Atlante45
5ac0350993
Don't fall through in switch case
2016-02-01 18:50:01 +01:00
Andrew Meadows
71664dffae
change string comparisons to be CaseSensitive
2016-02-01 09:50:01 -08:00
Atlante45
52885545ea
Use feature name for ifdef
2016-02-01 18:50:01 +01:00
Atlante45
838b637591
Don't capture raw draw calls during named calls processing
2016-02-01 18:50:01 +01:00
Atlante45
a5603140de
Fix for mac
2016-02-01 18:50:01 +01:00
Atlante45
72790d361b
Update gpu-test
2016-02-01 18:50:01 +01:00
Atlante45
8cf393bb59
Mac compatibility
2016-02-01 18:50:01 +01:00
Atlante45
8d4dab19c7
Only bind once per render batch
2016-02-01 18:50:01 +01:00
Atlante45
9e8a3f19e9
Revert max input slot changes
2016-02-01 18:50:01 +01:00
Atlante45
38a223b270
Split declareStandardTransform
2016-02-01 18:50:01 +01:00
Atlante45
71ecd1662c
Add correct vertex attrib divisor
2016-02-01 18:50:01 +01:00
Atlante45
6ee88c15ec
Use vbo for draw call infos
2016-02-01 18:50:01 +01:00
Atlante45
7471646569
Disable attrib vertex on normal passes
2016-02-01 18:50:01 +01:00
Atlante45
d639a838ad
set currentNamedCall during setupNamedCalls
2016-02-01 18:50:01 +01:00
Atlante45
670cfc263b
Capture draw call info and model xfm in batch
2016-02-01 18:50:01 +01:00
Atlante45
7e8ea4dc77
Update primitive instance rendering calls
2016-02-01 18:50:01 +01:00
Atlante45
1658c15cca
Reserve last input slot for draw call info
2016-02-01 18:50:01 +01:00
Atlante45
78cd4407db
Don't pass binding manually, link named call correctly
2016-02-01 18:50:01 +01:00
Atlante45
eb55e55367
Clear buffers between each batch render
2016-02-01 18:50:01 +01:00
Atlante45
6ff38bc32f
Make sure _currentDraw has correct value
2016-02-01 18:50:01 +01:00
Atlante45
3e027fc5c5
Use ssbo for model transforms
2016-02-01 18:50:01 +01:00
Atlante45
23cf72bd6c
Add multi draw to factored setup
2016-02-01 18:50:01 +01:00
Atlante45
6464fabd71
Update current draw call
2016-02-01 18:50:01 +01:00
Atlante45
ccb183e518
Unify Named/Normal calls
2016-02-01 18:50:01 +01:00
Atlante45
9e0af63441
Bind model transform as single buffer
2016-02-01 18:50:01 +01:00
Atlante45
bff2a2a8e5
Factor draw call updates
2016-02-01 18:50:01 +01:00
Atlante45
6463136240
start/stopNamedCall run in renderPassTransfer too
2016-02-01 18:50:01 +01:00
Atlante45
bd8f62504d
Capture DrawCallInfo during renderPassTransfer
2016-02-01 18:50:01 +01:00
Atlante45
4d6931c5a8
Add private start/stopNamedCall batch commands
2016-02-01 18:50:01 +01:00
howard-stearns
277dbdbc37
Merge branch 'master' of https://github.com/highfidelity/hifi into better-head-joint-setup
2016-02-01 09:35:30 -08:00
Seth Alves
753fc44c12
Merge pull request #6996 from thoys/hydra-scaling-fix
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Fix for controller palm movement for scaled avatars
2016-02-01 09:17:22 -08:00
Seth Alves
9a4431560f
Merge branch 'master' of github.com:highfidelity/hifi into equip-via-parenting
2016-02-01 09:14:53 -08:00
Seth Alves
b553c8400d
Merge pull request #6988 from huffman/market-import-fail
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Fix marketplace imports failing silently if edit.js not running
2016-02-01 07:06:34 -08:00
Seth Alves
fb33131ac5
Merge pull request #6985 from imgntn/entitySpawnerAC
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Show how to use an AC to spawn / respawn entities
2016-02-01 07:05:07 -08:00
Seth Alves
6927f9f503
Merge pull request #6984 from huffman/fix-edit-import-cancel
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Fix 'Import Entities' causing error when cancelling
2016-02-01 07:04:36 -08:00
Seth Alves
f5ccf19f41
Merge pull request #6982 from howard-stearns/update-away-for-image-overlay
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Update away.js to use an image instead of text.
2016-02-01 07:04:11 -08:00
Seth Alves
bc86298097
merge from upstream
2016-02-01 07:01:12 -08:00
Babiuch, Ryan Nicholas
47f7d55e2c
Working energy usage for entity manipulation.
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- Working example in examples/example/ui/MyEnergyBar.js
2016-02-01 08:32:52 -06:00
Thijs Wenker
8f6e7018bd
Fix for Hydra scaling
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This PR fixes the hydra (and probably other hand controllers) while scaling.
Testing notes:
- Enable your hydra's
- Grow your avatar (x5 or x10) (With the `+` key)
- Spreading your arms in a T-pose should work without any scaling issues
- Reset your scale using the `=` key
2016-01-31 23:39:43 +01:00
James B. Pollack
ef380ca38c
Merge pull request #6989 from ctrlaltdavid/20796
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Restart at last location after crash
2016-01-30 20:10:58 -08:00
James B. Pollack
499e6d9804
update readme
2016-01-30 20:04:51 -08:00
James B. Pollack
7767dfb213
remove high freq messages
2016-01-30 19:59:56 -08:00
Anthony Thibault
6813f692da
doppelganger.js: mirror joint rotations & translations about x-axis
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It's not pretty, mostly due to the lack of JavaScript access to the skeleton parent linkage information,
and lack of conversions between absolute and relative-to-parent joint rotations/translations.
2016-01-30 16:16:26 -08:00
James B. Pollack
3e43821a52
remove doc file from scripts dir
2016-01-30 12:44:45 -08:00
James B. Pollack
fb6fcab078
add simple headers to all files
2016-01-30 12:28:48 -08:00
James B. Pollack
7d0eb79115
sanatize files and remove unused messages stuff
2016-01-30 12:13:40 -08:00
James B. Pollack
514edee3f1
cleanup and fix script paths to get random movement working again
2016-01-30 11:53:10 -08:00
Brad Davis
ffe7a0eaf1
Merge pull request #6978 from PhilipRosedale/flocking
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Fish Tank flocking example - FlockOfFish.js
2016-01-29 21:37:09 -05:00
Seth Alves
6697b5ae5f
get multi-near-grabs working again
2016-01-29 18:36:22 -08:00
Seefo
07043d537f
Fixed Ubuntu warnings
2016-01-29 21:11:44 -05:00