samcake
|
3ab56062d4
|
Address some warnings and syntax issues
|
2016-07-14 12:06:02 -07:00 |
|
samcake
|
f6671b34fa
|
Fix the transformation problem for rendering the mini mirror (scattering is still screwed though)
|
2016-07-13 18:26:53 -07:00 |
|
samcake
|
219b41e813
|
Fix the mini mirror perf issue and improve the debugDeferredLighting script
|
2016-07-13 17:37:35 -07:00 |
|
samcake
|
9f91dd5bfc
|
Cleaning the gpu-test app to work with the new deferred pipeline
|
2016-07-13 10:19:42 -07:00 |
|
samcake
|
51594fefa2
|
more clean up
|
2016-07-12 18:21:31 -07:00 |
|
samcake
|
cde17ecaab
|
Clenaing the rendering and the framebuffer allocations
|
2016-07-12 14:34:54 -07:00 |
|
samcake
|
ba7590712a
|
BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore
|
2016-07-11 18:33:57 -07:00 |
|
samcake
|
37f7596183
|
Trying to unify the shaders with/without scattering eve more but found a scribe bug. REnder emissive and lightmap during forward pass
|
2016-07-08 09:04:10 -07:00 |
|
samcake
|
5827993125
|
Fixing warnings
|
2016-07-07 16:30:10 -07:00 |
|
samcake
|
2a52f1db7f
|
Adding the lighting model class to configure accross the jobs the lighting
|
2016-07-01 18:36:51 -07:00 |
|
samcake
|
9a604d0ede
|
Bringing Beckmann specular to the lighting
|
2016-06-30 19:03:24 -07:00 |
|
samcake
|
ab21a5a5d5
|
FIxing the bad brdf and adding better debug tool and better Pipeline architecture
|
2016-06-29 18:59:06 -07:00 |
|
samcake
|
d128af48db
|
Fix the curvature issue in stereo by evaluating in the mono clip space, not stereo. INtegrate the scattering in simple ambient without IBL
|
2016-06-28 13:47:55 -07:00 |
|
samcake
|
e95a31f760
|
CLeaning up and debugging the splotch
|
2016-06-24 09:18:04 -07:00 |
|
samcake
|
884b9211c6
|
Curvature is looking correct now without artefact, moving on to the lighting
|
2016-06-23 17:13:48 -07:00 |
|
samcake
|
3ec14fd746
|
MErging and still trying to understand the curvature isssue
|
2016-06-22 18:06:55 -07:00 |
|
samcake
|
0c882832bf
|
Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now)
|
2016-06-20 17:58:35 -07:00 |
|
samcake
|
37a6d29406
|
Finally clean the lighting pass for global and local lights, split it into global and locals and make it work with the stereo single drawcall
|
2016-06-17 17:19:49 -07:00 |
|
samcake
|
904efc8076
|
SPlitting appart the DeferredLIghting Effect
|
2016-06-17 09:31:32 -07:00 |
|
samcake
|
350f06465d
|
Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!
|
2016-06-16 18:28:08 -07:00 |
|
samcake
|
2d7118dacc
|
clening up the code
|
2016-05-19 10:21:00 -07:00 |
|
samcake
|
89f18aee3b
|
Simplifying the deferredbuffer clear and enableing z test for lighting pass
|
2016-05-18 13:14:42 -07:00 |
|
Andrew Meadows
|
bcf2cc8074
|
use references not pointers for ViewFrustums
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
|
2016-05-05 18:28:27 -07:00 |
|
samcake
|
0ee1f039e9
|
Telling like it is...
|
2016-03-30 11:15:10 -07:00 |
|
samcake
|
b492c4b52c
|
DUmb fix to the flickering issue by overshooting the inside volume of the light and avoid the failing region
|
2016-03-30 09:32:40 -07:00 |
|
samcake
|
be27eaff24
|
Moving the scripts for render that where in utilities/tools/render to utilities/render, adding counters for lights
|
2016-03-29 17:51:24 -07:00 |
|
samcake
|
f3daa9e1c5
|
Fixing the lighting issue in stereo
|
2016-03-15 14:35:43 -07:00 |
|
Zach Pomerantz
|
5c64115b26
|
Use keyLight in DLE instead of _skyboxTexture
|
2016-03-01 14:44:34 -08:00 |
|
samcake
|
89920370db
|
A bunch of typo fixes after review
|
2016-03-01 10:53:08 -08:00 |
|
samcake
|
630c61e61d
|
Reflection is working correctly with the PBR property, ship t
|
2016-02-29 18:54:43 -08:00 |
|
samcake
|
cfcde5032c
|
Post merge with Zach work for environment map
|
2016-02-26 16:32:29 -08:00 |
|
samcake
|
99ba011996
|
Post merge with Zach work for environment map
|
2016-02-26 16:04:50 -08:00 |
|
Zach Pomerantz
|
fdffd8b6e0
|
Track skybox mipmap levels in DeferredTransform
|
2016-02-26 13:51:55 -08:00 |
|
Zach Pomerantz
|
712cf911b1
|
Differentiate global sun and skyStage sun
|
2016-02-26 11:06:02 -08:00 |
|
samcake
|
3ee6f9d6f2
|
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
|
2016-02-25 23:48:53 -08:00 |
|
Brad Hefta-Gaub
|
82cbf19bca
|
Merge pull request #7078 from zzmp/fix/light-intensity
Reimplement light attenuation for spot and point lights
|
2016-02-25 16:08:28 -08:00 |
|
samcake
|
96fb9c4466
|
cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray textures
|
2016-02-25 14:13:35 -08:00 |
|
Zach Pomerantz
|
32ce7c6eab
|
Rename light surfaceRadius->falloffRadius
|
2016-02-25 10:02:33 -08:00 |
|
Zach Pomerantz
|
20bfdba14b
|
Avoid light prop copies when setting globalLight
|
2016-02-24 16:20:59 -08:00 |
|
Zach Pomerantz
|
1817b8ef2f
|
Use only skyboxTexture in DeferredLightingEffect
|
2016-02-24 16:07:28 -08:00 |
|
Zach Pomerantz
|
95d98e3ed7
|
Wire up zone ambientURL
|
2016-02-24 16:07:04 -08:00 |
|
Zach Pomerantz
|
8ac84b3fc2
|
Render point/spot lights with surface radii
|
2016-02-22 15:07:08 -08:00 |
|
samcake
|
b88501784c
|
Making progress toward the PBR material
|
2016-02-17 18:47:52 -08:00 |
|
samcake
|
0ad7bacf02
|
Changing diffuse to albedo and breaking everything...
|
2016-02-15 21:50:10 -08:00 |
|
samcake
|
a740f4a6de
|
Removing unecessary code
|
2016-02-15 17:41:20 -08:00 |
|
samcake
|
e6d15c3d56
|
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
|
2016-02-12 18:22:30 -08:00 |
|
samcake
|
4559e75f90
|
Trying to solve the ambient issue
|
2016-02-12 18:22:01 -08:00 |
|
Zach Pomerantz
|
d516e9da78
|
Only run AO in DEFAULT_RENDER_MODE
|
2016-02-12 09:01:54 -08:00 |
|
Zach Pomerantz
|
a1ed29e6f8
|
Rename setupTransparent->setupBatch
|
2016-02-05 10:53:01 -08:00 |
|
Zach Pomerantz
|
65ddb944d2
|
Add defaults/light/shaders to plumber
|
2016-02-03 19:18:56 -08:00 |
|
Zach Pomerantz
|
56cc4dc223
|
Add Job::Config to RenderShadowTask
|
2016-01-25 12:14:58 -08:00 |
|
Zach Pomerantz
|
f3265db298
|
Gut RenderContext
|
2016-01-25 12:14:58 -08:00 |
|
Zach Pomerantz
|
dee8e0ba9d
|
Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
|
2016-01-22 10:03:06 -08:00 |
|
Brad Hefta-Gaub
|
e1c369dc10
|
Merge pull request #6766 from samcake/hdr
Ambient Occlusion
|
2016-01-21 18:10:52 -08:00 |
|
Brad Davis
|
f9f9ddd8bd
|
Yet more atmosphere removal
|
2016-01-21 15:15:17 -08:00 |
|
samcake
|
07c630bcda
|
And cleaning again hopping to have the pr build
|
2016-01-20 11:44:01 -08:00 |
|
samcake
|
35ea04ae7c
|
fixing the bug that kept AO when ao is off...
|
2016-01-20 11:13:50 -08:00 |
|
samcake
|
379c882834
|
Debugging the darkness and pointing out bugs
|
2016-01-20 02:03:09 -08:00 |
|
samcake
|
6f93fb3114
|
Can now process the AO at lower resolution in orer to gsave performances
|
2016-01-19 12:12:51 -08:00 |
|
Zach Pomerantz
|
1b36d56b7a
|
Add shadowmap as a debug feature
|
2016-01-18 17:12:42 -08:00 |
|
Zach Pomerantz
|
6434d98365
|
Separate directional shaders with(out) shadowmaps
|
2016-01-18 11:11:28 -08:00 |
|
Zach Pomerantz
|
bc379e920b
|
Update shadow programs
|
2016-01-15 17:55:07 -08:00 |
|
Zach Pomerantz
|
0776ae7e72
|
Add LightStage for rendering lights
|
2016-01-14 12:49:42 -08:00 |
|
Zach Pomerantz
|
70cc7d87e4
|
Expose global light through DeferredLighting singleton
|
2016-01-13 17:52:02 -08:00 |
|
Atlante45
|
205c14eb43
|
Remove unused headers
|
2016-01-13 11:47:43 -08:00 |
|
Atlante45
|
11dc3cd261
|
Move primitive rendering out of DeferredLightingEffect
|
2016-01-13 11:47:43 -08:00 |
|
Atlante45
|
12f9091dc1
|
Fix doInBatch lambdas
|
2016-01-13 11:47:43 -08:00 |
|
Zach Pomerantz
|
c6e6aceb85
|
Optimize getVertexStream() by using a const&
|
2015-12-31 11:51:05 -08:00 |
|
samcake
|
f9070ee989
|
Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
|
2015-12-22 12:41:31 -08:00 |
|
samcake
|
d8a71db929
|
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
|
2015-12-17 10:11:03 -08:00 |
|
AlessandroSigna
|
08f7591787
|
Fix misspelling
|
2015-12-16 10:02:47 -08:00 |
|
samcake
|
e70ab472af
|
Merging with upstream master/graphics
|
2015-12-14 18:38:29 -08:00 |
|
samcake
|
84d1e3b123
|
Merged with upstream master
|
2015-12-14 18:30:24 -08:00 |
|
samcake
|
a50b14dfae
|
Merging with upstream graphics
|
2015-12-14 18:18:39 -08:00 |
|
samcake
|
3554f54e17
|
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
|
2015-12-14 17:38:56 -08:00 |
|
Atlante45
|
ce51350b65
|
Fix warnings on windows 64bit
|
2015-12-11 15:42:15 -08:00 |
|
Sam Cake
|
9faec326da
|
CHanging the lighting BUffer format and adding tone mapping
|
2015-12-08 08:34:42 -08:00 |
|
samcake
|
5d207d0c9c
|
INtroducing the tonemapping job in its separate file and clean DeferredLightingEffect
|
2015-12-07 13:19:43 -08:00 |
|
Sam Cake
|
3595d0d719
|
less commented stuff
|
2015-12-07 01:15:10 -08:00 |
|
Sam Cake
|
01d48b29aa
|
cleaning code and removing cruft
|
2015-12-07 01:03:14 -08:00 |
|
Sam Cake
|
a018c51945
|
Drawing background first in the Lighting buffer then lighting passes with stencil test
|
2015-12-06 23:51:29 -08:00 |
|
samcake
|
b28e3d0045
|
Merging MAster and Graphics
|
2015-12-04 17:51:30 -08:00 |
|
samcake
|
119cc733b5
|
Merging with master
|
2015-12-04 17:17:33 -08:00 |
|
samcake
|
cfd7373585
|
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
|
2015-12-04 16:52:50 -08:00 |
|
samcake
|
ef7ddce2b6
|
Trying to fix the problem of the background not showing correctly
|
2015-12-04 16:52:14 -08:00 |
|
samcake
|
3c18664c57
|
Cleaning all the deferred buffers in the Prepare call
|
2015-12-04 11:47:57 -08:00 |
|
samcake
|
d593b824e9
|
Introducing a true Primary Framebuffer and a different Deferred Framebuffer
|
2015-12-03 17:26:54 -08:00 |
|
samcake
|
72d393905b
|
Introducing the Lighting Buffer where all the lighting is beeing accumulated, apply a manual gamma correction when copying back into the main color buffer
|
2015-12-03 16:03:32 -08:00 |
|
Atlante45
|
3da80f5861
|
gpu::Shader::create* return shared_ptr
|
2015-12-03 14:56:07 -08:00 |
|
samcake
|
a5475ed14d
|
Early try fixing the lighting
|
2015-12-03 10:41:32 -08:00 |
|
Brad Davis
|
282cdadf63
|
Fixing line endings
|
2015-10-18 22:55:14 -07:00 |
|
samcake
|
12fedb6ff0
|
Move skinning shader features in its own slh and get ready for moving cluster matrices to uniform buffer
|
2015-10-05 18:31:05 -07:00 |
|
samcake
|
1bd07b58c3
|
Fixing the lighting view matrix for stereo again
|
2015-09-29 14:40:37 -07:00 |
|
Brad Hefta-Gaub
|
85b2322acc
|
more work on batch optimzation
|
2015-09-24 17:11:14 -07:00 |
|
Brad Hefta-Gaub
|
9a0e5b9870
|
address Sam's concerns
|
2015-09-23 17:37:48 -07:00 |
|
ZappoMan
|
65a079cb53
|
fix mac build
|
2015-09-23 16:48:34 -07:00 |
|
Brad Hefta-Gaub
|
ef25876c9a
|
implement vector caching for gpu::Batch
|
2015-09-23 14:46:47 -07:00 |
|
Brad Hefta-Gaub
|
5b00783f18
|
more warnings fixes
|
2015-09-22 20:54:36 -07:00 |
|
Bradley Austin Davis
|
0401672c82
|
Fixing lighting again
|
2015-09-21 16:24:55 -07:00 |
|
Bradley Austin Davis
|
b3aeaba5f4
|
CR feedback
|
2015-09-21 15:44:47 -07:00 |
|
Bradley Austin Davis
|
e12e4ece34
|
Fixing lighting and atmosphere
|
2015-09-21 13:51:08 -07:00 |
|
Bradley Austin Davis
|
e024d23366
|
Instancing work, second pass
|
2015-09-21 13:27:02 -07:00 |
|
Brad Davis
|
8a703d0363
|
Instanced rendering, first pass
|
2015-09-18 16:29:29 -07:00 |
|
Sam Gateau
|
b207d97f72
|
Fix the lighting when the rear view mirror is showing up
|
2015-09-17 12:28:17 -07:00 |
|
Sam Gateau
|
882ca5d6c0
|
Fix the lights not rendering roperly
|
2015-09-16 15:57:35 -07:00 |
|
Sam Gateau
|
80d25a68b6
|
Bringing back the eyeView per side to the deferred transform stack
|
2015-09-15 18:05:15 -07:00 |
|
Sam Gateau
|
5410bc0945
|
FIx the review comment and trying to fix the simple stereo display plugin projection and eye view matrix
|
2015-09-15 17:48:55 -07:00 |
|
Sam Gateau
|
f00e3829f1
|
Cleaning for PR
|
2015-09-15 16:54:04 -07:00 |
|
Sam Gateau
|
dc8756e465
|
Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation
|
2015-09-15 14:40:23 -07:00 |
|
Sam Gateau
|
400f90aea4
|
Introducing a stereo loop that should do the right thing but doesn't yet
|
2015-09-15 08:34:46 -07:00 |
|
Sam Gateau
|
45dc5be53d
|
DeferredTransform buffer working for the deferred rendering in mono
|
2015-09-14 17:48:15 -07:00 |
|
Sam Gateau
|
00688172dd
|
work in progress, gathering th eindvidual parameters of the deferred pass into a single UBO that is bound once for all the deferred lighting passes
|
2015-09-14 15:49:05 -07:00 |
|
Sam Gateau
|
3690d5a4c2
|
Merge branch 'master' of https://github.com/highfidelity/hifi into HMDLightingBug
|
2015-09-14 12:28:59 -07:00 |
|
Sam Gateau
|
6c63dc0444
|
work in progress
|
2015-09-14 12:28:33 -07:00 |
|
Brad Davis
|
1bb15e28d6
|
Fixing differing highlights between left and right eyes in stereo modes
|
2015-09-14 11:24:28 -07:00 |
|
Brad Davis
|
76f236adf6
|
New stereo rendering implementation
|
2015-08-21 00:29:24 -07:00 |
|
ericrius1
|
0f7c21ddd7
|
rearranged entity props and added check in setNormals to avoid uninitialized binormal values
|
2015-08-10 11:55:47 -07:00 |
|
ZappoMan
|
87f609b9af
|
remove shadow menu items, left in the dead code for now, until we have a plan for replacing shadows
|
2015-08-07 11:26:07 -07:00 |
|
ericrius1
|
3910cb0d69
|
Merge branch 'master' into polyLineInProgress
|
2015-08-07 10:12:02 -07:00 |
|
Sam Gateau
|
95682e6270
|
Introducing the Normal fitting algorithm for better normal in the deferred buffer
|
2015-08-05 17:17:00 -07:00 |
|
Sam Gateau
|
730ad2da2f
|
removing dead code
|
2015-08-04 16:37:01 -07:00 |
|
Sam Gateau
|
fc0ee28b84
|
FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMD
|
2015-08-04 16:31:20 -07:00 |
|
ericrius1
|
47bc8f50ab
|
cleaning
|
2015-08-03 08:45:14 -07:00 |
|
samcake
|
fbf21cb089
|
FIxed the problem on Mac, by removing all of the gpuConfig includesgit status
q
:q
wq
|
2015-07-30 18:27:47 -07:00 |
|
Andrew Meadows
|
77a12eb50e
|
compile on linux with GLEW
|
2015-07-28 17:53:01 -07:00 |
|
Sam Gateau
|
cb375e8ece
|
FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
|
2015-07-24 02:15:50 -07:00 |
|
Sam Gateau
|
a002560003
|
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
|
2015-07-23 16:32:00 -07:00 |
|
Sam Gateau
|
dc10f30d3d
|
Merged
|
2015-07-23 15:10:42 -07:00 |
|
Sam Gateau
|
a561874ce3
|
Render the rear view mirror in a separate target and then display it during overlay pass
|
2015-07-23 14:56:14 -07:00 |
|
ZappoMan
|
a0666d5e99
|
testing windows render bug
|
2015-07-23 13:17:12 -07:00 |
|
samcake
|
805e7326e0
|
Merge pull request #5396 from ZappoMan/deadCodeRemoval
remove non-batch versions of GeometryCache renderXYZ() methods
|
2015-07-23 11:11:35 -07:00 |
|
Bradley Austin Davis
|
f19800f0de
|
Don't overwrite the normals buffer when copying the resolved lighting back to the primary FBO
|
2015-07-23 12:37:58 -04:00 |
|
ZappoMan
|
c2113ea96b
|
remove non-batch versions of GeometryCache renderXYZ() methods
|
2015-07-23 07:42:58 -07:00 |
|
Bradley Austin Davis
|
9596452c32
|
Trying to fix oculus rendering
|
2015-07-22 08:07:44 -04:00 |
|
Bradley Austin Davis
|
fda1cb6f7b
|
Merge remote-tracking branch 'upstream/master' into marge
|
2015-07-21 08:59:29 -07:00 |
|
Brad Davis
|
c3a2b72c13
|
Breaking framebuffer ops out of texture cache
|
2015-07-20 17:26:26 -07:00 |
|
Atlante45
|
59acfc9f47
|
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
|
2015-07-20 13:51:51 -07:00 |
|
Brad Davis
|
d68618e206
|
Removing GL headers from most files, and some naked GL from application.cpp
|
2015-07-18 00:46:09 -07:00 |
|
Atlante45
|
052c3c987b
|
Fix some more smart pointer
|
2015-07-17 18:10:34 -07:00 |
|
Atlante45
|
256c786e28
|
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
|
2015-07-17 17:59:19 -07:00 |
|
ericrius1
|
a44e5f949c
|
Merge branch 'master' into polyLineInProgress
|
2015-07-17 15:01:40 -07:00 |
|
samcake
|
de7aed1abc
|
Merge pull request #5338 from ZappoMan/removeGlowEffect
Remove the glow effect.
|
2015-07-15 14:50:15 -07:00 |
|
ZappoMan
|
c17794849d
|
more GlowEctomy
|
2015-07-15 12:58:15 -07:00 |
|
samcake
|
9df26c8488
|
removing naked glViewport from DeferredLightingEffect by adding the current viewport in renderArgs
|
2015-07-15 00:24:43 -07:00 |
|
Sam Gateau
|
5555ccd225
|
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
|
2015-07-13 16:19:09 -07:00 |
|
Sam Gateau
|
4743bbad80
|
Adding shaders to the lib for rendering simple textured quad and solve the ImageOverlay issue for edit.js
|
2015-07-13 16:18:39 -07:00 |
|
Clément Brisset
|
24eb4c8263
|
Merge pull request #5309 from sethalves/quiet-compiler
quiet compiler
|
2015-07-13 15:55:35 -07:00 |
|
ericrius1
|
0ce6737b34
|
merged and normals flipping
|
2015-07-13 09:43:15 -07:00 |
|
Seth Alves
|
c17c9f1818
|
quiet compiler
|
2015-07-12 10:29:43 -07:00 |
|
Atlante45
|
80fe090a94
|
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
|
2015-07-10 20:20:03 -07:00 |
|