Commit graph

15 commits

Author SHA1 Message Date
Sam Gateau
0b470b9ab8 Fixing the bad location assignment on gl41 on windows with Austin's help 2019-08-13 00:22:17 -07:00
Brad Davis
c8e664a0a1 New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
sam gateau
8c5aab7fa0 tabs! 2018-08-21 12:30:31 -07:00
sam gateau
5ae604f341 REmove the texture Transform for deferred_light slv which then makes it work correctly on AMD 2018-08-21 12:14:32 -07:00
Brad Davis
df031b5d93 Fix procedural rendering with custom uniforms 2018-08-03 14:58:12 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Brad Davis
7e16325805 Unit testing cached and uncached shader loading 2018-05-24 12:42:34 -07:00
Bradley Austin Davis
3beb77694f Cached shader binaries and uniform data for shaders 2018-05-24 12:42:33 -07:00
SamGondelman
901301485b reorganizing shader defines to fix compilation errors 2018-04-17 15:11:56 -07:00
Brad Davis
3b5948ad85 Merge branch 'gl_common' into bindless 2018-03-21 19:16:34 -07:00
Brad Davis
d529d7b1d3 Remove whitespace before shader version line 2018-03-21 16:07:04 -07:00
Brad Davis
ae8df7e24e Merge remote-tracking branch 'origin/gl_common' into HEAD 2018-03-21 12:35:17 -07:00
Bradley Austin Davis
d5d8e4c0b0 Restoring geometry shader 2018-03-20 18:28:53 -07:00
Brad Davis
9056ee0f14 Merge branch 'gl_common' into bindless 2018-03-12 11:27:30 -07:00
Brad Davis
6fe75a3ca4 Breaking out common gpu-gl code 2018-03-09 16:39:47 -08:00
Renamed from libraries/gpu-gl/src/gpu/gl/GLBackendShader.cpp (Browse further)