45 -07:00
Andrzej Kapolka
ff4e21e504 Remaining pick bits. 2013-05-03 20:12:46 -07:00