Anthony Thibault
84260192fb
Set up controller poses to match hifi standard skeleton
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Neuron plugin in fills in the gap (thumb1) with identity.
Updated neuronAvatar script to work with new controller pose names.
2015-12-25 09:57:50 -08:00
Anthony J. Thibault
c44f69b370
WIP checkpoint
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Changed euler angle compisition based on experiments in maya.
Also, the neuronAvatar.js attempts to transform the neuron input quaternions into
a pose relative to the avatar's default pose, but doesn't it doesn't work.
2015-12-23 17:13:52 -08:00
Anthony J. Thibault
6afe3bae5e
Copy Neuron joints into controller poses
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This makes the accessible for controller mapping and to JavaScript.
Added 'neuronAvatar.js' as an example of reading joints from the neuron and setting them
on the avatar. NOTE: the rotations are currently in the wrong coordinate frame.
2015-12-22 17:21:33 -08:00
Brad Davis
6098c4a1d6
Revert "Revert "Migrate QML based web views to Qt WebEngine""
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This reverts commit 1f3adeb666
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2015-12-18 17:18:46 -08:00
Brad Davis
1f3adeb666
Revert "Migrate QML based web views to Qt WebEngine"
2015-12-18 17:09:38 -08:00
Brad Hefta-Gaub
868d10651a
Merge pull request #6651 from jherico/webengine
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Migrate QML based web views to Qt WebEngine
2015-12-18 14:56:35 -08:00
Brad Davis
88b88a3306
Fixing warnings
2015-12-18 14:32:35 -08:00
Andrew Meadows
aa3d1c6e4c
Merge pull request #6680 from hyperlogic/tony/windmill-anim-fix
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ModelEntityItem: Fix for incorrect animations with preTranslations
2015-12-18 14:16:35 -08:00
Andrew Meadows
eb3210071e
Merge pull request #6664 from hyperlogic/tony/idle-to-walk-transition
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Improved idle to walk forward transition
2015-12-18 13:59:03 -08:00
Eric Levin
2e4df5f859
Merge pull request #6692 from ctrlaltdavid/20758
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Update particlesTest.js per current particles implementation
2015-12-18 13:35:19 -08:00
Brad Hefta-Gaub
bfecf68a2e
Merge pull request #6696 from AndrewMeadows/angular-velocity-is-a-vector
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angular velocity is a vector
2015-12-18 12:29:56 -08:00
Brad Davis
08a087c5aa
PR comments
2015-12-18 11:19:01 -08:00
Andrew Meadows
d6541e9ee7
angular velocity is a vector, not a quaternion
2015-12-18 11:06:58 -08:00
Brad Hefta-Gaub
a7824a06d0
fix Assignment copy constructor warning
2015-12-17 18:51:27 -08:00
David Rowe
9a7c0cb182
Typo noticed in passing
2015-12-18 15:12:03 +13:00
Andrew Meadows
1bb6ddb99f
Merge pull request #6676 from sethalves/dejitter-hold-action
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Dejitter hold action
2015-12-17 14:29:39 -08:00
Brad Davis
5088eec2a2
Move directory web UI into the overlay
2015-12-17 12:23:39 -08:00
Brad Davis
82c865af2c
Rename QmlWebWindow to OverlayWebWindow, move ctor registration to script engine
2015-12-17 12:20:38 -08:00
Ryan Huffman
3da5cf1fe5
Merge pull request #6684 from birarda/read-type-assert
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fix reading of empty or malformed packets
2015-12-17 11:26:47 -08:00
Seth Alves
eb173815f5
Merge branch 'master' of github.com:highfidelity/hifi into dejitter-hold-action
2015-12-17 11:08:05 -08:00
Stephen Birarda
06e9731fe4
don't attempt to read an empty or malformed packet
2015-12-17 11:07:36 -08:00
Stephen Birarda
08f42c08d9
use a ternary for single assignment
2015-12-17 10:54:32 -08:00
Stephen Birarda
286b984d6f
serve SHTML files with HTML MIME type
2015-12-17 10:48:33 -08:00
Clément Brisset
40272faa3f
Merge pull request #6679 from hyperlogic/tony/particle-system-invalidated-iterator-fix
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ParticleEffectEntityItem: fix for invalid iterator increment
2015-12-17 09:43:39 -08:00
Seth Alves
32fb4decd5
Merge branch 'master' of github.com:highfidelity/hifi into dejitter-hold-action
2015-12-17 07:32:52 -08:00
Anthony J. Thibault
2eecb61da5
Prefer erase over repeated pop_front calls
2015-12-16 19:08:31 -08:00
Anthony J. Thibault
3b1ba67a88
ModelEntityItem: Fix for incorrect animations with preTranslations
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ModelEntities that were playing animations on models with local pivot offsets were not working correctly.
Specifically, the windmill animation in the demo domain.
We now compose a matrix containing all of the FBX's preTranslation, preRotation and postTranformations.
2015-12-16 17:08:22 -08:00
Anthony J. Thibault
1b08563079
ParticleEffectEntityItem: fix for invalid iterator increment
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Was causing an assert in debug, due to calling ++ on an invalid iterator.
In release this might lead to memory corruption.
2015-12-16 16:56:49 -08:00
Brad Davis
fa5bab08b1
Support web content inside QML
2015-12-16 16:25:38 -08:00
Seth Alves
ea202c5271
Merge branch 'master' of github.com:highfidelity/hifi into dejitter-hold-action
2015-12-16 15:44:44 -08:00
Seth Alves
489d4099a7
add locationChanged to model entities
2015-12-16 15:21:20 -08:00
Atlante45
b4dc3b1b47
Fix windows compile error.
2015-12-16 14:27:26 -08:00
Atlante45
a541fdd2df
Move OctreeSendThread to the OctreeServer
2015-12-16 14:27:26 -08:00
Atlante45
95da71b19c
Assignment don't inherit from NodeData
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This is an artefact from an old design that stuck around
2015-12-16 14:27:26 -08:00
Atlante45
562d9ac2de
Forward QThread's finished signal in GenericThread
2015-12-16 14:27:26 -08:00
Atlante45
346c28f9e2
Remove OctreeServer's static instance
2015-12-16 14:27:26 -08:00
Seth Alves
d3c57821c0
call a method on actions before each physics simulation step. use this to attempt to dejitter held objects
2015-12-16 14:00:04 -08:00
Anthony Thibault
0c1ae5bb61
Merge pull request #6657 from AndrewMeadows/avatar-capsule-2
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Correct collision capsule for scaled avatars
2015-12-16 11:36:08 -08:00
Ryan Huffman
a422103e89
Merge pull request #6662 from AlessandroSigna/overlays
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Exposing emmisive property of the Image3DOverlay
2015-12-16 10:29:34 -08:00
AlessandroSigna
08f7591787
Fix misspelling
2015-12-16 10:02:47 -08:00
Zach Pomerantz
3280894e29
Load texture by convention with .obj
2015-12-15 19:30:15 -08:00
Andrew Meadows
7baee8c391
use glm::clamp() instead of std::min() and max()
2015-12-15 18:18:08 -08:00
Andrew Meadows
c3823de353
setClampedTargetScale()-->setTargetScaleVerbose()
2015-12-15 18:18:08 -08:00
Andrew Meadows
33634cdaa1
properly delete departing avatars
2015-12-15 18:18:08 -08:00
Andrew Meadows
e9f52b1211
properly scale avatar collision shape
2015-12-15 18:18:08 -08:00
Anthony J. Thibault
30480f126b
Improved idle to walk forward transition
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Hooked up a transition animation from idle to walk in the animation json.
Also fixed a bug in the AnimBlendLinearMove which was preventing the interpolation
into idle from being correct.
2015-12-15 17:26:17 -08:00
Brad Davis
29516619ee
Merge pull request #6661 from ZappoMan/rightClickMenu
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first cut at simulating mouse/reticle behavior with input contorllers
2015-12-15 16:08:59 -08:00
Brad Hefta-Gaub
6420a43858
fix type
2015-12-15 15:35:17 -08:00
Brad Hefta-Gaub
5a355bd22f
Merge pull request #6653 from hyperlogic/tony/model-entity-animation-fix
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ModelEntityItem: fix for incorrect joint mapping
2015-12-15 14:29:06 -08:00
Brad Hefta-Gaub
7d43504c0c
Merge pull request #6615 from hyperlogic/tony/js-avatar-default-pose
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Expose Avatar default pose to JavaScript
2015-12-15 14:27:53 -08:00