Olivier Prat
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c92a9975ba
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Merged with master
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2018-01-24 09:53:38 +01:00 |
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Olivier Prat
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43f7bb5f56
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Fixed compilation error due to really long shader
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2018-01-22 16:50:03 +01:00 |
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Olivier Prat
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a807e41ff4
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Merge branch 'master' of http://github.com/highfidelity/hifi into locallights
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2018-01-22 16:05:54 +01:00 |
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Brad Davis
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d2fe9e2710
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PR feedback
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2018-01-19 20:24:34 -08:00 |
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Brad Davis
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d53b8b38ac
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Merge remote-tracking branch 'upstream/master' into android
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2018-01-19 14:35:20 -08:00 |
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Olivier Prat
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12c48a38f7
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Normalized diffuse & specular of directional, point and spot lights such as a light intensity of 1 gives a perpendicular diffuse lighting of the same color as the albedo for dielectric materials.
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2018-01-19 13:58:35 +01:00 |
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Brad Davis
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bdfa1273ba
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Merge remote-tracking branch 'upstream/master' into android
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2018-01-18 17:33:10 -08:00 |
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Olivier Prat
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902bfac380
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Merged with master
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2018-01-18 18:31:04 +01:00 |
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Sam Gateau
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dd436229c1
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Merge pull request #12193 from SamGondelman/transparent
Fix black flashing on transparent objects
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2018-01-18 09:11:46 -08:00 |
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Brad Davis
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cbb2d9d854
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Merge remote-tracking branch 'upstream/master' into android
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2018-01-17 17:51:39 -08:00 |
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SamGondelman
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a44c965f56
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fix black flashing on transparent objects
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2018-01-17 15:59:07 -08:00 |
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Seth Alves
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33c586de60
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Merge pull request #12188 from hyperlogic/feature/small-anim-refactor
Remove dangerous "Use Anim Pre and Post Rotations" menu item
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2018-01-17 13:41:51 -08:00 |
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Bradley Austin Davis
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25b778be1d
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Tracking down remaining SOX crashes
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2018-01-17 12:18:39 -08:00 |
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Bradley Austin Davis
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9f6c2c3cdd
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Merge remote-tracking branch 'upstream/master' into android
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2018-01-17 11:44:00 -08:00 |
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Sam Gateau
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0e72197a37
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Merge pull request #12179 from Zvork/specular
Fixed error in Specular shader which gave low key specular highlights
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2018-01-17 10:51:25 -08:00 |
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Seth Alves
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69a33428c0
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Merge pull request #12078 from druiz17/soft-entities
Soft Entities
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2018-01-17 08:02:37 -08:00 |
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Olivier Prat
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e6caa83d73
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Merged with master
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2018-01-17 16:35:31 +01:00 |
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Brad Davis
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795a3b8407
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Fix merge errors
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2018-01-16 19:27:35 -08:00 |
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Brad Davis
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6a06bf405a
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Merge remote-tracking branch 'upstream/master' into android
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2018-01-16 18:24:44 -08:00 |
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Anthony J. Thibault
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bc587bf6d8
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Removal of legacy Rig methods
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2018-01-16 18:19:35 -08:00 |
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Anthony J. Thibault
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576273efe3
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Remove Rig::restoreJointPosition and references to it.
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2018-01-16 18:01:58 -08:00 |
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humbletim
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b91d536dd0
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
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humbletim
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08ccda9cfc
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
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Olivier Prat
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8fb863e98c
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Added SurfaceData mechanism to evalGlobalLight
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2018-01-16 15:57:05 +01:00 |
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Olivier Prat
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705b475d0c
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Merged with master
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2018-01-16 15:07:20 +01:00 |
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Olivier Prat
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3382a35c3f
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Fixed bug due to incorrect discard of fragments with no local lights
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2018-01-16 12:13:45 +01:00 |
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Olivier Prat
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6686b328c7
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Fixed error in Specular shader which gave low key specular highlights
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2018-01-16 10:47:46 +01:00 |
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Brad Davis
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17e9c3d00c
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Don't try to set invalid uniforms
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2018-01-15 13:43:19 -08:00 |
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Sam Gateau
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2f5d2bef49
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Merge pull request #12028 from Zvork/roughness_metal
Lighting model update for better specular
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2018-01-15 10:51:18 -08:00 |
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Dante Ruiz
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645f608814
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fixing merge conflict
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2018-01-15 10:45:51 -08:00 |
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Dante Ruiz
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c76fdd1f5f
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adding scale
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2018-01-15 10:43:26 -08:00 |
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Brad Davis
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db30e9c45f
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Fixing PR builds
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2018-01-15 09:47:31 -08:00 |
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Olivier Prat
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32445a5660
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Updated pipelines
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2018-01-15 18:18:13 +01:00 |
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Olivier Prat
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54eab1c878
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First working local lights on transparent objects
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2018-01-15 17:49:55 +01:00 |
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Olivier Prat
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a3e50689cb
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Modified light outline shader to use some factorized code
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2018-01-15 12:18:22 +01:00 |
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Olivier Prat
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6af6b5fe41
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evalLocalLighting function created in LightLocal.slh
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2018-01-15 12:02:29 +01:00 |
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Olivier Prat
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ca776fb9b4
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Added LightLocal.slh to centralize shading with local lights
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2018-01-15 11:36:52 +01:00 |
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Brad Davis
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58530c595a
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Pre-merge cleanup
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2018-01-14 19:48:12 -08:00 |
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Brad Davis
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acb95d1355
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GLAD polish
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2018-01-14 00:10:05 -08:00 |
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Brad Davis
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24b83aa0f1
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Merge remote-tracking branch 'sam/android-gles' into windows_gles
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2018-01-13 11:36:31 -08:00 |
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Brad Davis
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3d69ceea71
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Re-enable HUD compositing
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2018-01-13 11:34:56 -08:00 |
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Sam Gateau
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d6e771f01d
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Adding the batch as aprameter to the custom pipeline register to be able to make program through a call to runLamda in order to perform the make call in the present thread where the gl context is valid
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2018-01-13 10:02:53 -08:00 |
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Sam Gateau
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57f1ba2412
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Merging with master to be able connect to dev domains and it works. fixing shaders for gles compile errors and disabling material textures by default
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2018-01-13 02:00:34 -08:00 |
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Sam Gateau
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df0660f823
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Merge branch 'master' of https://github.com/highfidelity/hifi into android-gles
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2018-01-13 01:00:41 -08:00 |
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Sam Gateau
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331a8f3094
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fixing the stencil not clearing correctly and shaders not compiled correctly in main thread
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2018-01-13 01:00:10 -08:00 |
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Sam Gateau
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628731ed19
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Merge branch 'windows_gles' of https://github.com/jherico/hifi into android-gles
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2018-01-12 19:37:07 -08:00 |
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Brad Davis
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ab7aa52a10
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GLES emulaton on windows
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2018-01-12 19:17:35 -08:00 |
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Dante Ruiz
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283b9a8003
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fix softEntity edge cases
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2018-01-12 15:31:54 -08:00 |
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Dante Ruiz
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5b82c7bc41
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fix merge conflict
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2018-01-12 11:00:19 -08:00 |
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Anthony J. Thibault
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088f227df2
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Pass model offset from avatar skeletonModel to attached entity
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2018-01-12 10:26:02 -08:00 |
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