Commit graph

116 commits

Author SHA1 Message Date
John Conklin II
ec4f2f781d
Merge pull request #14352 from Atlante45/feat/solo-source
[master] Add audio soloing feature
2018-11-12 14:07:30 -08:00
Clement
b8cb433fa1 Spelling 2018-11-06 13:39:36 -08:00
Clement
37c69ebe62 Add audio soloing feature 2018-11-05 19:02:26 -08:00
Roxanne Skelly
9ca862ad6b Case 19373 - Lowering volume on another user in PAL mutes them 2018-11-01 17:25:41 -07:00
Clement
585c278400 streamline mix operation 2018-09-28 15:45:56 -07:00
Stephen Birarda
6750d4a370 move buffer popping to packet processing 2018-09-28 14:54:50 -07:00
Stephen Birarda
7d8b15ed75 move valid position check to packet processing 2018-09-28 14:54:50 -07:00
Stephen Birarda
371de312cc enumerate a vector of mixable streams for each listener 2018-09-28 14:54:50 -07:00
Stephen Birarda
c992150c10 change stream HRTF map to use a vector 2018-09-28 14:54:50 -07:00
Stephen Birarda
bcba2a1cf1 use local ID for stream hash 2018-09-28 14:54:50 -07:00
Stephen Birarda
09cfe4dbc1 use a vector for audio streams 2018-09-28 14:54:50 -07:00
Stephen Birarda
aed79b3b17 use a vector for ignored node IDs 2018-09-28 14:54:49 -07:00
Stephen Birarda
f23a036f4a add node local ID retreivable from NodeData 2018-08-21 10:31:14 -07:00
Simon Walton
619901caa0 Move up main #include for other AudioMixer*
Having #include first will make more robust for MOC compile problems.
Also fixes previous commit to use <> form and correct case.
See Case 12527.
2018-02-21 11:12:09 -08:00
Ken Cooke
cfba6ae819 Implement master avatar gain in the audio-mixer 2017-10-31 11:18:03 -07:00
Stephen Birarda
ec30d9ad5c always re-process codec for replicated agent 2017-06-22 16:18:46 -07:00
Stephen Birarda
2933a20a0c some cleanup for audio/avatar replicated packet checking 2017-06-19 10:45:33 -07:00
Stephen Birarda
03a8d7b8c8 only replicate packets for agents being replicated 2017-06-12 16:29:20 -07:00
Stephen Birarda
91c25d4270 don't continously set codec for upstream agent 2017-06-12 16:29:20 -07:00
Stephen Birarda
fe668b1bb1 make codec negotiation stateless for replicated agents 2017-06-12 16:29:20 -07:00
Stephen Birarda
8ebf1db9a8 switch to replicator/replicant and add new node types 2017-06-12 10:58:34 -07:00
Stephen Birarda
45bb323723 experimental support for mirrored audio packets to other mixers 2017-06-12 00:19:24 -07:00
Zach Pomerantz
2e9217fb47 loosen audio memoization precondition 2017-02-15 13:36:03 -05:00
Zach Pomerantz
06c8fba35d mv Node out of packet queue 2017-02-14 21:10:30 +00:00
Zach Pomerantz
7d8a947e6d add node-isolated packet parsing to client data 2017-02-14 20:46:27 +00:00
Zach Pomerantz
da5a89f582 move codec negotiation to client data 2017-02-14 20:46:27 +00:00
Zach Pomerantz
2f457ae891 add packet queue to AudioMixerClientData 2017-02-14 20:46:27 +00:00
Zach Pomerantz
ee699d3fa6 Revert 'use tbb::atomic for cp' 2017-02-07 20:40:06 +00:00
Zach Pomerantz
5e9fb17949 use tbb::atomic for cp 2017-02-07 15:01:23 -05:00
Zach Pomerantz
ad7c01e86e modularize audio ignore zone computations 2017-02-07 15:01:22 -05:00
Zach Pomerantz
d42b6a64c4 use threadsafe map for audio node ignore cache 2017-02-07 15:01:22 -05:00
Zach Pomerantz
e7cf84324b abstract audio ignore caching 2017-02-07 15:01:22 -05:00
Zach Pomerantz
207d2e78f0 fix should ignore opts 2017-02-07 15:01:21 -05:00
Zach Pomerantz
310c8b18ee add caching over symmetric nodes for audio shouldIgnore 2017-02-07 15:01:21 -05:00
Zach Pomerantz
8a42755e8f mv shouldIgnore from AudioMixerSlave to ClientData 2017-02-07 15:01:21 -05:00
Zach Pomerantz
3c1cf504d0 rename getIgnoreBox to getIgnoreZone to prevent confusion 2017-02-07 15:01:21 -05:00
Zach Pomerantz
9bcc5c95b4 reduce stream lock usage in AudioMixerClientData::getIgnoreBox 2017-02-07 15:01:21 -05:00
Zach Pomerantz
569ae113a0 memoize audio ignore box in AudioMixerClientData 2017-02-07 15:01:21 -05:00
Zach Fox
dec41f67cc Fix bugs and generally fix behavior 2017-01-06 13:58:23 -08:00
Zach Fox
7030c7b0a6 Space bubble improvements (#9142)
* The space bubble around a player's avatar is now visualized. When another avatar enters a player's bubble, The bubble visualization will appear, a soft tone will play, and the "Bubble" HUD button will flash.
* The space bubble radius setting has been removed. Space bubble size now scales based on avatar scale.
* Space bubble collision detection is now more accurate and reliable.
* CTRL + N toggles the bubble.
* The "Bubble" HUD button has been moved to the proper location.
2016-12-12 14:22:54 -08:00
Brad Hefta-Gaub
fe709f51de personal space feature 2016-11-19 16:30:15 -08:00
David Kelly
285520dff7 Initial cut
No script work yet, just first stab at underpinnings
2016-11-10 16:24:35 -08:00
David Kelly
ec0382daf7 PR feedback
Completely deleting hrtfs incorrectly.  This seems to be better, we
only want to delete HRTF for the QUuid() stream for the killed node in each
node's list of HRTFs.
2016-11-01 18:29:31 -07:00
David Kelly
0b80610e65 Needed to properly remove hrtfs for avatar audio 2016-11-01 15:09:14 -07:00
David Kelly
80e38c395e Send KillAvatar to AudioMixer too
So it can remove the listening agent avatar audio streams.  Otherwise
they stick around forever, and eventually swamp the audio mixer.
2016-10-31 10:35:16 -07:00
David Kelly
e3a22618d1 CR feedback 2016-10-27 17:49:43 -07:00
David Kelly
52a14bf5c3 Merge branch 'master' of github.com:highfidelity/hifi into dk/moreACAudioArtifacts 2016-10-27 16:52:25 -07:00
David Kelly
5e4f539144 AudioMixer flushes now
And protected agent from case with no codec
2016-10-27 14:46:04 -07:00
Zach Pomerantz
32040a9047 add stat for streams in audio mixer 2016-10-27 13:55:17 -07:00
David Kelly
6a61762659 First try
AudioMixer has same issue transitioning from silence to encoded
audio and back, it seems.  This makes that go away, but I don't
like it.  Better to support a flush function in the encoder but
for now lets do this and be sure it is the entire issue.
2016-10-26 17:41:34 -07:00