Olivier Prat
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6ec9378739
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Used unjittered projection matrix for a sharper and more stable TAA
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2018-04-17 15:13:03 +02:00 |
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Olivier Prat
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d0d974d4f5
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Bizarelly the jitter was 2 pixel wide...?
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2018-04-17 12:24:12 +02:00 |
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Olivier Prat
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08146a7618
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Used previous projection matrix to limit overblur
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2018-04-17 11:28:59 +02:00 |
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Olivier Prat
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dca7b7aaba
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TAA is working on HMD! Still some issues when game rate is low
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2018-02-21 17:34:51 +01:00 |
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Olivier Prat
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b7b478f640
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Using proper inverse projection matrix in velocity buffer computation to reproject to world pos
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2018-01-25 17:33:18 +01:00 |
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samcake
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e70f261de4
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Adding the full code path, starting debugging the problems in hmd,
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2017-09-05 18:09:46 -07:00 |
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Sam Gateau
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a3f1c487f1
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adding disabling of jittering for comparison
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2017-08-31 23:42:43 -07:00 |
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samcake
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051f8c5b40
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AH ah moment and exploring using the tablet with html
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2017-08-23 18:48:20 -07:00 |
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samcake
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4cdbefc440
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MOre debugging, adding the find the closest fragment 3x3
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2017-08-22 17:44:14 -07:00 |
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Sam Gateau
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97c6b2a60f
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Trying to debug the motion vector
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2017-08-21 23:51:29 -07:00 |
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Sam Gateau
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65ab2ce90d
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Adding more debug and saving th emotion blur as pixel size, not uv
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2017-08-21 00:35:18 -07:00 |
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samcake
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800e4cb4d7
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Messing around with the velocity buffer
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2017-08-16 18:29:59 -07:00 |
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samcake
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52b6c54b26
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introducing the Velocity buffer pass generation
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2017-08-15 18:14:18 -07:00 |
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samcake
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2f0eee5e4a
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introducing the Velocity buffer pass generation
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2017-08-15 18:11:23 -07:00 |
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