Commit graph

3159 commits

Author SHA1 Message Date
Olivier Prat
c92a9975ba Merged with master 2018-01-24 09:53:38 +01:00
Olivier Prat
43f7bb5f56 Fixed compilation error due to really long shader 2018-01-22 16:50:03 +01:00
Olivier Prat
a807e41ff4 Merge branch 'master' of http://github.com/highfidelity/hifi into locallights 2018-01-22 16:05:54 +01:00
Brad Davis
d2fe9e2710 PR feedback 2018-01-19 20:24:34 -08:00
Brad Davis
d53b8b38ac Merge remote-tracking branch 'upstream/master' into android 2018-01-19 14:35:20 -08:00
Olivier Prat
12c48a38f7 Normalized diffuse & specular of directional, point and spot lights such as a light intensity of 1 gives a perpendicular diffuse lighting of the same color as the albedo for dielectric materials. 2018-01-19 13:58:35 +01:00
Brad Davis
bdfa1273ba Merge remote-tracking branch 'upstream/master' into android 2018-01-18 17:33:10 -08:00
Olivier Prat
902bfac380 Merged with master 2018-01-18 18:31:04 +01:00
Sam Gateau
dd436229c1
Merge pull request #12193 from SamGondelman/transparent
Fix black flashing on transparent objects
2018-01-18 09:11:46 -08:00
Brad Davis
cbb2d9d854 Merge remote-tracking branch 'upstream/master' into android 2018-01-17 17:51:39 -08:00
SamGondelman
a44c965f56 fix black flashing on transparent objects 2018-01-17 15:59:07 -08:00
Seth Alves
33c586de60
Merge pull request #12188 from hyperlogic/feature/small-anim-refactor
Remove dangerous "Use Anim Pre and Post Rotations" menu item
2018-01-17 13:41:51 -08:00
Bradley Austin Davis
25b778be1d Tracking down remaining SOX crashes 2018-01-17 12:18:39 -08:00
Bradley Austin Davis
9f6c2c3cdd Merge remote-tracking branch 'upstream/master' into android 2018-01-17 11:44:00 -08:00
Sam Gateau
0e72197a37
Merge pull request #12179 from Zvork/specular
Fixed error in Specular shader which gave low key specular highlights
2018-01-17 10:51:25 -08:00
Seth Alves
69a33428c0
Merge pull request #12078 from druiz17/soft-entities
Soft Entities
2018-01-17 08:02:37 -08:00
Olivier Prat
e6caa83d73 Merged with master 2018-01-17 16:35:31 +01:00
Brad Davis
795a3b8407 Fix merge errors 2018-01-16 19:27:35 -08:00
Brad Davis
6a06bf405a Merge remote-tracking branch 'upstream/master' into android 2018-01-16 18:24:44 -08:00
Anthony J. Thibault
bc587bf6d8 Removal of legacy Rig methods 2018-01-16 18:19:35 -08:00
Anthony J. Thibault
576273efe3 Remove Rig::restoreJointPosition and references to it. 2018-01-16 18:01:58 -08:00
humbletim
b91d536dd0 rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
humbletim
08ccda9cfc rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
Olivier Prat
8fb863e98c Added SurfaceData mechanism to evalGlobalLight 2018-01-16 15:57:05 +01:00
Olivier Prat
705b475d0c Merged with master 2018-01-16 15:07:20 +01:00
Olivier Prat
3382a35c3f Fixed bug due to incorrect discard of fragments with no local lights 2018-01-16 12:13:45 +01:00
Olivier Prat
6686b328c7 Fixed error in Specular shader which gave low key specular highlights 2018-01-16 10:47:46 +01:00
Brad Davis
17e9c3d00c Don't try to set invalid uniforms 2018-01-15 13:43:19 -08:00
Sam Gateau
2f5d2bef49
Merge pull request #12028 from Zvork/roughness_metal
Lighting model update for better specular
2018-01-15 10:51:18 -08:00
Dante Ruiz
645f608814 fixing merge conflict 2018-01-15 10:45:51 -08:00
Dante Ruiz
c76fdd1f5f adding scale 2018-01-15 10:43:26 -08:00
Brad Davis
db30e9c45f Fixing PR builds 2018-01-15 09:47:31 -08:00
Olivier Prat
32445a5660 Updated pipelines 2018-01-15 18:18:13 +01:00
Olivier Prat
54eab1c878 First working local lights on transparent objects 2018-01-15 17:49:55 +01:00
Olivier Prat
a3e50689cb Modified light outline shader to use some factorized code 2018-01-15 12:18:22 +01:00
Olivier Prat
6af6b5fe41 evalLocalLighting function created in LightLocal.slh 2018-01-15 12:02:29 +01:00
Olivier Prat
ca776fb9b4 Added LightLocal.slh to centralize shading with local lights 2018-01-15 11:36:52 +01:00
Brad Davis
58530c595a Pre-merge cleanup 2018-01-14 19:48:12 -08:00
Brad Davis
acb95d1355 GLAD polish 2018-01-14 00:10:05 -08:00
Brad Davis
24b83aa0f1 Merge remote-tracking branch 'sam/android-gles' into windows_gles 2018-01-13 11:36:31 -08:00
Brad Davis
3d69ceea71 Re-enable HUD compositing 2018-01-13 11:34:56 -08:00
Sam Gateau
d6e771f01d Adding the batch as aprameter to the custom pipeline register to be able to make program through a call to runLamda in order to perform the make call in the present thread where the gl context is valid 2018-01-13 10:02:53 -08:00
Sam Gateau
57f1ba2412 Merging with master to be able connect to dev domains and it works. fixing shaders for gles compile errors and disabling material textures by default 2018-01-13 02:00:34 -08:00
Sam Gateau
df0660f823 Merge branch 'master' of https://github.com/highfidelity/hifi into android-gles 2018-01-13 01:00:41 -08:00
Sam Gateau
331a8f3094 fixing the stencil not clearing correctly and shaders not compiled correctly in main thread 2018-01-13 01:00:10 -08:00
Sam Gateau
628731ed19 Merge branch 'windows_gles' of https://github.com/jherico/hifi into android-gles 2018-01-12 19:37:07 -08:00
Brad Davis
ab7aa52a10 GLES emulaton on windows 2018-01-12 19:17:35 -08:00
Dante Ruiz
283b9a8003 fix softEntity edge cases 2018-01-12 15:31:54 -08:00
Dante Ruiz
5b82c7bc41 fix merge conflict 2018-01-12 11:00:19 -08:00
Anthony J. Thibault
088f227df2 Pass model offset from avatar skeletonModel to attached entity 2018-01-12 10:26:02 -08:00