Sam Gateau
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4fabc25b3e
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Fixing conflicts in shaders
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2015-08-21 16:49:01 -07:00 |
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Sam Gateau
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5a8e20ec77
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merging
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2015-08-21 16:34:13 -07:00 |
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samcake
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07a9dd3404
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Ready for release
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2015-08-05 17:41:23 -07:00 |
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Sam Gateau
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95682e6270
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Introducing the Normal fitting algorithm for better normal in the deferred buffer
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2015-08-05 17:17:00 -07:00 |
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Brad Davis
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aea07fe671
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Merge branch 'master' into gl4_1
Conflicts:
libraries/gpu/src/gpu/Config.slh
libraries/render-utils/src/deferred_light_limited.slv
libraries/render-utils/src/simple.slf
libraries/render-utils/src/simple_textured.slf
tests/render-utils/src/main.cpp
tools/scribe/src/main.cpp
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2015-07-31 15:08:37 -07:00 |
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ZappoMan
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8007fba909
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add type to shader include
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2015-07-23 15:37:56 -07:00 |
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ZappoMan
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e6262de864
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CR feedback
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2015-07-23 14:56:52 -07:00 |
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Brad Davis
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fbf3a0cbe6
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
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Sam Gateau
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3ad7bdc79e
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maybe ready for master
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2015-05-20 14:34:02 -07:00 |
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Sam Gateau
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a649d9edb0
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more fooling around
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2015-05-19 18:02:20 -07:00 |
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Sam Gateau
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1e3a55d9d2
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Stable status regarding normal and specular shading
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2015-05-18 15:58:08 -07:00 |
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Sam Cake
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0d3f56e5f2
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playing with the shader
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2015-05-18 12:30:56 -07:00 |
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Sam Cake
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ad99a0f053
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Improving the quality of the normals with a better packing algorithm in th edeferred
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2015-05-17 16:57:32 -07:00 |
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Sam Gateau
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9b63739a72
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Trying to clen up the REnderMode usage in connection with the needed gpu::State for all the different variations
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2015-03-31 17:35:34 -07:00 |
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Sam Gateau
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614e1aa6ae
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Cleaning the Model rendering path from any use of glMaterial
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2015-01-14 16:44:44 -08:00 |
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Sam Gateau
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d9efafac7e
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updating the model fragment shaders to use DeferredBUfferWrite
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2015-01-13 14:11:38 -08:00 |
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Sam Gateau
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522e7698a5
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first step factorizing the packDeferredFragment
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2015-01-13 10:23:00 -08:00 |
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Sam Gateau
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fc698a8525
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first step factorizing the packDeferredFragment
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2015-01-12 18:51:26 -08:00 |
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