James B. Pollack
|
70a0e51cc9
|
back to default state
|
2015-12-11 17:59:03 -08:00 |
|
James B. Pollack
|
1b1edf6f7a
|
actually delete lights now that it doesnt crash
|
2015-12-11 17:23:35 -08:00 |
|
James B. Pollack
|
11aaeb1ec0
|
only create particle beams if set
|
2015-12-11 14:48:07 -08:00 |
|
James B. Pollack
|
4e9d81f187
|
add support for various beam visualizations
|
2015-12-11 11:38:16 -08:00 |
|
James B. Pollack
|
2acc0df1f0
|
beams with spotlights
|
2015-12-10 17:39:29 -08:00 |
|
James B. Pollack
|
16ab7e74de
|
cleanup spotlights
|
2015-12-10 16:53:13 -08:00 |
|
James B. Pollack
|
efaa30a509
|
rotatable light
|
2015-12-10 16:18:40 -08:00 |
|
James B. Pollack
|
9fc456697e
|
merge
|
2015-12-10 14:30:55 -08:00 |
|
James B. Pollack
|
c3e9cde7fb
|
beamz
|
2015-12-10 13:44:53 -08:00 |
|
James B. Pollack
|
1000b60280
|
far beams
|
2015-12-10 12:21:50 -08:00 |
|
James B. Pollack
|
31526091d3
|
create beams at start
|
2015-12-10 11:13:35 -08:00 |
|
James B. Pollack
|
1134d12ea0
|
particles
|
2015-12-09 16:08:32 -08:00 |
|
Atlante45
|
65bc6aa371
|
Fix left hand grab
|
2015-12-09 14:25:18 -08:00 |
|
James B. Pollack
|
2fb318cc53
|
work with clements branch
|
2015-12-08 17:52:23 -08:00 |
|
Atlante45
|
1d498af76e
|
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
|
2015-12-04 15:18:25 -08:00 |
|
Seth Alves
|
4246672813
|
enable head-moving of distance grabbing
|
2015-12-04 10:38:24 -08:00 |
|
Seth Alves
|
17b5ade9c0
|
allow moving distantly grabbed objects with head
|
2015-12-03 16:45:46 -08:00 |
|
Seth Alves
|
a600df5ea6
|
try a different method of exagerating hand motion onto distanly held object
|
2015-12-03 16:04:39 -08:00 |
|
Eric Levin
|
34234da2d1
|
fixed spacing
|
2015-12-01 17:05:51 -08:00 |
|
ericrius1
|
40fb45c6d3
|
fixed accidental newline in handgrab
|
2015-12-01 17:04:10 -08:00 |
|
ericrius1
|
0fd1bdaec5
|
fixed accidental newline in handgrab
|
2015-12-01 17:03:11 -08:00 |
|
ericrius1
|
e4199439af
|
added collision sounds to some toys
|
2015-12-01 17:00:43 -08:00 |
|
James B. Pollack
|
aca0fa7beb
|
support disabling both hands
|
2015-12-01 16:03:19 -08:00 |
|
Atlante45
|
c4e43c4e0b
|
Merge branch 'baseball-test' of github.com:Atlante45/hifi into baseball
|
2015-12-01 15:16:05 -08:00 |
|
Atlante45
|
97454ae446
|
Update handControllerGrab.js
|
2015-12-01 14:32:59 -08:00 |
|
Seth Alves
|
e0eae23dd3
|
Merge pull request #6515 from imgntn/personal_lasers
Personal lasers in handControllerGrab.js
|
2015-12-01 13:29:05 -08:00 |
|
James B. Pollack
|
31d2f6463f
|
cleanup
|
2015-12-01 13:03:51 -08:00 |
|
James B. Pollack
|
25422084b9
|
make it so that only you can see your beams until youre grabbing something
|
2015-12-01 13:02:40 -08:00 |
|
Philip Rosedale
|
8e40889068
|
Merge pull request #6508 from sethalves/fix-observers-dont-see-equip-motion
possible fix for observers not seeing a held entity moving
|
2015-12-01 11:41:08 -08:00 |
|
Seth Alves
|
7f95e1eec6
|
make sure observed held objects are active in bullet, disable equip spring action
|
2015-12-01 10:49:07 -08:00 |
|
James B. Pollack
|
1ba6bfa2e0
|
lazers
|
2015-11-30 18:58:53 -08:00 |
|
ericrius1
|
b67c481726
|
resolved merge conflicts
|
2015-11-30 18:19:57 -08:00 |
|
James Pollack
|
55f797838f
|
remove unused key
|
2015-11-28 23:22:00 -08:00 |
|
James Pollack
|
1e2398cbea
|
use constants
|
2015-11-28 23:04:52 -08:00 |
|
James Pollack
|
1315201bdc
|
update name of function
|
2015-11-28 22:55:44 -08:00 |
|
James Pollack
|
8f51ee6f58
|
rename hand disabler
|
2015-11-28 22:29:12 -08:00 |
|
James B. Pollack
|
9ec2a01475
|
isolate grab script changes from bow branch
|
2015-11-27 12:13:53 -08:00 |
|
James B. Pollack
|
6f76f0cbc0
|
release grasp at cleanup
|
2015-11-19 16:22:54 -08:00 |
|
James B. Pollack
|
3f89d73fc6
|
add grasp to equip and example
|
2015-11-19 16:15:34 -08:00 |
|
ericrius1
|
4bf1c36fd6
|
Firing works
|
2015-11-18 14:32:49 -08:00 |
|
ericrius1
|
aed5629eca
|
equipping
|
2015-11-18 12:50:42 -08:00 |
|
ericrius1
|
47c2119888
|
Adding generic pistol
|
2015-11-18 12:25:36 -08:00 |
|
Seth Alves
|
94f18672d4
|
equip from a distance uses a spring to pull the object to the hand before equipping it
|
2015-11-17 17:18:16 -08:00 |
|
Seth Alves
|
5ae3c5aea0
|
adjust size of near-grab radius.
|
2015-11-17 14:59:06 -08:00 |
|
Seth Alves
|
c6051bb325
|
reduce size of near-grab radius. don't draw pick laser until we know we aren't going to do a near grab
|
2015-11-17 14:58:20 -08:00 |
|
Seth Alves
|
d21a2fee20
|
don't use spatial-key for normal grab, only equip. allow switching from a near or far grab to an equip.
|
2015-11-17 13:12:22 -08:00 |
|
Seth Alves
|
b062d23f61
|
bumper is now an equip toggle
|
2015-11-17 09:51:52 -08:00 |
|
Seth Alves
|
8a434c8ab1
|
don't attempt to near-grab things that aren't physical
|
2015-11-09 14:10:26 -08:00 |
|
Seth Alves
|
c4194f2359
|
don't try to grab polylines. set wantTrigger on various whiteboard parts
|
2015-11-05 13:26:23 -08:00 |
|
Seth Alves
|
4a3b434fd4
|
change grabbing-non-colliding to trigger. fix whiteboard and some other scripts
|
2015-11-05 10:35:02 -08:00 |
|