samcake
6639287418
Merging with master
2017-10-02 17:03:09 -07:00
Cain Kilgore
796e9e7ab3
Fixed things
2017-09-20 23:23:30 +01:00
samcake
3adeb80858
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-09-20 10:18:49 -07:00
Anthony J. Thibault
3f6c88e77f
Avatar Attachments now render correctly
...
* moved Avatar::fixupModelsInScene off the newly created render thread back
to the main thread.
* updated Avatar::postUpdate to take a scene pointer, necessary for
Avatar::fixupModelsInScene
* updated developer/tests/avatarAttachementTest.js to account for recent
changes in avatar attachment scale, commit 712aff7ad
.
* updated initialization of anim graph to use Model::isLoaded() instead of
Model::initWhenReady() to know when the model was completely loaded.
2017-09-15 11:23:09 -07:00
Cain Kilgore
794f3ca69f
Indentation
2017-09-15 06:09:03 +01:00
Cain Kilgore
e86b37f949
Added script for testing
2017-09-15 06:07:50 +01:00
Sam Gateau
c7b8a3ff23
Merge branch 'master' of https://github.com/highfidelity/hifi into black
2017-09-10 20:40:20 -07:00
Sam Gateau
278b954d98
Merge branch 'black' of https://github.com/samcake/hifi into black
2017-09-10 20:39:52 -07:00
Sam Gateau
7a3466a200
Adding fonts just because
2017-09-10 20:39:33 -07:00
druiz17
5d1a5eea4c
added test file
2017-09-08 13:45:45 -07:00
samcake
05f039a251
Almost there
2017-09-07 17:50:55 -07:00
Sam Gateau
965118aa47
Introducing covariance clipping and it works better, cleaning the controls and debugs
2017-09-07 02:05:06 -07:00
samcake
dbdcef3d33
making the 9 fetch the default for the constraining pass
2017-09-06 17:40:59 -07:00
Olivier Prat
fe357671e1
Removed qmlc files
2017-09-06 19:06:40 +02:00
Olivier Prat
25ff132fc7
Debugging scripts working again with correct occlusion management
2017-09-06 19:05:15 +02:00
samcake
3e1c2bdb48
Adding the full code path, starting debugging the problems in hmd,
2017-09-05 18:17:27 -07:00
samcake
e70f261de4
Adding the full code path, starting debugging the problems in hmd,
2017-09-05 18:09:46 -07:00
Sam Gateau
78fee71524
seprating the constraint function
2017-09-05 10:04:49 -07:00
samcake
2035940cc9
Duplicating the qml hif stuff to be able to use the same objects
2017-09-01 15:33:17 -07:00
samcake
b243475cc9
New stuff for better rendering f ui
2017-09-01 15:32:23 -07:00
Sam Gateau
a3f1c487f1
adding disabling of jittering for comparison
2017-08-31 23:42:43 -07:00
samcake
ddb598203e
COmparing against fxaa
2017-08-31 18:27:47 -07:00
Sam Gateau
16fbe00ef5
FIxing the jittering projection modification
2017-08-30 22:42:55 -07:00
samcake
af09ae0686
Some more refinment, no clear changes though
2017-08-29 18:12:05 -07:00
samcake
66d35118cb
Refining the debugging to better understand the issues
2017-08-28 18:14:46 -07:00
Sam Gateau
0f67f9bc52
Eposing the jitter sequence and debugging it
2017-08-27 22:08:33 -07:00
samcake
878ac64721
adding the qml styles
2017-08-25 17:00:27 -07:00
samcake
21987c4c5d
Adding the code for the color clamping
2017-08-25 16:58:05 -07:00
samcake
914db1d5a6
adding the tablet apps
2017-08-24 18:06:07 -07:00
samcake
9335acc887
Merge and a lot of rewriting the color conversion
2017-08-24 18:02:11 -07:00
samcake
051f8c5b40
AH ah moment and exploring using the tablet with html
2017-08-23 18:48:20 -07:00
samcake
4cdbefc440
MOre debugging, adding the find the closest fragment 3x3
2017-08-22 17:44:14 -07:00
samcake
767cccbbb2
Sharing the common resource and shader componenet and introducing debuging feature
2017-08-21 17:43:03 -07:00
samcake
d6e0fd758f
Better debugging but now trying to check the velocity buffer fetch point
2017-08-18 18:31:27 -07:00
Sam Gateau
cbf5c25f35
Adding the velocity factor
2017-08-17 01:29:12 -07:00
samcake
2f0eee5e4a
introducing the Velocity buffer pass generation
2017-08-15 18:11:23 -07:00
samcake
dfc0bb8bcc
Setting up taa job and debug ui
2017-08-14 17:24:08 -07:00
Olivier Prat
1763ecd4c6
Merge branch 'master' of git://github.com/highfidelity/hifi into outline
2017-08-11 09:38:00 +02:00
Sam Gateau
79f3be1efe
Merge pull request #11021 from Zvork/fade2
...
Fade dissolve effect JUST AVATARS
2017-08-10 13:48:30 -07:00
Olivier Prat
392a99f038
Added some fill parameters. Still need to fix issues with blur changing with screen aspect ratio
2017-08-09 19:18:16 +02:00
Olivier Prat
0f2c41b009
Added outline intensity
2017-08-09 18:27:39 +02:00
Olivier Prat
01a028cbb6
First alpha working version of outline
2017-08-09 18:03:52 +02:00
Olivier Prat
44ee7c4bf1
Renamed to OutlineEffect and working on debugging tool. Problems with outline framebuffer not complete
2017-08-08 18:41:57 +02:00
anshuman64
83e50f894a
Merge pull request #11106 from seefo/tracked-objects
...
Added Vive pucks as an input channel and added new puck-attach script
2017-08-03 17:03:45 -07:00
seefo
67b5921079
Changed puck-attach to make tracked entities collisionless
2017-08-03 16:01:12 -07:00
seefo
498ac5d0ab
Updated version of puck-attach.js
2017-08-03 15:08:06 -07:00
seefo
82654c7cda
Made requested changed to puck-attach.js
2017-08-02 15:28:26 -07:00
seefo
961f748d87
Fixed a potential bug with puck-attach parenting
2017-08-02 13:08:44 -07:00
seefo
620f1a65c0
New puck-attach script
2017-08-02 13:08:44 -07:00
seefo
106b0ad8bb
Added Vive pucks as an input channel
2017-08-02 13:08:43 -07:00