Atlante45
011e531971
Magic numbers and casts
2014-11-07 14:41:59 +01:00
ZappoMan
542d671e54
cleanup entity scripts when changing domains or entity is deleted
2014-11-06 20:01:09 -08:00
Philip Rosedale
3323ac11ff
Merge pull request #3751 from ZappoMan/entityBugs
...
various entity bug fixes
2014-11-06 19:42:23 -08:00
ZappoMan
55576e7f9d
fix crash in mouse messages while quitting
2014-11-06 17:53:22 -08:00
ZappoMan
c1385a9c35
fix random crash on checkEnterLeaveEntities
2014-11-06 17:41:55 -08:00
ZappoMan
bceab4ead9
clear all octree related state when disconnecting from a domain
2014-11-06 17:25:49 -08:00
Atlante45
81888b9f83
Merge branch 'master' of https://github.com/highfidelity/hifi into reverb_for_own_voice
2014-11-07 00:30:03 +01:00
Atlante45
dcfeef4712
Reference and comments
2014-11-07 00:24:37 +01:00
Andrzej Kapolka
372d8946d0
Merge pull request #3749 from ZappoMan/entityBugs
...
Fix the bug where sometimes entity changes don't get sent to all viewers
2014-11-06 15:19:35 -08:00
Atlante45
1e6cadc7c1
Extra lines
2014-11-07 00:06:57 +01:00
Ryan Huffman
feaf5678bb
Add grid tools to entity edit tools
2014-11-06 15:00:39 -08:00
Ryan Huffman
3e109ee770
Add WebWindow widget for scripts
2014-11-06 14:57:04 -08:00
Atlante45
4dc40c9e84
Merge branch 'master' of https://github.com/highfidelity/hifi into reverb_for_own_voice
2014-11-06 23:17:53 +01:00
Sam Gateau
9e34e9d0a6
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
2014-11-06 14:15:59 -08:00
AndrewMeadows
efd9626c2f
Merge pull request #3740 from samcake/temp0
...
Introduce the input stream stage to the gpu::Batch and apply it for model rendering
2014-11-06 14:14:08 -08:00
Brad Hefta-Gaub
ca7b975c6a
Merge pull request #3748 from ey6es/master
...
Light radius fix: fixed winding order issues with spheres/cones, use near radius to detect when the near window is inside the light volume.
2014-11-06 14:11:13 -08:00
Sam Gateau
555360e470
Merge branch 'temp0' of https://github.com/samcake/hifi into temp1
2014-11-06 14:04:03 -08:00
Sam Gateau
bed524716d
Removed all the prefix to the enum values, since all the enums are in the gpu scope we consider its good to avoid name colisions
2014-11-06 14:01:43 -08:00
ZappoMan
768a854b00
cleanup
2014-11-06 14:00:26 -08:00
ZappoMan
90b079d5a8
remove debug
2014-11-06 13:51:48 -08:00
ZappoMan
3c7b06f1d2
quiet some debug
2014-11-06 13:45:38 -08:00
ZappoMan
5333f0eb19
quiet some debug
2014-11-06 13:45:30 -08:00
ZappoMan
2b62402a57
possible fix for entities not always updating bug
2014-11-06 13:17:46 -08:00
Andrzej Kapolka
788f1b91c0
Use near radius as threshold, since we need to switch to full screen rendering
...
whenever any point of the near window intersects the light volume.
2014-11-06 12:54:49 -08:00
Andrzej Kapolka
2c0b8c9172
Winding order fixes.
2014-11-06 12:45:02 -08:00
Sam Gateau
b0189efcdf
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
2014-11-06 10:56:54 -08:00
Sam Gateau
820c0798aa
In BufferStream, clean up the constructor and destructor
2014-11-06 10:43:54 -08:00
Sam Gateau
2d06e71e32
Remove double definition of static const arrays for Types and Dimensions
2014-11-06 10:42:14 -08:00
Sam Gateau
5a51a99f76
Fixing missing brackets after if
2014-11-06 10:40:06 -08:00
AndrewMeadows
843aaf4e95
Merge pull request #3747 from PhilipRosedale/master
...
First pass audio mixer muting, improved tour guide, hair, injector loudness in JS
2014-11-06 10:36:46 -08:00
AndrewMeadows
34684a4cc0
Merge pull request #3746 from ey6es/master
...
Perspective correction fix (lets us use lower tesselation on light volum...
2014-11-06 10:04:51 -08:00
AndrewMeadows
3f3e6ea581
Merge pull request #3745 from Atlante45/ignore_penumbra
...
Ignore penumbra
2014-11-06 09:59:31 -08:00
Sam Gateau
4a73b0773b
first take at the Transform encapsulating a transform matrix
2014-11-06 09:56:05 -08:00
Sam Gateau
67535a386c
first take at the Transform encapsulating a transform matrix
2014-11-06 09:55:34 -08:00
Atlante45
44cb35778a
Move AudioEnv packet send to own function
...
Audio environment packet moved to own function and out of the
if/else
So it is now sent all the time, now matter if there are other
people around you
2014-11-06 17:42:57 +01:00
Atlante45
efc86b9f75
Remove debug
2014-11-06 17:42:27 +01:00
Philip Rosedale
7e822d31e7
Merge pull request #3744 from ZappoMan/entityBugs
...
Octree server improvements
2014-11-06 08:41:21 -08:00
Philip Rosedale
b103c62df9
add new birdSongs.js
2014-11-06 08:30:33 -08:00
Atlante45
ff197a2f64
Base implementation for own reverb
2014-11-06 12:46:37 +01:00
Philip Rosedale
54957a2fa1
merge fix
2014-11-05 21:08:24 -08:00
ZappoMan
bcec14b0f4
adjust the sentAt times in packets by the receiving side's clockskew so that it can calculate proper flight times
2014-11-05 19:37:08 -08:00
Philip Rosedale
291767fd9e
updated header
2014-11-05 17:09:26 -08:00
Philip Rosedale
0b205f3f16
fix bad spaces
2014-11-05 17:06:00 -08:00
Philip Rosedale
688bd0f34f
first pass audio mixer automatic muting of noisy streams, tour guide improvements, new lightExample.js, hair hangs over cone 'body'
2014-11-05 16:58:58 -08:00
Andrzej Kapolka
fd00461b4e
Perspective correction fix (lets us use lower tesselation on light volumes).
2014-11-05 16:50:34 -08:00
ZappoMan
13e358549d
add periodic pruning of the octree on load and save
2014-11-05 14:56:38 -08:00
Atlante45
4460e23b68
Suppress repeated Hash mismatch debug messages
2014-11-05 23:08:00 +01:00
ZappoMan
4ea0d32c8c
dead code
2014-11-05 12:14:09 -08:00
ZappoMan
e9a332de4d
make entity and voxel servers support domain based configuration
2014-11-05 12:12:17 -08:00
DaveDubUK
7a1f7bd418
Update to walk.js v 1.1
...
Revised code structure (see /libraries for new files), walk animation
completely overhauled (now using geometric wave generators, Fourier
synthesis and Butterworth LP filtering for selected motion curve
construction), redesigned sidestepping animations, tweaked flying
animations, decreased maximum walk speed in Interface to more natural
human value, improved Hydra support, added support for Leap motion,
animation file sizes optimised, cleared out code used to work around now
fixed bugs, lots of minor tweaks and improvements. walk.js is now under
100,000 characters, but I had to use tabs instead of 4 spaces to get it
below the threshold.
2014-11-05 20:11:11 +00:00