Andrzej Kapolka
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9c977450e3
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Finally got the rotations figured out; I had forgotten the default pose/bind
pose distinction.
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2013-07-05 22:14:32 -07:00 |
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Andrzej Kapolka
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648aacb53d
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Let's use a fixed vector for the camera position so that the target doesn't
move with lean.
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2013-06-11 17:26:41 -07:00 |
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Andrzej Kapolka
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c1c2439d2c
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Let's try changing the torso rotation based on the gyros!
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2013-06-11 16:44:21 -07:00 |
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Andrzej Kapolka
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69dd4ff59b
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Improved rotation computation.
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2013-06-05 13:08:17 -07:00 |
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Andrzej Kapolka
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d09700adde
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Merge branch 'master' of https://github.com/worklist/hifi into voxeltars
Conflicts:
interface/src/Avatar.cpp
interface/src/Avatar.h
interface/src/Skeleton.h
interface/src/VoxelSystem.h
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2013-06-04 11:00:59 -07:00 |
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Andrzej Kapolka
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90a53bc518
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Only bind vertices within an adjustable radius.
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2013-06-04 10:40:08 -07:00 |
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Andrzej Kapolka
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bc8eadd526
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More work on voxeltars; separated default pose from bind pose.
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2013-06-04 10:22:58 -07:00 |
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Jeffrey Ventrella
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26bbb9917b
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more work on avatar touch
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2013-06-03 16:23:55 -07:00 |
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Andrzej Kapolka
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73f8fca2af
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More work on voxeltars; added rotations.
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2013-06-03 13:00:54 -07:00 |
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Jeffrey Ventrella
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8d031b5c2d
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preparation for extending the avatar ball array to accommodate more touch capabilities
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2013-06-03 11:53:00 -07:00 |
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Andrzej Kapolka
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8d757e148f
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More work on voxeltars; basic skinning works.
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2013-06-02 19:55:51 -07:00 |
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Jeffrey Ventrella
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4f49f1769e
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separated springy balls from skeleton
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2013-05-31 16:54:56 -07:00 |
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Jeffrey Ventrella
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f1fc3fe704
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merge
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2013-05-31 14:52:24 -07:00 |
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Jeffrey Ventrella
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fdfc639c23
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merge
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2013-05-31 13:52:22 -07:00 |
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Jeffrey Ventrella
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108ce62d1a
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committing latest skeleton-separation changes (more to come as Andrzej and I work on it more)
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2013-05-31 11:51:03 -07:00 |
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Jeffrey Ventrella
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5715860f6b
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added Skeleton class (to be completed soon)
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2013-05-27 18:55:23 -07:00 |
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