samcake
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9867b479fd
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APplying review feedback
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2018-02-01 13:12:28 -08:00 |
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samcake
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fd501cf3af
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Addressing review comments
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2018-02-01 10:37:54 -08:00 |
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Sam Gateau
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edb416d24e
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Fixing the program map sorting, good to go
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2018-01-31 21:32:22 -08:00 |
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samcake
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89f4fe1c04
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Adding the map of existing shaders and programs and ways to identify them to avoid recompiling them
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2018-01-31 17:28:45 -08:00 |
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samcake
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f044cf76d6
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add the count of compilations of shaders to avoid recompiling them if ot needed
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2018-01-30 18:31:30 -08:00 |
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samcake
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f078ff611a
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Refining the declaraion signatures and adding the binary capture
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2018-01-30 15:10:52 -08:00 |
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samcake
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d5e52834ef
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cherry picking Tony's fix for shader compilation time not taking soo long and adding better feedback from shader compilation
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2018-01-30 13:07:20 -08:00 |
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samcake
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2dcedf9f39
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cherry picking Tony's fix for shader compilation time not taking soo long and adding better feedback from shader compilation
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2018-01-30 12:52:05 -08:00 |
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Brad Davis
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acb95d1355
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GLAD polish
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2018-01-14 00:10:05 -08:00 |
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Sam Gateau
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331a8f3094
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fixing the stencil not clearing correctly and shaders not compiled correctly in main thread
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2018-01-13 01:00:10 -08:00 |
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Brad Davis
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ab7aa52a10
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GLES emulaton on windows
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2018-01-12 19:17:35 -08:00 |
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Gabriel Calero
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9fa06e0019
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Fixes to load cubemap
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2018-01-11 11:12:58 -03:00 |
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Brad Davis
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2c35242af1
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Merge remote-tracking branch 'upstream/master' into android_nov
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2018-01-10 13:40:12 -08:00 |
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Brad Davis
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a2c2e7d9ff
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Fixes to load cubemap
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2018-01-08 14:43:54 -08:00 |
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Gabriel Calero
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6050737e7c
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Resolving comments in PR
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2018-01-08 17:36:08 -03:00 |
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Olivier Prat
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1d5f65b082
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Updated Mesh to support map and forEach operations on colors in RGBA8 format and normals in XYZ10W2 format
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2017-12-22 15:16:39 +01:00 |
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Olivier Prat
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0d34569b1a
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Merge branch 'master' of git://github.com/highfidelity/hifi into compactvb
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2017-12-21 08:22:35 +01:00 |
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Sam Gondelman
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6814dfcbfc
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weak_ptr _cacheFile
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2017-12-17 22:09:20 -08:00 |
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Sam Gondelman
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6990dda48d
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cr and cleanup
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2017-12-17 16:11:55 -08:00 |
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SamGondelman
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3ae52c0e0e
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clear all _cacheFiles on recycle
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2017-12-15 17:52:48 -08:00 |
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SamGondelman
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52c4aef721
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keep _cacheFile alive
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2017-12-15 16:23:53 -08:00 |
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Olivier Prat
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f38e473218
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Working packing of normals and tangents in GL_INT_10_10_10_2_REV format. Need to check this with all available 3D data input formats
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2017-12-14 17:57:34 +01:00 |
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Olivier Prat
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5ad69afa8a
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Added support for INT_2_10_10_10_REV format
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2017-12-14 14:18:56 +01:00 |
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Olivier Prat
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dd6b7b04c2
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Merged with master
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2017-11-13 14:33:59 +01:00 |
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Olivier Prat
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bbcb0b2d9b
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Fixed highlight in stereo mode, including HMD (testing on simulator)
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2017-11-08 13:49:18 +01:00 |
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Olivier Prat
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0bbd1edc0a
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Fixed fluttering highlight bug by attaching only stencil when drawing outline
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2017-11-07 18:26:15 +01:00 |
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Olivier Prat
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bced566510
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Merged from master and disable scissor testing with define macro until I figure out how to make it work in stereo
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2017-10-27 10:45:43 +02:00 |
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Olivier Prat
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ae8a9e68c8
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Added debug tool to view shadow & view frustums
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2017-10-25 11:58:16 +02:00 |
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SamGondelman
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046e5ca716
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fix backwards HUD in mirror mode
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2017-10-24 13:24:09 -07:00 |
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Olivier Prat
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049e3d47b6
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Preparing for support of multiple concurrent outlines by adding mask id buffer
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2017-10-13 10:23:42 +02:00 |
|
Sam Gateau
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f143c28625
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Merge pull request #11542 from SamGondelman/bubbleBoy
Move HUD and HUD overlay rendering out of display plugin
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2017-10-10 14:26:20 -07:00 |
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Olivier Prat
|
db9a9e723c
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Merged with master
|
2017-10-10 12:11:23 +02:00 |
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SamGondelman
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b59ec07171
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move hud rendering to render thread, still need to separate out hud overlays
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2017-09-29 09:49:08 -07:00 |
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Olivier Prat
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23c77d528a
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Merged with master with new abotProcessing in image
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2017-09-25 09:48:24 +02:00 |
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Olivier Prat
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98820f720d
|
KTX serialization / unserialization working with compressed HDR. Not sure with packed floats
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2017-09-21 13:17:25 +02:00 |
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Olivier Prat
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5699dc6f42
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Added KTX support of compressed HDR and HDR formats
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2017-09-21 10:03:05 +02:00 |
|
Olivier Prat
|
5ec9c5bb45
|
Fixed some coding standard issues
|
2017-09-21 09:32:34 +02:00 |
|
Bradley Austin Davis
|
b93e91b9f3
|
New android toolchain
|
2017-09-19 13:45:12 -07:00 |
|
Olivier Prat
|
b8065d46ce
|
Fixed bugs with conversion to packed floats
|
2017-09-13 19:15:51 +02:00 |
|
Olivier Prat
|
aab63bf109
|
Added support for R11G11B10F and RGB9E5 cubemaps. Weird colors though but it doesn't crash
|
2017-09-13 14:32:22 +02:00 |
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SamGondelman
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4c55849290
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merge from master
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2017-08-10 15:43:23 -07:00 |
|
Olivier Prat
|
490aad2a06
|
Merged from master
|
2017-07-31 12:00:35 +02:00 |
|
Sam Gondelman
|
fcaa39b245
|
Merge branch 'master' into sharks
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2017-07-26 18:18:09 -07:00 |
|
SamGondelman
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3c8b964cc9
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replace setHandLasers with drawHUDLayer overlay property
|
2017-07-24 18:16:40 -07:00 |
|
Seth Alves
|
6e0394865e
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fix bug in getNumElements that kept it from working on buffer-views with a non-zero offset
|
2017-07-23 08:05:09 -07:00 |
|
Olivier Prat
|
3316be4dea
|
Working fade parameters through instanced draw calls
|
2017-07-18 17:01:17 +02:00 |
|
Olivier Prat
|
10a6ad2ac9
|
Added 3 more texture coord vec4f stream attributes
|
2017-07-18 10:58:49 +02:00 |
|
Sam Gateau
|
93963b3257
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Apply the projection and deferred transform fixes found while working on spectator camera
|
2017-06-28 15:44:17 +02:00 |
|
Zach Fox
|
cbdffce88e
|
Merge branch 'master' of https://github.com/highfidelity/hifi into spectatorCamera_mergeable_20170619
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2017-06-19 13:53:29 -07:00 |
|
Brad Davis
|
1d4b443113
|
Prevent cache ejection of textures in use
|
2017-06-19 09:51:11 -07:00 |
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