Cristian Luis Duarte
bde2ba9272
Merge remote-tracking branch 'gcgithub/android_bubble_fix' into android_experimental_joystick_fixed
2018-03-06 22:02:23 -03:00
Cristian Luis Duarte
0bb56d837d
Android - Use a different variable to save the reported dpi by qt in TouchscreenVirtualPadDevice
2018-03-05 18:08:06 -03:00
Cristian Luis Duarte
c091bc0bb3
Fix warnings regarding float to double conversion
2018-03-05 17:08:38 -03:00
Brad Davis
8bfc610cfb
Merge remote-tracking branch 'upstream/master' into android
2018-03-05 11:48:58 -08:00
Cristian Luis Duarte
b5c3b78d57
Android - Virtual Pad - Limit joystick inside base circle.
2018-03-01 17:58:23 -03:00
Cristian Luis Duarte
9acb83632c
Android - Make joystick move up when showing the bottom bar
2018-02-28 18:52:13 -03:00
Cristian Luis Duarte
55d52f92df
Android - Make Joystick appear always when possible (not in radar mode and when not hidden by some windows)
2018-02-28 15:55:50 -03:00
Cristian Luis Duarte
428f4b7b9d
Android - Make the virtual pad (joystick) position fixed. Change assets.
2018-02-27 21:24:21 -03:00
Brad Davis
0550138609
Merge remote-tracking branch 'upstream/master' into android_dev
2018-02-23 12:48:10 -08:00
Gabriel Calero
5e3ad3fe9a
Disable VPAD on bottom bar tapping and modes bar tapping
2018-02-20 17:20:48 -03:00
Dante Ruiz
ddcee05b14
added control button for controller API
2018-02-13 09:41:00 -08:00
Gabriel Calero
970ca5e08f
Add virtual pad for android
2018-01-17 15:00:43 -03:00
Bradley Austin Davis
b93e91b9f3
New android toolchain
2017-09-19 13:45:12 -07:00
Zach Fox
a800f6c05a
No magic numbers; Move (i) based on laser hand; Tablet to Tab key
2017-07-21 11:48:19 -07:00
Seth Alves
9654e007a6
most input plugins are not head or hand controllers
2017-06-02 16:31:08 -07:00
Seth Alves
af5ba3a90a
ask display-plugins if they are head-controllers
2017-05-25 15:14:10 -07:00
Anthony J. Thibault
a0c42bacdb
Fix problem with ContextMenu triggering on button up and button down.
...
This is fixed by clearing the ButtonPressedMap in the KeyboardMouseDevice every update.
Previously, this button would never be cleared, causing other controller actions mapped to the same button to have the incorrect state.
In this case, ContextMenu action would become 2 when pressed and 1 when released, anytime after the right mouse button was pressed.
2017-03-27 14:26:17 -07:00
Anthony J. Thibault
2952be5fc8
Added MouseX and MouseY axes to Keyboard device.
2017-02-07 12:02:41 -08:00
Anthony J. Thibault
ffaf7a10e8
tablet-ui: Added 6 pixel deadspot for bringing up the tablet in desktop mode.
2017-02-01 14:44:14 -08:00
Seth Alves
9868ddd602
global/static QStrings in plugins appear to cause crashes during shutdown
2016-11-13 10:22:14 -08:00
Ryan Huffman
216cf2b4bc
Update tutorial to work with HMD + Hand Controllers only
2016-10-07 10:30:18 -07:00
Brad Hefta-Gaub
b8d79ec263
Merge pull request #8179 from SamGondelman/snapshotFix3
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Various snapshot improvements
2016-07-12 15:28:51 -07:00
SamGondelman
218b26b521
removed snapshot share dialog, ctrl s shouldn't leave you moving
2016-07-01 10:58:55 -07:00
Triplelexx
9b993b2665
store pointer to event->window()->screen()
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save the planet!
2016-06-29 03:58:17 +01:00
Triplelexx
2c56d29a68
git add seemed to miss a change
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use event window, not primaryScreen
2016-06-29 03:47:20 +01:00
Triplelexx
97e90ed798
TouchscreenDevice DPI scaling now handled via JSON mapping
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do the arbitrary scaling in the mapping file
2016-06-29 03:45:54 +01:00
Triplelexx
efdee523fb
coding standard fix and renaming
2016-06-28 17:57:38 +01:00
Triplelexx
cc6dca853c
change TouchScreenDevice based on CR feedback
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* device support is based on detection of QTouchDevice::TouchScreen
* DPI scale is calculated using the screen that generates the touch
event
2016-06-28 16:47:13 +01:00
Triplelexx
480b1a1263
extra line in KeyboardMouse Device
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there's 2 blank lines at the end of the file
2016-06-27 21:06:06 +01:00
Triplelexx
aae3555b63
update TouchscreenDevice
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* fix threading issue with zoom gesture
* KeyboardMouseDevice touchpad disabled to prevent interference
* device supported based on QTouchDevice::devices().count()
2016-06-27 21:01:06 +01:00
Triplelexx
8928854820
lost change
2016-06-24 05:20:47 +01:00
Triplelexx
6542604d13
resolve conflicts with TouchscreenDevice
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updated to master
2016-06-24 05:19:28 +01:00
Triplelexx
fd4d9761ce
merge master and resolve conflicts
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* remove use of jointsCaptured flag in inputDevice update, TouchscreenDevice now locks the userInputMapper * resolve conflict in Application.cpp, userInputMapper no longer loads default mapping
2016-06-24 03:34:39 +01:00
Brad Hefta-Gaub
c322317878
rework plugins to not depend on PluginContainer unless they want to
2016-06-21 12:07:05 -07:00
Atlante45
24bbb8db3f
Remove input plugin menu dependency
2016-06-06 13:28:36 -07:00
Brad Davis
07562f72af
Doing a pass over the input plugins and controller code
2016-05-20 14:50:23 -07:00
Anthony J. Thibault
09a4e0eaa8
Fix for vive controllers sometimes not working
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* Fixed bug with input devices that where added, removed then re-added.
The default mappings were being ignored on the second add.
* Fixed potential crash when hardware inputPlugin device poses were polled from the JavaScript thread
by taking the UserInputManager lock during pluginUpdate.
* Renamed Controller.Hardware.Vive.LB & RB to LeftGrip and RightGrip, to better match Oculus touch.
* Updated resource/controller/vive.json to reflect this new mapping.
* Exposed touch pad capacitive touch events to JavaScript as
Controller.Hardware.Vive.LSTouch and RSTouch.
* Added viveTouchpadTest.js script to test LSTouch and RSTouch events.
2016-05-10 19:32:08 -07:00
Triplelexx
3501749896
attempt at resolving build warning
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make both values operated on double before casting
2016-04-05 00:37:14 +01:00
Triplelexx
b5d50e8b3f
attempt at resolving build warnings
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make both values operated on double before casting
2016-04-05 00:35:12 +01:00
Brad Davis
28103cf5ef
Migrate composition of the overlay and pointer to the present thread
2016-03-07 17:14:41 -08:00
Triplelexx
949eab62ec
Merge remote-tracking branch 'refs/remotes/highfidelity/master' into 20769
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# Conflicts:
# libraries/input-plugins/src/input-plugins/KeyboardMouseDevice.cpp
removed deviceID
2016-02-21 22:04:14 +00:00
Triplelexx
742f741095
update TouchscreenDevice again
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added passing of inputCalibrationData missed from last commit
2016-02-21 21:27:21 +00:00
Triplelexx
b291e32b7c
update TouchscreenDevice
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pass inputCalibrationData to update
2016-02-19 13:54:13 +00:00
Triplelexx
9db45c01cc
indentation fixes
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caught some inconsistencies
2016-02-19 13:47:41 +00:00
Triplelexx
087e2e7f66
revise touchscreen camera control manipulation
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Touchscreen camera control is now via a touchscreen device. Input must
be enabled with the menu option. Currently supports dragging and
gesturing to control avatar camera. Gesturing is handled by integration
of the Qt implementation.
2016-02-19 13:47:28 +00:00
Brad Hefta-Gaub
8b8b99c7e0
HMD mouse checkpoint
2016-02-17 21:19:01 -08:00
Anthony J. Thibault
111ed65bf8
Controller Pose values are relative to Avatar.
...
Pass a InputCalibrationData to each inputPlugin and inputDevice.
This contains the most up sensorToWorldMatrix, avatarMat and hmdSensorMatrix.
Each input plugin can use this data to transform it's poses into Avatar space
before sending it up the chain.
This fixes a bug in the handControllerGrab.js script that relied on the hand controller
rotation/positions being in the avatar frame.
2016-02-11 17:18:01 -08:00
Brad Hefta-Gaub
dfba05ae5f
CR feedback
2016-01-11 11:07:07 -08:00
Brad Hefta-Gaub
e2a3903def
add support for advanced/developer plugins and change diplay modes to match spec
2016-01-08 16:58:25 -08:00
Brad Hefta-Gaub
3dcdfbc0f1
first cut at simulating mouse/reticle behavior with input contorllers
2015-12-15 13:59:22 -08:00