Sam Gateau
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e2e61c64b1
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
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Sam Gateau
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9b0036d010
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adding Light and replace glLights also for the first deferred pass
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2015-02-05 14:10:06 -08:00 |
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Sam Gateau
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d1fb071208
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Adding ambient sphere in the lighting equation and menu to control te presets
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2015-01-16 09:38:53 -08:00 |
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Sam Gateau
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067483fce2
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Adding a prototype of ambient lighting with spherical harmonics
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2015-01-15 11:54:01 -08:00 |
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Sam Gateau
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c45f618852
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Factorising the shader code to unpack data from the deferred buffer
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2015-01-12 15:00:35 -08:00 |
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dev
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e3d474db3d
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FIx shaders for mac
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2015-01-05 12:27:16 -08:00 |
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Sam Gateau
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46ab4833be
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applying the shadowing improvment to the cascaceded path shader and cleaning the code
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2015-01-02 12:12:41 -08:00 |
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Sam Gateau
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24d39f4453
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refining the shadowing
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2015-01-02 11:29:54 -08:00 |
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Sam Gateau
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ef7c002237
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Improving the shadow effect with lightmaps
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2015-01-02 10:31:34 -08:00 |
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Sam Gateau
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02949dbc5a
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Merge branch 'master' of https://github.com/highfidelity/hifi into tot
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2014-12-31 10:59:42 -08:00 |
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Sam Gateau
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8d95639416
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moving the deferrered shaders from the resource folder to built-in the executable
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2014-12-30 17:43:52 -08:00 |
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