Commit graph

14 commits

Author SHA1 Message Date
Philip Rosedale
2b62adce6c Added vector renderer util, broadcast packets now reaching agents 2012-11-21 12:08:30 -08:00
Philip Rosedale
5daf15ac2d Spaceserver agent list, broadcast routines for discovered agents 2012-11-21 11:12:40 -08:00
Philip Rosedale
86d9230181 Partial commit to switch sprite rendering to new Cloud class 2012-11-17 17:00:56 -08:00
Philip Rosedale
eb69451c9b Default with less stuff showing, code cleanup. 2012-11-07 14:49:28 -08:00
Philip Rosedale
fd09a94db0 Testing Grayson texture 2012-11-07 12:53:29 -08:00
Yoz Grahame
e6ef767152 Uses point sprites, Grayson's texture, and 100,000 particles 2012-11-06 17:59:20 -08:00
Yoz Grahame
2a9d1701cb Added sphere.png 2012-11-06 15:35:17 -08:00
Yoz Grahame
6cdba406e1 Now loads PNGs as textures (test texture load in the corner) 2012-11-05 16:52:45 -08:00
Philip Rosedale
181a0b8afc New Hardware RET6 code for more channels, added particle elements, physics. 2012-10-21 21:11:52 -07:00
Philip Rosedale
8b90a5d40c Added hand code to display/move a manipulator arm 2012-10-14 15:07:31 -07:00
Philip Rosedale
98cb1d634e Added large model of head, and networking code. 2012-10-13 10:46:15 -07:00
Seiji Emery
908a853223 Minor changes: added an additional audio buffer (captures audio input), with a corresponding read method. This buffer is optional, and toggleable via a preprocessor macro. Also added const-correctness for Audio write methods. 2012-09-07 16:15:19 -07:00
Seiji Emery
094faf3617 Added audio docs. 2012-09-05 16:01:42 -07:00
Seiji Emery
933946320a Added audio code 2012-09-04 13:07:41 -07:00