Commit graph

23 commits

Author SHA1 Message Date
David Rowe
732ad8f993 Use valid font for Windows so that '-'s are displayed 2014-11-24 18:33:10 -08:00
Atlante45
ae3bcc8f06 No more .f 2014-11-19 16:53:39 -08:00
David Rowe
8ac3aba2bd Make text overlays apply alpha to text as well as background 2014-11-11 17:54:02 -08:00
Brad Hefta-Gaub
3a90e869d4 Revert "CR for Job #20140 - Add Overlays.getTextWidth" 2014-11-07 21:50:19 -08:00
David Rowe
02f6f6769b Enable different copies of otherwise identical text renderers
Needed when using computeWidth() because it messes up draw() rendering.
2014-11-07 08:56:50 -08:00
Sam Gateau
c842060dc5 fix names for stream and Batch interface 2014-11-04 14:51:57 -08:00
Sam Gateau
fba1526389 Migrating the model rendering code to use the new gpu api for input buffers and stream format 2014-11-03 09:56:14 -08:00
Sam Gateau
2390559969 INtroducing the stream format and the Stream and making it work for the model mesh 2014-10-31 10:02:26 -07:00
Sam Gateau
1fc78e4277 Fixing Andrzej's comments 2014-10-09 17:18:51 -07:00
samcake
9f0936de53 Improve the TextRenderer::draw(), first step
- Introduce a managed Buffer for data to be used on the GPU. THis is the first type of resource (second will be texture) that we plan to    use in the graphics engine in the long term. this is an api agnostic replacement to QGLBuggerObject
  It's in the new file gpu/Resource.h(.cpp)

- Add two gpu::Buffers in the TextRenderer that collect all the glyph vertices (coords + texcoords + color) during the for loop on the string characters of the TextRenderer::draw(). Right now the text glyphs are then drawn in one draw call (and not one per character) at the end of the function.

THe step 2 plan is to keep on collecting all the glyphs from all the TextRenderer::Draw() issued during one frame and to draw all of them in a single drawcall. We decided to split the task in 2 so it's easier to review.
2014-10-09 10:17:50 -07:00
Sam Gateau
dda7c6699e backup current work on TextRenderer 2014-10-07 23:52:00 -07:00
Andrzej Kapolka
de8dd4cecc Share instances of TextRenderer. 2014-09-10 18:55:36 -07:00
Stojce Slavkovski
6365f6b857 Extend TextOverlay to accept font size
Fix TextRenderer color rendering
2014-06-07 22:24:35 +02:00
Stephen Birarda
ae4b8348a2 fix header include guards via regex 2014-04-09 12:03:17 -07:00
Stephen Birarda
6a51df9e38 initial regex replacement of headers 2014-04-08 17:30:36 -07:00
ZappoMan
ef11865d24 implement text overlay support 2014-02-15 21:13:44 -08:00
tosh
4385fc31e8 adds missing include "InterfaceConfig.h" for OpenGL types 2013-05-21 00:59:29 +02:00
Andrzej Kapolka
00171eccbb Slight fix for shadows; we were drawing an unnecessary layer of text. 2013-05-16 16:23:11 -07:00
Andrzej Kapolka
26badc56e0 Added shadow and outline effects to TextRenderer, use the shadow effect in
our text to separate it from the background.
2013-05-16 16:10:38 -07:00
Andrzej Kapolka
39a70ce9e7 Rather than Xs, use a "solid block" pseudo-character to draw a bar. Tweaked
the colors to indicate the pressed key again.
2013-04-30 11:06:23 -07:00
Andrzej Kapolka
ccdc1146a2 Removed cut and paste error from CMake file, made a couple variables in
TextRenderer more descriptive.
2013-04-30 10:26:47 -07:00
Andrzej Kapolka
34f2a28114 Delete our glyph textures on destruction. 2013-04-30 10:04:01 -07:00
Andrzej Kapolka
a8c28a6d2a First stab at text rendering by rendering glyphs (using Qt's font rendering)
into textures, storing the associated metrics, and drawing strings as
sequences of textured quads.
2013-04-29 18:54:12 -07:00