Commit graph

19 commits

Author SHA1 Message Date
Atlante45
ae3bcc8f06 No more .f 2014-11-19 16:53:39 -08:00
Stephen Birarda
f53455ee55 use a ray from the near clip for action ray 2014-11-04 11:40:47 -08:00
Stojce
01b8fa12e2 Change default field of view from 90 to 45 2014-10-28 22:22:50 +01:00
ZappoMan
bf77adc4bc add support for LOD occulsion for too small meshes in Model::render() 2014-10-16 00:30:24 -07:00
Atlante45
c5ad856e65 Changed DEFAULT_FAR_CLIP to TREE_SCALE 2014-07-25 10:55:42 -07:00
ZappoMan
39ed7f7b65 renaming of AABox to AACube, introduction of actual AABox 2014-05-23 10:45:04 -07:00
Philip Rosedale
691b1d6069 Added lookAt rendering bubble 2014-05-05 16:19:09 -07:00
Andrew Meadows
06784aa960 move AABox back to octree lib
Fleshing out ShapeCollider::collideShapeWithAACube()
2014-04-21 14:07:40 -07:00
Andrew Meadows
241df7a767 Move AABox from octree lib to shared lib
Stubbed out Shape vs Octree collisions
2014-04-21 10:27:20 -07:00
Stephen Birarda
ae4b8348a2 fix header include guards via regex 2014-04-09 12:03:17 -07:00
Stephen Birarda
7ce91b3f96 fix headers who had their comments removed 2014-04-08 17:43:35 -07:00
Stephen Birarda
6a51df9e38 initial regex replacement of headers 2014-04-08 17:30:36 -07:00
Andrzej Kapolka
210af25396 When rendering avatar shadows, check bounds against shadow frustum. Closes 2014-03-24 14:52:02 -07:00
ZappoMan
f3bd8925d9 optimized OctreeElement::furthestDistanceToCamera() 2014-03-19 12:48:11 -07:00
ZappoMan
252bc3b3ee optimized ViewFrustum::getFurthestPointFromCamera() 2014-03-19 11:51:47 -07:00
Andrew Meadows
aa8c2fc8cb use radians instead of degrees (almost) everywhere 2014-03-11 17:26:58 -07:00
ZappoMan
1e404404c3 next pass at seeing voxels 2014-02-26 13:35:59 -08:00
Brad Hefta-Gaub
e55e680e66 tweaks to some variable names since windows has a problem with them 2014-01-10 18:28:18 -08:00
ZappoMan
9faef65ccc first cut at splitting out octree base classes 2013-12-03 17:32:02 -08:00
Renamed from libraries/voxels/src/ViewFrustum.h (Browse further)