Atlante45
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ae3bcc8f06
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No more .f
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2014-11-19 16:53:39 -08:00 |
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Stephen Birarda
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f53455ee55
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use a ray from the near clip for action ray
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2014-11-04 11:40:47 -08:00 |
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Stojce
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01b8fa12e2
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Change default field of view from 90 to 45
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2014-10-28 22:22:50 +01:00 |
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ZappoMan
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bf77adc4bc
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add support for LOD occulsion for too small meshes in Model::render()
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2014-10-16 00:30:24 -07:00 |
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Atlante45
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c5ad856e65
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Changed DEFAULT_FAR_CLIP to TREE_SCALE
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2014-07-25 10:55:42 -07:00 |
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ZappoMan
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39ed7f7b65
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renaming of AABox to AACube, introduction of actual AABox
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2014-05-23 10:45:04 -07:00 |
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Philip Rosedale
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691b1d6069
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Added lookAt rendering bubble
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2014-05-05 16:19:09 -07:00 |
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Andrew Meadows
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06784aa960
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move AABox back to octree lib
Fleshing out ShapeCollider::collideShapeWithAACube()
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2014-04-21 14:07:40 -07:00 |
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Andrew Meadows
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241df7a767
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Move AABox from octree lib to shared lib
Stubbed out Shape vs Octree collisions
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2014-04-21 10:27:20 -07:00 |
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Stephen Birarda
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ae4b8348a2
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fix header include guards via regex
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2014-04-09 12:03:17 -07:00 |
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Stephen Birarda
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7ce91b3f96
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fix headers who had their comments removed
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2014-04-08 17:43:35 -07:00 |
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Stephen Birarda
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6a51df9e38
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initial regex replacement of headers
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2014-04-08 17:30:36 -07:00 |
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Andrzej Kapolka
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210af25396
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When rendering avatar shadows, check bounds against shadow frustum. Closes
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2014-03-24 14:52:02 -07:00 |
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ZappoMan
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f3bd8925d9
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optimized OctreeElement::furthestDistanceToCamera()
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2014-03-19 12:48:11 -07:00 |
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ZappoMan
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252bc3b3ee
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optimized ViewFrustum::getFurthestPointFromCamera()
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2014-03-19 11:51:47 -07:00 |
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Andrew Meadows
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aa8c2fc8cb
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use radians instead of degrees (almost) everywhere
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2014-03-11 17:26:58 -07:00 |
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ZappoMan
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1e404404c3
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next pass at seeing voxels
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2014-02-26 13:35:59 -08:00 |
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Brad Hefta-Gaub
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e55e680e66
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tweaks to some variable names since windows has a problem with them
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2014-01-10 18:28:18 -08:00 |
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ZappoMan
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9faef65ccc
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first cut at splitting out octree base classes
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2013-12-03 17:32:02 -08:00 |
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