Anthony J. Thibault
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fd780845bb
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Code review feedback
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2018-07-31 18:25:04 -07:00 |
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Anthony J. Thibault
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401995fb06
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Leg IK fixes
Fixes for raising legs and sometimes squatting while in HMD mode.
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2018-07-30 10:55:52 -07:00 |
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Anthony J. Thibault
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94c39bc4af
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Better fix for looking down at your own body.
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2018-06-05 14:43:33 -07:00 |
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Anthony J. Thibault
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ec638d9d91
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Avatar can now look straight down without spinning 180.
Also, come code clean up and removal of unnecessary Y_180 flips.
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2018-05-14 13:48:04 -07:00 |
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Anthony J. Thibault
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c81875a280
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Improved shoulder calibration using hard-coded measured shoulder width
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2017-07-25 15:50:44 -07:00 |
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Anthony J. Thibault
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1a24d4d8ec
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added safeLerp, shortest angle quat lerp with post normalize
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2017-07-05 09:31:02 -07:00 |
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Anthony J. Thibault
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a14fa5dab9
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code review feedback
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2017-05-11 10:54:15 -07:00 |
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Anthony J. Thibault
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a260163aee
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WIP commit, first pass at generating limit center joints + debug draw
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2017-05-08 15:06:27 -07:00 |
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Brad Davis
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e5e9ab42ea
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Encapsulate AnimPose members for easier optimizations
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2016-12-28 12:11:24 -08:00 |
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Anthony J. Thibault
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df5afffc77
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AnimUtil: prevent accumulateTime from looping forever
This might happen with large dts, large timeScales.
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2016-03-21 11:58:13 -07:00 |
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Anthony J. Thibault
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a0f21228f6
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AnimGraph support for start and stop animation from JavaScript
Follows the same model as the existing startAnimation and stopAnimation calls.
See kneel.js for an example.
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2015-11-09 12:19:01 -08:00 |
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Anthony J. Thibault
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073cec41c4
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AnimClip & accumulateTime smoother looping anims
Looping animations should have an extra frame of interpolation between the start and end frames.
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2015-10-19 15:49:52 -07:00 |
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Anthony J. Thibault
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2b4788929f
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AnimBlendLinear: Untested implementation of sync flag.
Move accumulateTime into AnimUtil.
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2015-10-19 15:49:49 -07:00 |
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Anthony J. Thibault
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91fbbf7d4e
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Updated copyright boiler plate.
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2015-09-02 13:35:26 -07:00 |
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Anthony J. Thibault
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1f8c8adbd6
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Added AnimOverlay node, moved blend sub-routine into AnimUtil.
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2015-08-05 17:05:53 -07:00 |
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