Commit graph

716 commits

Author SHA1 Message Date
Brad Davis
7fb1315945 Properly track the max mip 2016-08-12 22:28:48 -07:00
Brad Davis
c66ed3e009 Use weak pointers instead of references for deallocation safety 2016-08-12 22:28:44 -07:00
Brad Davis
5210dee155 Cleanup of GPU lib, breaking up Resource.h 2016-08-12 22:28:43 -07:00
Brad Davis
c6848a1b55 Remove static allocation debugger 2016-08-12 22:28:37 -07:00
Brad Davis
02b4873ab0 Use move constructor for building buffer shadow updates 2016-08-12 22:28:28 -07:00
Brad Davis
c2509e9492 Working on draw crash bug, adding render thread trash handling 2016-08-12 22:28:27 -07:00
Brad Davis
09ddad0fe0 HMD compositing and buffer debugging 2016-08-12 22:28:26 -07:00
Brad Davis
2340afc48e Updating object transform code 2016-08-12 22:28:25 -07:00
Brad Davis
894d29bb29 Fixing flicking in instance based objects 2016-08-12 22:28:24 -07:00
Brad Davis
adcfd55cc0 Batch replay reprojection 2016-08-12 22:28:23 -07:00
Bradley Austin Davis
66cc9136eb Working on build 2016-08-12 22:18:48 -07:00
Bradley Austin Davis
a0cc6f8817 Better buffer updating 2016-08-12 22:18:37 -07:00
Bradley Austin Davis
274321de8a First pass at threaded rendering 2016-08-12 22:18:36 -07:00
Brad Hefta-Gaub
a714f325fe Merge pull request #8333 from SamGondelman/miscFixes
Miscellaneous cmake and render engine improvements
2016-08-10 11:06:50 -07:00
SamGondelman
e35d453b37 ...missing space 2016-08-10 10:36:37 -07:00
SamGondelman
9e20d92241 CR changes 2016-08-10 10:35:18 -07:00
SamGondelman
5a4d15dd5b fix warning 2016-08-09 14:02:42 -07:00
Andrew Meadows
85d87fe13f Merge pull request #8218 from huffman/feat/load-improvements
Speed up gamma correction in cube map processing
2016-08-09 11:10:36 -07:00
Ryan Huffman
b800aa793d Fix gamma correction adjusting uchar to float when unnecessary 2016-08-08 15:45:05 -07:00
SamGondelman
676f4bdfcf misc fixes from particles branch 2016-07-29 15:36:32 -07:00
Bradley Austin Davis
54a7265be8 Removing empty file, because jenkins 2016-07-26 16:32:56 -07:00
Bradley Austin Davis
a9740b803f Defer batch execution to the end of the frame generation 2016-07-26 16:13:48 -07:00
Bradley Austin Davis
a455f3a435 Add frame concept to gpu library 2016-07-26 15:25:36 -07:00
samcake
4742f40128 Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusion 2016-07-19 12:23:57 -07:00
samcake
22ac95d463 REvisiting the RangeTimer to measure the real gpu duration 2016-07-15 09:12:16 -07:00
samcake
89ec547161 Trying to get the gpu timer to work correctly 2016-07-14 18:20:20 -07:00
samcake
f6671b34fa Fix the transformation problem for rendering the mini mirror (scattering is still screwed though) 2016-07-13 18:26:53 -07:00
samcake
219b41e813 Fix the mini mirror perf issue and improve the debugDeferredLighting script 2016-07-13 17:37:35 -07:00
samcake
cde17ecaab Clenaing the rendering and the framebuffer allocations 2016-07-12 14:34:54 -07:00
samcake
0e99a4ac97 Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-11 10:49:28 -07:00
Ryan Huffman
611779b58b Improve gamma correction implementation in cube map processing 2016-07-08 16:25:50 -07:00
samcake
ed67fe4051 Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-08 09:04:40 -07:00
Brad Davis
790f74da1d Support geometry shaders 2016-07-07 13:36:47 -07:00
Brad Davis
b73fe24848 PR feedback 2016-07-07 11:12:55 -07:00
Brad Davis
eff1c65388 Reduce the number of temporary objects in batch commands 2016-07-07 11:12:55 -07:00
Brad Davis
721cd79b57 Aggressive batch pre-allocation 2016-07-07 11:12:54 -07:00
samcake
b37df393e2 Merging with the new GL45Backend 2016-06-29 10:40:28 -07:00
Brad Davis
b16812aa4d Adding GL 4.5 backend 2016-06-28 18:55:24 -07:00
samcake
90e5697940 Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-06-22 09:06:47 -07:00
SamGondelman
34d18da4e4 remove mutable 2016-06-20 11:11:54 -07:00
SamGondelman
c30c2b64b2 first pass at preventing repeated compileShader error prints 2016-06-17 17:49:27 -07:00
samcake
37a6d29406 Finally clean the lighting pass for global and local lights, split it into global and locals and make it work with the stereo single drawcall 2016-06-17 17:19:49 -07:00
SamGondelman
f32e29ac2d small changes 2016-06-10 13:46:02 -07:00
SamGondelman
da98ee0916 reorganized procedural shader code, added getWorldEyeWorldPos(), removed iWorldEyePosition 2016-06-10 13:42:19 -07:00
SamGondelman
8cccd5416a try to fix mac errors 2016-06-09 16:10:27 -07:00
SamGondelman
24e5000aeb exposed orientation and eye position to procedural entity shaders 2016-06-08 18:26:54 -07:00
samcake
3fe9b67e45 FIxing the reflection jittering by moving the normal into world space 2016-05-27 19:24:56 -07:00
Seth Alves
40e862cf9e quiet gcc 5 warnings 2016-05-21 16:53:01 -07:00
Brad Davis
7efcad38d2 PR feedback 2016-05-18 23:11:36 -07:00
Brad Davis
3cc08cdcfc Breaking up GL agnostic code from 4.1 specific code 2016-05-18 14:35:53 -07:00