Commit graph

18 commits

Author SHA1 Message Date
Sam Gateau
4fabc25b3e Fixing conflicts in shaders 2015-08-21 16:49:01 -07:00
Sam Gateau
5a8e20ec77 merging 2015-08-21 16:34:13 -07:00
samcake
07a9dd3404 Ready for release 2015-08-05 17:41:23 -07:00
Sam Gateau
95682e6270 Introducing the Normal fitting algorithm for better normal in the deferred buffer 2015-08-05 17:17:00 -07:00
Brad Davis
aea07fe671 Merge branch 'master' into gl4_1
Conflicts:
	libraries/gpu/src/gpu/Config.slh
	libraries/render-utils/src/deferred_light_limited.slv
	libraries/render-utils/src/simple.slf
	libraries/render-utils/src/simple_textured.slf
	tests/render-utils/src/main.cpp
	tools/scribe/src/main.cpp
2015-07-31 15:08:37 -07:00
ZappoMan
8007fba909 add type to shader include 2015-07-23 15:37:56 -07:00
ZappoMan
e6262de864 CR feedback 2015-07-23 14:56:52 -07:00
Brad Davis
fbf3a0cbe6 Working on GL 4 2015-06-23 09:48:16 -07:00
Sam Gateau
3ad7bdc79e maybe ready for master 2015-05-20 14:34:02 -07:00
Sam Gateau
a649d9edb0 more fooling around 2015-05-19 18:02:20 -07:00
Sam Gateau
1e3a55d9d2 Stable status regarding normal and specular shading 2015-05-18 15:58:08 -07:00
Sam Cake
0d3f56e5f2 playing with the shader 2015-05-18 12:30:56 -07:00
Sam Cake
ad99a0f053 Improving the quality of the normals with a better packing algorithm in th edeferred 2015-05-17 16:57:32 -07:00
Sam Gateau
9b63739a72 Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations 2015-03-31 17:35:34 -07:00
Sam Gateau
614e1aa6ae Cleaning the Model rendering path from any use of glMaterial 2015-01-14 16:44:44 -08:00
Sam Gateau
d9efafac7e updating the model fragment shaders to use DeferredBUfferWrite 2015-01-13 14:11:38 -08:00
Sam Gateau
522e7698a5 first step factorizing the packDeferredFragment 2015-01-13 10:23:00 -08:00
Sam Gateau
fc698a8525 first step factorizing the packDeferredFragment 2015-01-12 18:51:26 -08:00