Wayne Chen
9da7465698
readding render session, adding newlines for oculus failure
2019-01-24 15:33:50 -08:00
Wayne Chen
512805d48f
removing leftover variable
2019-01-23 14:45:41 -08:00
Wayne Chen
4cf90050b5
reverting old code
2019-01-23 14:39:58 -08:00
Wayne Chen
1ae2ddd926
dont setup another oculus session
2019-01-22 11:08:15 -08:00
Wayne Chen
4d61a65bbf
wrapping request nonce and userID with conditional
2019-01-21 09:48:12 -08:00
Wayne Chen
ef63213d28
fixing linking account problems on oculus/steam, changing callback
2019-01-16 21:07:54 -08:00
Wayne Chen
bb61334c0d
Merge branch 'master' into oculusLoginFeature
2019-01-16 17:24:22 -08:00
Wayne Chen
d38a657c54
filling username with oculus username, checking create error
2019-01-16 17:05:54 -08:00
Wayne Chen
2d16e71e74
adding sending oculus ID including username
2019-01-16 17:05:52 -08:00
Wayne Chen
7e674ba3c4
better check for if oculus is running
2019-01-16 17:05:51 -08:00
Wayne Chen
ca0916886a
adding more qml for oculus login
2019-01-16 17:05:51 -08:00
Wayne Chen
39a68a88f0
fixing typos in callback implementation
2019-01-16 17:05:51 -08:00
Wayne Chen
ed39b43d3b
changing request to have a callback function passed
2019-01-16 17:05:51 -08:00
Wayne Chen
6bc1164d58
more wip on oculus login
2019-01-16 17:05:50 -08:00
Wayne Chen
4320f4cbe4
migrating platform plugin
2019-01-16 17:05:50 -08:00
Wayne Chen
a905310a58
more staging
2019-01-16 17:05:49 -08:00
Wayne Chen
704f005604
changing user id variable type
2019-01-16 17:05:49 -08:00
Wayne Chen
a24ebe2718
oculus functions live in the display plugin; display plugins update
2019-01-16 17:05:49 -08:00
Wayne Chen
970798705c
improving flow from Oculus API to login dialog wip
2019-01-16 17:05:48 -08:00
Wayne Chen
1af57bdba6
staging
2019-01-16 17:05:48 -08:00
Wayne Chen
ebb9cd7de6
adding new plugin
2019-01-16 17:05:48 -08:00
Wayne Chen
db06533018
adding more staging
2019-01-16 17:05:48 -08:00
Wayne Chen
c22ad2b15a
staging some oculus helper code
2019-01-16 17:05:47 -08:00
Seth Alves
fd09180776
Merge pull request #14645 from ctrlaltdavid/M19774-d
...
Make mouselook directly proportional to right-click mouse
2019-01-16 09:09:38 -08:00
Seth Alves
6a88941166
put a plugin-interface version into the meta data of each plugin. don't load plugins that don't match the current version.
2019-01-10 15:07:06 -08:00
David Rowe
84c6bb4797
Introduce optional timestamp into internal Controller axis values
...
This can be used to determine if consecutive identifical values should
be output.
2018-12-31 12:15:51 +13:00
amantley
bc78ebe05d
cleaned up the button event code for the proximity sensor button
2018-12-19 14:21:14 -08:00
amantley
d0802b9d62
fixed merge conflict in fbxserializer
2018-12-19 13:46:02 -08:00
amantley
a7510cbfbe
removed debug print statements
2018-12-19 13:43:50 -08:00
amantley
b8c0d6d9f9
removed print statement in application.cpp and added check of button flag in openvrhelpers.cpp
2018-12-19 12:00:40 -08:00
amantley
da05692e5d
added auto switch to vive, checking for the proximity button on vive, to do: make sure ik is off for the head when in desktop mode.
2018-12-18 18:53:48 -08:00
amantley
ff9b0a1ac4
added debug for hmd events
2018-12-17 16:18:43 -08:00
amantley
893e9649be
removed eye joint debug statements
2018-12-17 15:30:49 -08:00
amantley
cb672b878c
looking at vive user flag behaviour
2018-12-17 08:42:53 -08:00
sabrina-shanman
566d09dc9c
Add model preparation step to ModelCache using new library model-baker
2018-12-11 11:15:54 -08:00
Jamil Akram
bc5166d1d8
Merge pull request #14531 from hyperlogic/feature/drop-after-delay-out-of-range-tracking
...
Added DropAfterDelay strategy to Vive Tracker Calibration Dialog
2018-12-07 12:09:44 -08:00
John Conklin II
bbc8e4de70
Merge pull request #14534 from SamGondelman/vive
...
Case 20138: Fix vive crash
2018-12-06 14:28:24 -08:00
SamGondelman
58396b845f
move back to plugin thread
...
(cherry picked from commit 98d3f6a9d1191031cda1ff040e69093ef6824f1c)
2018-12-04 17:38:48 -08:00
SamGondelman
0c64d1227a
fix vive crash
2018-12-04 16:41:03 -08:00
Anthony Thibault
7f2e427584
Added DropAfterDelay strategy to Vive Tracker Calibration Dialog
...
This is a hybrid of None and Drop strategies.
Basically, if the puck is out of range for less then 1/2 a second we still use it, however any longer then that and we mark it as invalid.
2018-12-03 18:56:45 -08:00
Anthony Thibault
c0bf832e39
Head and Hand offsets for Vive Trackers now function as expected
...
In the Settings > Controller... > Calibration menu, when using head or hand trackers
The provided Y and Z offsets should function correctly now. This gives you the ability to adjust
the offsets of the pucks to the hands/head. For example: this allows you to wear the hand pucks on your forearms
rather then the backs of your palms.
2018-12-02 16:18:36 -08:00
Brad Hefta-Gaub
153b8920be
Merge pull request #14348 from sabrina-shanman/hfm_library
...
(case 19302) Create the HFM library and namespace
2018-11-13 12:03:53 -08:00
Brad Hefta-Gaub
47cd6b332c
Merge pull request #14349 from hyperlogic/bug-fix/head-trackers-in-desktop-mode
...
Bug fix for head trackers in desktop mode
2018-11-13 11:49:24 -08:00
Brad Hefta-Gaub
4bafcd2cfa
Merge pull request #14271 from SamGondelman/oculus
...
Case 19475: Fix various Oculus Store test failures
2018-11-13 11:06:39 -08:00
Jeff Clinton
6bd08325ec
Merge pull request #14272 from FlameSoulis/fix/spacenavigator
...
Update Spacemouse plugin + Proposal to main build
2018-11-13 10:59:11 -08:00
sabrina-shanman
753557736e
Merge branch 'master' into hfm_library
2018-11-12 15:03:30 -08:00
Brad Davis
8c4f0ec774
Vcpkg migration
2018-11-08 12:28:06 -08:00
Anthony Thibault
ac8869eb61
Bug fix for head trackers in desktop mode
...
Sitting and standing modes work even in desktop mode.
We were inadvertently checking for HMD Mode instead of if the head was valid.
* A change was made to the ViveControllerManager to return head poses in the correct standing universe when in desktop mode.
* The default sensorToWorld matrix in desktop mode is similar to the one returned by the system for Vive and Oculus sensor frame; y = 0 is at floor level.
* Sitting mode, walking mode and recentering flags are now visible in the AnimStats.
2018-11-05 16:21:19 -08:00
sabrina-shanman
2801f324b7
Switch references to HFM to the HFM lib and remove HFM classes in FBX
2018-11-05 12:47:34 -08:00
SamGondelman
dd96881724
don't submit frames while oculus says it's not visible
2018-10-30 12:15:46 -07:00