sabrina-shanman
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cbca77b12f
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Rename HFMGeometry to HFMModel and adjust related variables
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2018-11-01 17:17:48 -07:00 |
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sabrina-shanman
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becee7f010
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Re-name FBXGeometry to HFMGeometry and do the same for related classes
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2018-10-30 17:28:42 -07:00 |
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SamGondelman
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47c6825aea
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CR
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2018-10-18 11:08:53 -07:00 |
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SamGondelman
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327c2f4e3d
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move blendshape buffers to render thread
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2018-10-10 15:32:53 -07:00 |
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sam gateau
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5d0f2e3035
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And more changes for better syntax and less useless stuff
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2018-10-02 13:09:04 -07:00 |
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sam gateau
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ff24a99032
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Unify the the packing of the blendshape offset for simplicity and settle on the name DrawcallUniform
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2018-10-02 11:18:20 -07:00 |
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Sam Gateau
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c95c736b1f
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FOUnd a working path for gl41
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2018-10-01 22:50:29 -07:00 |
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Sam Gateau
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d1d4920c35
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Check and fixed the shader for nvidia regarding the unpacked variable name, adjust luci.js to be able to move the viewport
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2018-10-01 21:35:18 -07:00 |
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sam gateau
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392e2ff535
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trying and failing andad trying and rince and repeat
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2018-10-01 17:45:16 -07:00 |
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Sam Gateau
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5842416ae6
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Exploring the possible packing schemes and trying to debug the tangent
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2018-09-30 23:11:36 -07:00 |
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sam gateau
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1ff4c54c1c
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Packing normal and tangents
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2018-09-28 17:49:52 -07:00 |
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Sam Gateau
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faf489855c
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Packing the offsets and catching up performances
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2018-09-28 02:13:08 -07:00 |
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sam gateau
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215818e313
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adjusting page size but still seeing a perf drop
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2018-09-27 17:18:43 -07:00 |
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Sam Gateau
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8923055e91
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Exploring the bad peroformances
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2018-09-27 00:15:34 -07:00 |
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sam gateau
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34203c67b0
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Addressing the merge with master
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2018-09-26 15:42:13 -07:00 |
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sam gateau
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1e112d3c84
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bringing back a bug fix from samuel
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2018-09-26 14:15:42 -07:00 |
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SamGondelman
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21cd3948ae
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improve blender queuing
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2018-09-25 12:07:05 -07:00 |
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sam gateau
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7cf7eaa7c8
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Exposing the drawcall user info just a uint16 right now and use it for the skinning and blendshape
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2018-09-24 17:34:42 -07:00 |
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SamGondelman
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d772cdb34a
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please
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2018-09-24 10:16:35 -07:00 |
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sam gateau
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5d80a89094
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Apply fix to gl41 backend needed for proper Resource BUffer on gl41
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2018-09-20 16:09:08 -07:00 |
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sam gateau
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4fc6466250
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update shaders
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2018-09-19 17:27:58 -07:00 |
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sam gateau
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ec6117e9bb
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bringing the blendshape in skin shader only work in master
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2018-09-18 17:40:29 -07:00 |
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SamGondelman
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2b2091290e
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fix everything
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2018-09-12 15:32:35 -07:00 |
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SamGondelman
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1a36693161
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I hate blendshapes
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2018-09-11 16:58:38 -07:00 |
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SamGondelman
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cde2dc2eaa
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please work
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2018-09-05 17:04:05 -07:00 |
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SamGondelman
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028092f803
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fix blendshapes one last time
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2018-08-31 13:33:45 -07:00 |
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Sam Gondelman
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067d7b280d
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Merge pull request #13900 from SamGondelman/blendshapeCrash
Fix blendshape crash
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2018-08-30 17:10:24 -07:00 |
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SamGondelman
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248c2621a4
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fix blendshapes crash
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2018-08-29 17:57:54 -07:00 |
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SamGondelman
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0c8a4cc81e
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merge with master
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2018-08-28 17:31:51 -07:00 |
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SamGondelman
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aae06e8f49
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faster aabox ray intersection and pre-computed inverse direction
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2018-08-27 15:40:33 -07:00 |
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SamGondelman
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ff6020e0ef
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fix compile errors, maybe
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2018-08-24 15:41:25 -07:00 |
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SamGondelman
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70f4d0c634
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Merge remote-tracking branch 'upstream/master' into perf
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2018-08-24 14:04:37 -07:00 |
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SamGondelman
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b5b7167644
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add to stats
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2018-08-23 17:56:24 -07:00 |
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SamGondelman
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5c0b12abf6
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ordered ray/parabola intersection code
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2018-08-22 16:29:17 -07:00 |
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SamGondelman
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9ab1fc0500
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Merge remote-tracking branch 'upstream/master' into perf
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2018-08-20 17:04:42 -07:00 |
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SamGondelman
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05ff99a1d2
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working on blendshapes
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2018-08-20 11:40:25 -07:00 |
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amantley
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274bf33318
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fix for the avatar scale reset when we re-enter hmd mode
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2018-08-07 18:29:51 -07:00 |
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SamGondelman
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318ef907b8
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parabola/polyvox, fixing some bugs
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2018-07-24 10:08:35 -07:00 |
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SamGondelman
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956c1511b6
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Merge remote-tracking branch 'upstream/master' into parabolic
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2018-07-19 15:23:25 -07:00 |
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Wayne Chen
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8f23fb01a4
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removing unused variables
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2018-07-10 07:30:02 -07:00 |
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Wayne Chen
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bf5cdb0e5f
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removing unused variables from lambda capture expressions
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2018-07-09 22:31:49 -07:00 |
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SamGondelman
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ca5ce888f4
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parabola triangle intersection
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2018-07-09 18:11:57 -07:00 |
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humbletim
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dc5c5c20df
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raypick partIndex commit
include shapeID for accessing proper material index
add raypick shapeID test script
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2018-06-18 18:22:30 -04:00 |
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John Conklin II
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2483c45f40
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Merge pull request #13350 from sabrina-shanman/bulletcollisionrenderonly
Remove functionality for rendering collision models directly in the Model class
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2018-06-15 14:46:40 -07:00 |
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sabrina-shanman
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79fd3cb181
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Rename createVisibleRenderItemSet() to createRenderItemSet() in Model class
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2018-06-14 15:49:40 -07:00 |
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sabrina-shanman
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3c4050884e
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Remove straggler ifdef in Model class
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2018-06-14 14:40:22 -07:00 |
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sabrina-shanman
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82fddfc31f
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Remove unused constant in Model.cpp
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2018-06-13 13:03:07 -07:00 |
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sabrina-shanman
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440c77905a
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Remove functionality for rendering collision meshes directly in the Model class
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2018-06-11 11:03:57 -07:00 |
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howard-stearns
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df0ecb44a8
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fix crash setting model texture
(cherry picked from commit b152bf02af4eb17cf5c169ca9c577154c83901f7)
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2018-06-07 13:21:45 -07:00 |
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samcake
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386c0f9ab2
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Re review adjustments
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2018-05-31 12:16:57 -07:00 |
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