Commit graph

53 commits

Author SHA1 Message Date
sam gateau
4837fd86de Desperataly trying to be efficient in js 2018-10-16 17:29:46 -07:00
sam gateau
d8984dafa0 ui allows to enable/disable the deformer componenets 2018-09-21 16:45:21 -07:00
sam gateau
cae2c60e7f Factorizing the deformer code in a separate file, and now trying to control dynamically the blend shape on off 2018-09-20 17:29:31 -07:00
sam gateau
d3ff4b8630 Factorizing the deformer code in a separate file, and now trying to control dynamically the blend shape on off 2018-09-20 17:26:26 -07:00
samcake
559d436dfa Fixing the merge conflicts 2018-05-24 16:57:10 -07:00
Sam Gateau
e1690a28e1 Merging with master 2018-05-20 23:04:11 -07:00
Andrew Meadows
a23126a6b2 Merge 'master' into 'workload' 2018-05-18 07:38:02 -07:00
samcake
179801dab6 FIxing the transparent ambient lighting bug 2018-05-15 17:22:28 -07:00
samcake
859b187db6 Separate panel for inspecting the engine 2018-05-08 18:17:52 -07:00
samcake
6424b91e86 Templatizing the timeProfiler for the task 2018-05-04 17:58:21 -07:00
Sam Gateau
e1d063e908 Adding the scripts for Jet 2018-05-04 00:01:48 -07:00
samcake
ff5b418ddf Starting to buiuild on the jet component and adding the widget to luci and workload inspectors 2018-04-03 17:21:37 -07:00
Olivier Prat
9cb5c95fe3 Added velocity buffer to deferredLighting.qml 2018-01-26 15:05:46 +01:00
Olivier Prat
ac0e816f8c Cascade selection working on shadow but not in Luci debug mode 2017-11-13 18:42:34 +01:00
Olivier Prat
103e036b70 Shadow maps rendered in cascades 2017-11-10 18:30:37 +01:00
samcake
715cf301d5 cleaning the layout finally 2017-10-27 12:00:10 -07:00
Sam Gateau
a2765cffbd adjusting the qml again ? i just hate the layout / anchor system 2017-10-26 23:22:06 -07:00
samcake
1dbeac7b88 Adding the idons for Luci and cleaning up the scripts 2017-10-26 19:55:59 -07:00
samcake
79338f4316 removing the the unecessary files and trying using qrc:///qml 2017-10-26 17:12:49 -07:00
Sam Gateau
18287ed45b Banging my head against qml... 2017-10-13 01:06:40 -07:00
samcake
8994200d01 Trying to integrate the tool scripts as an app 2017-10-12 17:57:30 -07:00
SamGondelman
b4a3ab9204 fix debugDeferredLighting 2017-10-06 15:46:10 -07:00
samcake
ba9dbbb4d4 Fix the local lights issue, and correct the script relying on the Render.getConfig(), this one is on me... 2017-06-19 17:34:50 -07:00
Sam Cake
3eb95d2d19 cleaning the commented code 2017-05-25 01:16:45 -07:00
samcake
df2c5b8c23 adding the notification for keyLight changes modifying the KeyLIghtPayoad 2017-05-04 18:28:12 -07:00
samcake
64317f5fd0 Adding a light item per zone 2017-05-04 16:47:03 -07:00
samcake
4a47737d0b REfining the Config behavior, trying to pr next 2017-04-10 19:01:49 -07:00
Sam Cake
b65448bcbe Trying to improve the Job/Task classes and testing it with the ZoneRenderer 2017-04-09 11:08:35 -07:00
samcake
f82310545c Revert "Revert "Fixing the rendering bug triggered with Nvidia driver 381.65"" 2017-04-07 02:03:58 -07:00
samcake
ab3d39951e Revert "Fixing the rendering bug triggered with Nvidia driver 381.65" 2017-04-07 02:03:31 -07:00
Sam Cake
b1a4bc329b Introducing a fix to the graphics bug 2017-04-07 01:10:18 -07:00
Sam Cake
da1355dc32 Introducing a fix to the graphics bug 2017-04-07 01:03:07 -07:00
samcake
ea2f1359bc Expose rendering in wireframe mode 2017-03-15 12:23:44 -07:00
sam
709c2e4240 Fixing the emissive on overlayfor models 2017-02-27 02:52:00 -08:00
samcake
3c56bd2960 Adding support for disabling texturing from the material 2017-01-30 15:03:04 -08:00
samcake
5ed3b48f9d adding the checkbox to show the meta bounds from the debugDeferredLighting.js 2017-01-17 12:15:09 -08:00
sam
e92e69d963 More changes 2016-08-06 11:54:54 -07:00
samcake
34f2a96888 Adding the check for Obscurrance 2016-07-18 18:11:51 -07:00
samcake
80587ca8a3 using the textureGather lookup 2016-07-18 12:52:21 -07:00
samcake
5a0ce81516 Performing the curvature generation and diffusion at half the resolution 2016-07-18 03:54:05 -07:00
samcake
9332f82d54 Carrefully improving the curvature generation performances 2016-07-17 17:13:07 -07:00
samcake
076b8cd297 Instrumenting the GPU git status 2016-07-15 17:47:54 -07:00
samcake
d69be5e4d2 Fixing the default value for the lightingMOdel flag when using debugDeferredLighting 2016-07-14 16:45:56 -07:00
samcake
219b41e813 Fix the mini mirror perf issue and improve the debugDeferredLighting script 2016-07-13 17:37:35 -07:00
samcake
51594fefa2 more clean up 2016-07-12 18:21:31 -07:00
samcake
2fbdb22493 Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward 2016-07-08 18:14:05 -07:00
samcake
1eb4acf815 Unifying the lighting pass for scaterring and not 2016-07-07 15:41:00 -07:00
samcake
2a52f1db7f Adding the lighting model class to configure accross the jobs the lighting 2016-07-01 18:36:51 -07:00
samcake
ab21a5a5d5 FIxing the bad brdf and adding better debug tool and better Pipeline architecture 2016-06-29 18:59:06 -07:00
samcake
d128af48db Fix the curvature issue in stereo by evaluating in the mono clip space, not stereo. INtegrate the scattering in simple ambient without IBL 2016-06-28 13:47:55 -07:00