Commit graph

18 commits

Author SHA1 Message Date
Andrew Meadows
4d7efbc43f faster isNaN() and friends 2016-04-14 11:18:10 -07:00
Seth Alves
69bb0ebd74 Revert "faster kinematic motion for entities" 2016-04-04 16:11:54 -07:00
Andrew Meadows
e1602b57fa faster isNaN checks 2016-04-01 13:14:03 -07:00
Seth Alves
2633cb1f27 rename NaN functions for vec3 and quat 2016-01-22 11:54:24 -08:00
Seth Alves
a9cf836cb0 added isVec3NaN and isQuatNaN functions 2016-01-22 11:13:55 -08:00
Seth Alves
6b15beb88a use isNaN rather than a self-comparison 2016-01-22 10:36:21 -08:00
Seth Alves
451464cb47 check values in location updates for NaN before using them 2016-01-22 09:41:46 -08:00
Brad Davis
bc84265e99 Additional checking when serializing transforms to json 2015-11-23 22:35:12 -08:00
Brad Davis
98cc7408b1 Fixing issues found in AC playback test 2015-11-18 17:17:20 -08:00
Brad Davis
ee1545f649 Cleaning up clip and transform 2015-11-12 11:48:47 -08:00
Brad Davis
d311e4f2ea Fixing problems reported by static analysis tool 2015-08-25 19:18:55 -07:00
Atlante45
ae3bcc8f06 No more .f 2014-11-19 16:53:39 -08:00
Sam Gateau
b6c004c431 Fix syntax that doesn't compile on linux and used smart glm::max instruction 2014-11-12 17:16:43 -08:00
Sam Gateau
8fb04af59d defined the ViewTransform as the matrix transforming from eye space to world space (the opposite of before this commit) since it seems a better design 2014-11-12 16:40:45 -08:00
Sam Gateau
e47524d70a fix syntax and missing constant name 2014-11-12 10:41:50 -08:00
Sam Gateau
b716a512c6 Stable version of the Transform and usage for Model rendering with soimilar performances and same accuracy level 2014-11-12 00:26:44 -08:00
Sam Gateau
668c5e298d clean up the Transform class and the rendering path in Model.cpp 2014-11-11 16:39:00 -08:00
Sam Gateau
ad51416c28 move the transform class files to the Shared library, still problem with negative scale composition 2014-11-11 09:54:35 -08:00