Brad Davis
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945982b1bd
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Working on pauses in tomb domain
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2018-08-27 13:28:49 -07:00 |
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sam gateau
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8c5aab7fa0
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tabs!
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2018-08-21 12:30:31 -07:00 |
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sam gateau
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5ae604f341
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REmove the texture Transform for deferred_light slv which then makes it work correctly on AMD
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2018-08-21 12:14:32 -07:00 |
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Bradley Austin Davis
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fc51b93691
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
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Brad Davis
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df031b5d93
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Fix procedural rendering with custom uniforms
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2018-08-03 14:58:12 -07:00 |
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Brad Davis
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a1a1a03bbc
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Fixing crash on exit, deferred debugging tool
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2018-08-03 14:58:11 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Olivier Prat
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aa115786e3
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Invalidate uniform buffer cache when binding camera correction
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2018-07-03 17:27:27 +02:00 |
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Olivier Prat
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de831ffea9
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Switched shadow maps to sampler2DArrayShadow to try to fix on Mac
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2018-06-29 16:55:33 +02:00 |
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Sam Gateau
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7b4b6bc3b8
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Same fix as the point lighting flashing for rc69 in master
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2018-06-22 14:59:37 -07:00 |
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samcake
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df3d689098
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Try mono threaded and profiled
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2018-06-22 14:59:37 -07:00 |
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Brad Davis
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7e16325805
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Unit testing cached and uncached shader loading
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2018-05-24 12:42:34 -07:00 |
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Bradley Austin Davis
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3beb77694f
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Cached shader binaries and uniform data for shaders
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2018-05-24 12:42:33 -07:00 |
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Brad Davis
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6daffba18e
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Fixing populated / allocated tracking for textures
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2018-05-21 11:51:05 -07:00 |
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Brad Davis
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fb101cf036
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Fix logspam from texture transfer code
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2018-05-18 14:51:26 -07:00 |
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Brad Davis
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91f1d93d4e
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Fix flicker while transferring texture data
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2018-05-18 09:23:54 -07:00 |
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Brad Davis
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fb81cf927a
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Faster texture transfers
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2018-05-18 09:21:02 -07:00 |
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samcake
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767e6b15f3
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Fixing the local lighting on translucents bug
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2018-05-03 11:42:06 -07:00 |
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Bradley Austin Davis
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80f87f7a62
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Make resource swapchains immutable, fix for 14638
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2018-05-02 10:32:34 -07:00 |
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Olivier Prat
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f5296e9d97
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Merge branch 'master' of http://github.com/highfidelity/hifi into taapre
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2018-04-24 17:17:52 +02:00 |
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Olivier Prat
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fbd06f7d5e
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Fixed compilation error on Android
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2018-04-21 11:07:26 +02:00 |
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Olivier Prat
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c6d598cc88
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Jitter is now set through a batch command
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2018-04-20 10:52:50 +02:00 |
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SamGondelman
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901301485b
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reorganizing shader defines to fix compilation errors
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2018-04-17 15:11:56 -07:00 |
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John Conklin II
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3d90f93cf1
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Merge pull request #12812 from SamGondelman/compression
Support ETC2/EAC compressed textures
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2018-04-12 16:04:08 -07:00 |
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SamGondelman
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44ea5a2e84
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add etc2/eac support
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2018-04-05 18:59:22 -07:00 |
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Brad Davis
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3b5948ad85
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Merge branch 'gl_common' into bindless
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2018-03-21 19:16:34 -07:00 |
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Brad Davis
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d529d7b1d3
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Remove whitespace before shader version line
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2018-03-21 16:07:04 -07:00 |
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Brad Davis
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ae8df7e24e
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Merge remote-tracking branch 'origin/gl_common' into HEAD
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2018-03-21 12:35:17 -07:00 |
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Bradley Austin Davis
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d5d8e4c0b0
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Restoring geometry shader
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2018-03-20 18:28:53 -07:00 |
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Bradley Austin Davis
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a861be112f
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Fix GLES build
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2018-03-20 14:15:38 -07:00 |
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Brad Davis
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659da9b0e4
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Merge remote-tracking branch 'upstream/master' into gl_common
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2018-03-20 09:18:56 -07:00 |
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Brad Davis
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c793a8d2c0
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Move bindless compile time flag to GL45 backend, fix warnings and compile errors
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2018-03-12 16:50:08 -07:00 |
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Brad Davis
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9056ee0f14
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Merge branch 'gl_common' into bindless
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2018-03-12 11:27:30 -07:00 |
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Brad Davis
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6fe75a3ca4
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Breaking out common gpu-gl code
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2018-03-09 16:39:47 -08:00 |
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