Sam Gateau
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0b470b9ab8
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Fixing the bad location assignment on gl41 on windows with Austin's help
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2019-08-13 00:22:17 -07:00 |
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Brad Davis
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c8e664a0a1
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
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sam gateau
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8c5aab7fa0
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tabs!
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2018-08-21 12:30:31 -07:00 |
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sam gateau
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5ae604f341
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REmove the texture Transform for deferred_light slv which then makes it work correctly on AMD
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2018-08-21 12:14:32 -07:00 |
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Brad Davis
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df031b5d93
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Fix procedural rendering with custom uniforms
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2018-08-03 14:58:12 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Brad Davis
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7e16325805
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Unit testing cached and uncached shader loading
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2018-05-24 12:42:34 -07:00 |
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Bradley Austin Davis
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3beb77694f
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Cached shader binaries and uniform data for shaders
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2018-05-24 12:42:33 -07:00 |
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SamGondelman
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901301485b
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reorganizing shader defines to fix compilation errors
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2018-04-17 15:11:56 -07:00 |
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Brad Davis
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3b5948ad85
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Merge branch 'gl_common' into bindless
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2018-03-21 19:16:34 -07:00 |
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Brad Davis
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d529d7b1d3
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Remove whitespace before shader version line
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2018-03-21 16:07:04 -07:00 |
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Brad Davis
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ae8df7e24e
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Merge remote-tracking branch 'origin/gl_common' into HEAD
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2018-03-21 12:35:17 -07:00 |
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Bradley Austin Davis
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d5d8e4c0b0
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Restoring geometry shader
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2018-03-20 18:28:53 -07:00 |
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Brad Davis
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9056ee0f14
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Merge branch 'gl_common' into bindless
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2018-03-12 11:27:30 -07:00 |
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Brad Davis
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6fe75a3ca4
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Breaking out common gpu-gl code
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2018-03-09 16:39:47 -08:00 |
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