Sam Gateau
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aac49e901b
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merging with master (andthe big shader pr)
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2018-08-07 09:16:30 -07:00 |
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Sam Gateau
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09d33177fc
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Adjust Workload and better representation of the workload debuging features
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2018-08-06 15:36:25 -07:00 |
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Brad Davis
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a1cd39f4c2
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Fix some explicit bindings that should be binding, not location
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2018-08-03 14:58:12 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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samcake
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52a4224442
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Arg get me the feedback working!!!!
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2018-04-18 18:16:06 -07:00 |
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samcake
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69fe1ace0b
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THe View rings are rendering corectly, let s ship it
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2018-03-12 11:59:03 -07:00 |
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Sam Gateau
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9e7260839c
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Better rendering of the view circles
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2018-03-12 01:05:07 -07:00 |
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samcake
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4a7d3e8e0e
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REndering the view rings better
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2018-03-09 17:49:50 -08:00 |
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samcake
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e8b5a875d6
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REndering the view rings better
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2018-03-09 17:40:58 -08:00 |
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Sam Gateau
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f087bb7623
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Adjust the freeze view and start drawing the views better
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2018-03-09 01:38:00 -08:00 |
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Sam Gateau
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7e96608699
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introducing the first stage of the workload engine to setup view and expand the view definition
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2018-03-06 01:35:16 -08:00 |
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samcake
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660c4c30e9
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Representing the view spheres
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2018-03-02 18:22:51 -08:00 |
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samcake
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5b8e18f15d
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Adding the pipeline to render the view spheres
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2018-03-01 17:57:44 -08:00 |
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