Anthony J. Thibault
a10b157aff
First pass at having an explicit Hips IK target.
...
Also, AnimManipulator nodes support setting position and rotation on a single joint.
2017-04-14 17:00:44 -07:00
Anthony Thibault
02b2281def
AnimVarient.h: cppcheck fixes
...
* make all constructors explicit.
* remove static string comparison in assert.
2016-03-13 16:51:57 -07:00
Anthony J. Thibault
710ce7e639
Merge branch 'master' into tony/anim-expressions
2015-12-03 09:56:28 -08:00
Anthony J. Thibault
54408a9c87
AnimVars are now in avatar/rig space
...
This makes it much simpler for code out side of the rig to manipulate AnimVars
* Removed mat4 type from AnimVars
* AnimVariantMap now has a _rigToGeometryTransform matrix
used to transform positions and rotations into the correct coordinate frame.
* Moved AnimPose code to extract a quat from a scaled matrix into GLMHelpers
2015-11-20 18:29:17 -08:00
Anthony J. Thibault
431a108c35
Bugfixes to expression for !!x expressions
...
Added stub eval methods. only boolean not, boolean and, boolean or and unary minus
are implemented.
2015-11-04 20:13:17 -08:00
Anthony J. Thibault
04d8a598da
First step toward evaluation
...
* added OpCodes
* added first parser rules
* removed mat4 support from AnimVariantMap
2015-11-04 16:56:34 -08:00
Howard Stearns
1918f1835c
Tolerate AnimVars that are float when we want int, and vice versa.
2015-10-29 19:37:13 -07:00
Howard Stearns
4b4907c9ef
Allow multiple scripts to register, and allow them to specify the specific anim vars they are interested in.
2015-10-26 10:04:55 -07:00
howard-stearns
92ddedd44b
Make msvc happy.
2015-10-22 16:44:15 -07:00
Howard Stearns
2b7ceffd64
Get rid of globalObject().property("MyAvatar").property("animationStateHandlerResult").
2015-10-22 16:23:09 -07:00
Howard Stearns
9fd61907f5
Call back to Javascript asynchronously, so that we don't block and the script's engine doesn't have thread conflicts.
2015-10-21 20:50:07 -07:00
Howard Stearns
38a967ac54
Allow compiler after someone broke things.
2015-10-16 16:28:11 -07:00
Howard Stearns
f25cc93936
Initial prototype of exposing anim vars to javascript.
2015-10-16 10:48:36 -07:00
Howard Stearns
335d87134b
Squash compiler warning in AnimVariant.
2015-10-01 10:58:31 -07:00
Anthony J. Thibault
a495a45ed0
unset "lean" when headParams.enableLean is false
...
Also added AnimVariantMap::dump() which will print out all the
currently set anim vars and their values.
2015-09-28 11:10:22 -07:00
Anthony J. Thibault
bef136d811
AnimGraph: prefer QString over std::string
2015-09-17 11:21:14 -07:00
Andrew Meadows
9a86fc2e62
build local list of IK targets every frame
2015-09-16 17:02:12 -07:00
Anthony J. Thibault
7996a02bd8
Added head target to AnimGraph IK node.
...
* In HMD mode head orientation and position is set.
* When not in HMD only orientation is set, position should
default to the underlying pose position.
2015-09-11 09:48:48 -07:00
Anthony J. Thibault
91fbbf7d4e
Updated copyright boiler plate.
2015-09-02 13:35:26 -07:00
Anthony J. Thibault
9786954585
Added support for onDone and onLoop triggers.
2015-08-31 12:13:05 -07:00
Anthony J. Thibault
3286a32afc
Initial version of AnimStateMachine.
...
No interpolation support, but basic avatar.json is working
with two states and two transitions between them.
2015-08-27 20:41:53 -07:00
Anthony J. Thibault
637e3b0a15
Added triggers to AnimVariantMap.
2015-08-27 10:41:01 -07:00
Anthony J. Thibault
4abf0cbd63
AnimVariantMap is used in eval, MyAvatar loads avatar.json via url
2015-08-25 20:28:17 -07:00
Anthony J. Thibault
496c706bba
Added AnimVariantMap argument to evaluate.
2015-08-25 11:59:24 -07:00
Anthony J. Thibault
62f86e6a46
Added AnimVariant, renamed AnimClipTests to AnimTests.
...
* Added test for AnimVariant.
2015-08-25 11:33:57 -07:00