samcake
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6213e0859d
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Expose to counters fro drawcalls, one for the API drawcalls and the other for gpu drawcalls spawned
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2016-03-30 15:07:45 -07:00 |
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Zach Pomerantz
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6ae03fe72e
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Sync ordering of gl fields/reset commands
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2016-03-29 15:52:29 -07:00 |
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samcake
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b5028acde1
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CLeaning up the location of the global variables, moved them to the gpu::COntext class as static
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2016-03-28 11:45:07 -07:00 |
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samcake
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5a3896b1de
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FIxing warnigns
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2016-03-27 09:35:13 -07:00 |
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samcake
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7361304084
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Cleaning up for review
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2016-03-25 18:38:52 -07:00 |
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samcake
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9b58d50fd4
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BUilding a more complete set of tools to monitor performances
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2016-03-25 15:28:06 -07:00 |
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samcake
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9fb1a9a2a8
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Merge and many more counters
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2016-03-25 03:02:18 -07:00 |
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samcake
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138a996013
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First draft of monitoring the memeory consumption
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2016-03-23 15:46:17 -07:00 |
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samcake
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de96e34f7e
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Merge branch 'master' of https://github.com/highfidelity/hifi into lemon
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2016-03-23 10:00:06 -07:00 |
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samcake
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b29ef7b037
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IMplementing a memory counter
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2016-03-23 09:45:38 -07:00 |
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Brad Davis
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252a49eea4
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Add a tracker and logging of memory allocated by the GPU library
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2016-03-22 22:35:46 -07:00 |
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samcake
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24b26e3097
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first few elements
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2016-03-22 19:18:46 -07:00 |
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Zach Pomerantz
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64ced6ee04
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Add comment explaining bare glGetError
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2016-03-22 12:04:24 -07:00 |
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samcake
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f3daa9e1c5
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Fixing the lighting issue in stereo
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2016-03-15 14:35:43 -07:00 |
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samcake
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fbc19ec74f
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Back to the previous comuputation for the eye position in the hope to fix local lighting in stereo
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2016-03-14 12:11:17 -07:00 |
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samcake
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a7f21d5fce
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Clena up comments, ready to PR
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2016-03-14 10:36:19 -07:00 |
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samcake
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3cf32b17be
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Trying to fix the jittering issue, foound an extra matrix inversion that could be the source
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2016-03-11 18:52:02 -08:00 |
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Brad Davis
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28103cf5ef
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Migrate composition of the overlay and pointer to the present thread
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2016-03-07 17:14:41 -08:00 |
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samcake
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5401149713
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Cleaning the tlist of textures in the NetworkTexture and in FBXMaterial
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2016-02-26 12:10:13 -08:00 |
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samcake
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3ee6f9d6f2
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2016-02-25 23:48:53 -08:00 |
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samcake
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96fb9c4466
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cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray textures
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2016-02-25 14:13:35 -08:00 |
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Brad Davis
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ef33d297e2
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Fix framebuffer behavior when changing attachments
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2016-02-24 19:57:00 -08:00 |
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samcake
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9d0803e6b8
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2016-02-23 09:33:54 -08:00 |
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samcake
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00782b0e76
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GOing home, this is in the middle of adding the Roughness texture and potentially cleaning up the different compinations of shaders regarding the material textures
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2016-02-22 18:19:36 -08:00 |
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samcake
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39a7852979
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MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
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2016-02-19 18:43:07 -08:00 |
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Zach Pomerantz
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791d295578
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Move paint shader functions to Paint.slh
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2016-02-19 11:48:44 -08:00 |
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samcake
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b88501784c
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Making progress toward the PBR material
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2016-02-17 18:47:52 -08:00 |
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samcake
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7cb0108457
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Merge branch 'master' of https://github.com/highfidelity/hifi into red
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2016-02-01 15:17:58 -08:00 |
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Atlante45
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ad215f23c6
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Deactivate SSBOs for now
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2016-02-01 22:41:01 +01:00 |
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Atlante45
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5ac0350993
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Don't fall through in switch case
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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52885545ea
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Use feature name for ifdef
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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838b637591
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Don't capture raw draw calls during named calls processing
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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a5603140de
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Fix for mac
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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8cf393bb59
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Mac compatibility
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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8d4dab19c7
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Only bind once per render batch
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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9e8a3f19e9
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Revert max input slot changes
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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38a223b270
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Split declareStandardTransform
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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71ecd1662c
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Add correct vertex attrib divisor
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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6ee88c15ec
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Use vbo for draw call infos
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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7471646569
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Disable attrib vertex on normal passes
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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d639a838ad
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set currentNamedCall during setupNamedCalls
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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670cfc263b
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Capture draw call info and model xfm in batch
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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1658c15cca
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Reserve last input slot for draw call info
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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78cd4407db
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Don't pass binding manually, link named call correctly
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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eb55e55367
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Clear buffers between each batch render
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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6ff38bc32f
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Make sure _currentDraw has correct value
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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3e027fc5c5
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Use ssbo for model transforms
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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23cf72bd6c
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Add multi draw to factored setup
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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6464fabd71
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Update current draw call
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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ccb183e518
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Unify Named/Normal calls
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2016-02-01 18:50:01 +01:00 |
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