Andrzej Kapolka
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e76a8c2234
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Fix for ambient occlusion in 3DTV mode.
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2014-11-03 17:36:10 -08:00 |
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Andrzej Kapolka
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4475759461
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Revert the normal-based ambient occlusion; I wasn't crazy about the look of
it. Will perhaps revisit later.
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2014-09-15 11:52:44 -07:00 |
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Stephen Birarda
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f969e050cd
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
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Andrzej Kapolka
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f6b3a6ceca
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The other part of the Oculus ambient occlusion fix.
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2013-11-26 17:53:31 -08:00 |
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Andrzej Kapolka
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e406988ed3
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Partial fix for ambient occlusion with Oculus.
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2013-11-26 17:18:03 -08:00 |
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Andrzej Kapolka
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ddf92b39c7
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Fix for off-axis ambient occlusion.
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2013-09-08 17:52:35 -07:00 |
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Andrzej Kapolka
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d63bb3afaa
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Fixed glow/ambient occlusion with Oculus.
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2013-08-21 15:44:57 -07:00 |
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Andrzej Kapolka
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5b923bc6f2
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More cleanup.
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2013-08-20 13:46:13 -07:00 |
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Andrzej Kapolka
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b41fa1e03c
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Basic ambient occlusion effect up and running; needs tweaking and
optimization.
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2013-08-16 17:26:47 -07:00 |
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Andrzej Kapolka
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3ddab484e0
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Beginnings of ambient occlusion. Looks like an architectural drawing.
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2013-08-15 17:52:31 -07:00 |
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Andrzej Kapolka
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84bb2aa265
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Started on C++ side of SSAO effect.
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2013-07-14 18:21:18 -07:00 |
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Andrzej Kapolka
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b294b33ac7
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Started on ambient occlusion shader.
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2013-07-05 18:21:59 -07:00 |
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