Andrew Meadows
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4d7efbc43f
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faster isNaN() and friends
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2016-04-14 11:18:10 -07:00 |
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Seth Alves
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69bb0ebd74
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Revert "faster kinematic motion for entities"
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2016-04-04 16:11:54 -07:00 |
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Andrew Meadows
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e1602b57fa
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faster isNaN checks
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2016-04-01 13:14:03 -07:00 |
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Seth Alves
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2633cb1f27
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rename NaN functions for vec3 and quat
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2016-01-22 11:54:24 -08:00 |
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Seth Alves
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a9cf836cb0
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added isVec3NaN and isQuatNaN functions
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2016-01-22 11:13:55 -08:00 |
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Seth Alves
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6b15beb88a
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use isNaN rather than a self-comparison
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2016-01-22 10:36:21 -08:00 |
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Seth Alves
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451464cb47
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check values in location updates for NaN before using them
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2016-01-22 09:41:46 -08:00 |
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Brad Davis
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bc84265e99
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Additional checking when serializing transforms to json
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2015-11-23 22:35:12 -08:00 |
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Brad Davis
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98cc7408b1
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Fixing issues found in AC playback test
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2015-11-18 17:17:20 -08:00 |
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Brad Davis
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ee1545f649
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Cleaning up clip and transform
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2015-11-12 11:48:47 -08:00 |
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Brad Davis
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d311e4f2ea
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Fixing problems reported by static analysis tool
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2015-08-25 19:18:55 -07:00 |
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Atlante45
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ae3bcc8f06
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No more .f
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2014-11-19 16:53:39 -08:00 |
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Sam Gateau
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b6c004c431
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Fix syntax that doesn't compile on linux and used smart glm::max instruction
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2014-11-12 17:16:43 -08:00 |
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Sam Gateau
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8fb04af59d
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defined the ViewTransform as the matrix transforming from eye space to world space (the opposite of before this commit) since it seems a better design
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2014-11-12 16:40:45 -08:00 |
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Sam Gateau
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e47524d70a
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fix syntax and missing constant name
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2014-11-12 10:41:50 -08:00 |
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Sam Gateau
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b716a512c6
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Stable version of the Transform and usage for Model rendering with soimilar performances and same accuracy level
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2014-11-12 00:26:44 -08:00 |
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Sam Gateau
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668c5e298d
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clean up the Transform class and the rendering path in Model.cpp
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2014-11-11 16:39:00 -08:00 |
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Sam Gateau
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ad51416c28
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move the transform class files to the Shared library, still problem with negative scale composition
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2014-11-11 09:54:35 -08:00 |
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