Commit graph

446 commits

Author SHA1 Message Date
samcake
6639287418 Merging with master 2017-10-02 17:03:09 -07:00
Cain Kilgore
796e9e7ab3 Fixed things 2017-09-20 23:23:30 +01:00
samcake
3adeb80858 Merge branch 'master' of https://github.com/highfidelity/hifi into black 2017-09-20 10:18:49 -07:00
Anthony J. Thibault
3f6c88e77f Avatar Attachments now render correctly
* moved Avatar::fixupModelsInScene off the newly created render thread back
  to the main thread.
* updated Avatar::postUpdate to take a scene pointer, necessary for
  Avatar::fixupModelsInScene
* updated developer/tests/avatarAttachementTest.js to account for recent
  changes in avatar attachment scale, commit 712aff7ad.
* updated initialization of anim graph to use Model::isLoaded() instead of
  Model::initWhenReady() to know when the model was completely loaded.
2017-09-15 11:23:09 -07:00
Cain Kilgore
794f3ca69f Indentation 2017-09-15 06:09:03 +01:00
Cain Kilgore
e86b37f949 Added script for testing 2017-09-15 06:07:50 +01:00
Sam Gateau
c7b8a3ff23 Merge branch 'master' of https://github.com/highfidelity/hifi into black 2017-09-10 20:40:20 -07:00
Sam Gateau
278b954d98 Merge branch 'black' of https://github.com/samcake/hifi into black 2017-09-10 20:39:52 -07:00
Sam Gateau
7a3466a200 Adding fonts just because 2017-09-10 20:39:33 -07:00
druiz17
5d1a5eea4c added test file 2017-09-08 13:45:45 -07:00
samcake
05f039a251 Almost there 2017-09-07 17:50:55 -07:00
Sam Gateau
965118aa47 Introducing covariance clipping and it works better, cleaning the controls and debugs 2017-09-07 02:05:06 -07:00
samcake
dbdcef3d33 making the 9 fetch the default for the constraining pass 2017-09-06 17:40:59 -07:00
Olivier Prat
fe357671e1 Removed qmlc files 2017-09-06 19:06:40 +02:00
Olivier Prat
25ff132fc7 Debugging scripts working again with correct occlusion management 2017-09-06 19:05:15 +02:00
samcake
3e1c2bdb48 Adding the full code path, starting debugging the problems in hmd, 2017-09-05 18:17:27 -07:00
samcake
e70f261de4 Adding the full code path, starting debugging the problems in hmd, 2017-09-05 18:09:46 -07:00
Sam Gateau
78fee71524 seprating the constraint function 2017-09-05 10:04:49 -07:00
samcake
2035940cc9 Duplicating the qml hif stuff to be able to use the same objects 2017-09-01 15:33:17 -07:00
samcake
b243475cc9 New stuff for better rendering f ui 2017-09-01 15:32:23 -07:00
Sam Gateau
a3f1c487f1 adding disabling of jittering for comparison 2017-08-31 23:42:43 -07:00
samcake
ddb598203e COmparing against fxaa 2017-08-31 18:27:47 -07:00
Sam Gateau
16fbe00ef5 FIxing the jittering projection modification 2017-08-30 22:42:55 -07:00
samcake
af09ae0686 Some more refinment, no clear changes though 2017-08-29 18:12:05 -07:00
samcake
66d35118cb Refining the debugging to better understand the issues 2017-08-28 18:14:46 -07:00
Sam Gateau
0f67f9bc52 Eposing the jitter sequence and debugging it 2017-08-27 22:08:33 -07:00
samcake
878ac64721 adding the qml styles 2017-08-25 17:00:27 -07:00
samcake
21987c4c5d Adding the code for the color clamping 2017-08-25 16:58:05 -07:00
samcake
914db1d5a6 adding the tablet apps 2017-08-24 18:06:07 -07:00
samcake
9335acc887 Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
samcake
051f8c5b40 AH ah moment and exploring using the tablet with html 2017-08-23 18:48:20 -07:00
samcake
4cdbefc440 MOre debugging, adding the find the closest fragment 3x3 2017-08-22 17:44:14 -07:00
samcake
767cccbbb2 Sharing the common resource and shader componenet and introducing debuging feature 2017-08-21 17:43:03 -07:00
samcake
d6e0fd758f Better debugging but now trying to check the velocity buffer fetch point 2017-08-18 18:31:27 -07:00
Sam Gateau
cbf5c25f35 Adding the velocity factor 2017-08-17 01:29:12 -07:00
samcake
2f0eee5e4a introducing the Velocity buffer pass generation 2017-08-15 18:11:23 -07:00
samcake
dfc0bb8bcc Setting up taa job and debug ui 2017-08-14 17:24:08 -07:00
Olivier Prat
1763ecd4c6 Merge branch 'master' of git://github.com/highfidelity/hifi into outline 2017-08-11 09:38:00 +02:00
Sam Gateau
79f3be1efe Merge pull request #11021 from Zvork/fade2
Fade dissolve effect  JUST AVATARS
2017-08-10 13:48:30 -07:00
Olivier Prat
392a99f038 Added some fill parameters. Still need to fix issues with blur changing with screen aspect ratio 2017-08-09 19:18:16 +02:00
Olivier Prat
0f2c41b009 Added outline intensity 2017-08-09 18:27:39 +02:00
Olivier Prat
01a028cbb6 First alpha working version of outline 2017-08-09 18:03:52 +02:00
Olivier Prat
44ee7c4bf1 Renamed to OutlineEffect and working on debugging tool. Problems with outline framebuffer not complete 2017-08-08 18:41:57 +02:00
anshuman64
83e50f894a Merge pull request #11106 from seefo/tracked-objects
Added Vive pucks as an input channel and added new puck-attach script
2017-08-03 17:03:45 -07:00
seefo
67b5921079 Changed puck-attach to make tracked entities collisionless 2017-08-03 16:01:12 -07:00
seefo
498ac5d0ab Updated version of puck-attach.js 2017-08-03 15:08:06 -07:00
seefo
82654c7cda Made requested changed to puck-attach.js 2017-08-02 15:28:26 -07:00
seefo
961f748d87 Fixed a potential bug with puck-attach parenting 2017-08-02 13:08:44 -07:00
seefo
620f1a65c0 New puck-attach script 2017-08-02 13:08:44 -07:00
seefo
106b0ad8bb Added Vive pucks as an input channel 2017-08-02 13:08:43 -07:00