Brad Davis
|
6fe75a3ca4
|
Breaking out common gpu-gl code
|
2018-03-09 16:39:47 -08:00 |
|
Sam Cake
|
29545f0918
|
FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend
|
2017-04-13 23:53:56 -07:00 |
|
Brad Davis
|
c66ed3e009
|
Use weak pointers instead of references for deallocation safety
|
2016-08-12 22:28:44 -07:00 |
|
Brad Davis
|
cbe1f6dbf5
|
Allow the lighting framebuffer to use the camera correction to stabilize lights in the HMD
|
2016-08-12 22:28:32 -07:00 |
|
Brad Davis
|
c2509e9492
|
Working on draw crash bug, adding render thread trash handling
|
2016-08-12 22:28:27 -07:00 |
|
SamGondelman
|
c30c2b64b2
|
first pass at preventing repeated compileShader error prints
|
2016-06-17 17:49:27 -07:00 |
|
Brad Davis
|
3cc08cdcfc
|
Breaking up GL agnostic code from 4.1 specific code
|
2016-05-18 14:35:53 -07:00 |
|