Commit graph

65 commits

Author SHA1 Message Date
samcake
89682a2e2c SImple first steps to apply jittering correctly in stereo 2017-09-20 10:18:25 -07:00
Sam Gateau
965118aa47 Introducing covariance clipping and it works better, cleaning the controls and debugs 2017-09-07 02:05:06 -07:00
samcake
dbdcef3d33 making the 9 fetch the default for the constraining pass 2017-09-06 17:40:59 -07:00
samcake
e70f261de4 Adding the full code path, starting debugging the problems in hmd, 2017-09-05 18:09:46 -07:00
samcake
b243475cc9 New stuff for better rendering f ui 2017-09-01 15:32:23 -07:00
Sam Gateau
a3f1c487f1 adding disabling of jittering for comparison 2017-08-31 23:42:43 -07:00
samcake
ddb598203e COmparing against fxaa 2017-08-31 18:27:47 -07:00
Sam Gateau
16fbe00ef5 FIxing the jittering projection modification 2017-08-30 22:42:55 -07:00
samcake
37f440031f Expose Hlaton 16 sequence 2017-08-30 17:59:06 -07:00
samcake
66d35118cb Refining the debugging to better understand the issues 2017-08-28 18:14:46 -07:00
Sam Gateau
0f67f9bc52 Eposing the jitter sequence and debugging it 2017-08-27 22:08:33 -07:00
Sam Gateau
bf982c3a85 using the linear depth buffer and voila 2017-08-25 00:25:13 -07:00
samcake
051f8c5b40 AH ah moment and exploring using the tablet with html 2017-08-23 18:48:20 -07:00
samcake
4cdbefc440 MOre debugging, adding the find the closest fragment 3x3 2017-08-22 17:44:14 -07:00
samcake
767cccbbb2 Sharing the common resource and shader componenet and introducing debuging feature 2017-08-21 17:43:03 -07:00
Sam Gateau
65ab2ce90d Adding more debug and saving th emotion blur as pixel size, not uv 2017-08-21 00:35:18 -07:00
samcake
d6e0fd758f Better debugging but now trying to check the velocity buffer fetch point 2017-08-18 18:31:27 -07:00
samcake
6ec6ccfec1 Just making debugging easier 2017-08-17 18:26:59 -07:00
Sam Gateau
cbf5c25f35 Adding the velocity factor 2017-08-17 01:29:12 -07:00
samcake
800e4cb4d7 Messing around with the velocity buffer 2017-08-16 18:29:59 -07:00
Sam Gateau
76fd725610 switching to a new shader 2017-08-14 23:26:36 -07:00
samcake
dfc0bb8bcc Setting up taa job and debug ui 2017-08-14 17:24:08 -07:00
SamGondelman
353a3e8c68 properly fix AA stenciling 2017-08-10 16:07:40 -07:00
SamGondelman
96b179386f working on fixing non-AA overlays 2017-08-10 16:07:40 -07:00
Sam Gateau
26f058b6f7 back to experience of pure melting 2017-08-08 22:43:21 -07:00
Sam Gateau
ff6b9f59f8 Trying to produce history and current in one pass but it doesn;t work ? 2017-08-08 01:06:47 -07:00
Sam Gateau
f3a6729940 Fidling around with aa 2017-08-06 23:08:06 -07:00
Sam Gateau
1c8332d85d cleaning the build 2017-08-06 10:52:50 -07:00
samcake
b006fb9ccf Merge branch 'master' of https://github.com/highfidelity/hifi into black 2017-06-23 20:06:40 -07:00
Zach Fox
79b6dc3f78 Remove one more instance of FramebufferCache 2017-06-13 15:26:07 -07:00
Zach Fox
52ea7e7994 Rendering improvements based on spectator-camera changes 2017-06-13 15:19:29 -07:00
Sam Cake
0b26aa500d Using halton for the sequence 2017-06-12 00:00:35 -07:00
samcake
c60bfe2b65 Adding a camera Jittering 2017-06-10 18:42:57 -07:00
samcake
bac66ee4c7 Introducing the renderview task 2017-06-06 18:00:41 -07:00
Sam Cake
f9aa400b95 Refining the stencil configuration and triggering only in hmd mode 2017-06-02 00:22:38 -07:00
samcake
9c1e99fe3f Removing cruft and organizing the stencil config 2017-06-01 13:06:22 -07:00
Atlante45
ad16a935e9 Texture::create returns shared pointer 2017-04-25 15:56:23 -07:00
samcake
63fe579022 simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
Sam Cake
dd73cb7b8e Use a magic number gpu::Texture::SINGLE_MIP instead of 1 2017-03-30 23:46:37 -07:00
samcake
b6504bba56 Moving the num mips per texture to the creator so it s immutable and simpler 2017-03-29 17:58:56 -07:00
Bradley Austin Davis
7fb7aa87eb Working on new texture management strategy 2017-02-17 07:53:16 -08:00
Brad Davis
2705ee7030 Remove the use of implicit ids in geometry cache 2016-10-19 11:18:25 -07:00
Brad Davis
28771cbda9 Additional plugin debugging, better plugin resource cleanup 2016-10-11 19:40:02 -07:00
Brad Davis
82db3d5d55 Disable support for framebuffer resizing 2016-09-23 12:04:57 -07:00
Brad Davis
0953027ef3 Identify pre-generated textures 2016-09-23 12:04:56 -07:00
Brad Davis
adcfd55cc0 Batch replay reprojection 2016-08-12 22:28:23 -07:00
samcake
ba7590712a BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore 2016-07-11 18:33:57 -07:00
Andrew Meadows
bcf2cc8074 use references not pointers for ViewFrustums
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
2016-05-05 18:28:27 -07:00
samcake
7653fa2c37 Fixing the resize of framebuffer to avoid reassigning the render buffer every frame 2016-04-13 10:56:29 -07:00
Zach Pomerantz
f3265db298 Gut RenderContext 2016-01-25 12:14:58 -08:00