ZappoMan
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cadd596508
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implement partitioned CoverageRegions in CoverageMap to further optimize polygon compares
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2013-06-19 17:52:01 -07:00 |
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ZappoMan
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91f6d0fde5
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added copyright message
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2013-06-19 15:29:50 -07:00 |
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ZappoMan
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6755dfd8e4
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Occlusion culling optimizations, added minimum polygon area, and only calculate projection matrix once
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2013-06-19 11:46:22 -07:00 |
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ZappoMan
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8c44ad19a1
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fixed build buster
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2013-06-18 12:10:59 -07:00 |
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ZappoMan
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8b18ee6844
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renamed VoxelProjectedShadow class
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2013-06-18 12:01:01 -07:00 |
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ZappoMan
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a6b4bdba53
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code cleanup
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2013-06-18 10:25:58 -07:00 |
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ZappoMan
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c8d4b2ebed
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added erase() and some other tweaks to CoverageMap
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2013-06-18 09:35:13 -07:00 |
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ZappoMan
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620a4a8ad6
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latest occlusion culling with support for checking map without adding to coverage map for checking parent nodes
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2013-06-13 16:37:14 -07:00 |
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ZappoMan
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7fb4ed276f
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removed some debugging code
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2013-06-13 14:10:53 -07:00 |
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ZappoMan
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3a33d871e8
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some debug code
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2013-06-12 21:46:22 -07:00 |
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ZappoMan
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91aea82418
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latest work on occlusion culling
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2013-06-12 12:37:21 -07:00 |
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ZappoMan
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e2d22a8e21
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latest cut at occlusion culling
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2013-06-12 01:16:46 -07:00 |
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ZappoMan
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6d3ec662a1
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CoverageMap class, implments a quad tree that handles coverage map for 2d polygon projections of voxels
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2013-06-11 18:36:25 -07:00 |
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