Commit graph

12 commits

Author SHA1 Message Date
Andrzej Kapolka
e76a8c2234 Fix for ambient occlusion in 3DTV mode. 2014-11-03 17:36:10 -08:00
Andrzej Kapolka
4475759461 Revert the normal-based ambient occlusion; I wasn't crazy about the look of
it.  Will perhaps revisit later.
2014-09-15 11:52:44 -07:00
Stephen Birarda
f969e050cd add apache license to shader headers 2014-04-09 09:59:05 -07:00
Andrzej Kapolka
f6b3a6ceca The other part of the Oculus ambient occlusion fix. 2013-11-26 17:53:31 -08:00
Andrzej Kapolka
e406988ed3 Partial fix for ambient occlusion with Oculus. 2013-11-26 17:18:03 -08:00
Andrzej Kapolka
ddf92b39c7 Fix for off-axis ambient occlusion. 2013-09-08 17:52:35 -07:00
Andrzej Kapolka
d63bb3afaa Fixed glow/ambient occlusion with Oculus. 2013-08-21 15:44:57 -07:00
Andrzej Kapolka
5b923bc6f2 More cleanup. 2013-08-20 13:46:13 -07:00
Andrzej Kapolka
b41fa1e03c Basic ambient occlusion effect up and running; needs tweaking and
optimization.
2013-08-16 17:26:47 -07:00
Andrzej Kapolka
3ddab484e0 Beginnings of ambient occlusion. Looks like an architectural drawing. 2013-08-15 17:52:31 -07:00
Andrzej Kapolka
84bb2aa265 Started on C++ side of SSAO effect. 2013-07-14 18:21:18 -07:00
Andrzej Kapolka
b294b33ac7 Started on ambient occlusion shader. 2013-07-05 18:21:59 -07:00