SamGondelman
59fafa1f5c
only do entitlements check once
2019-01-17 11:47:12 -08:00
Seth Alves
fd09180776
Merge pull request #14645 from ctrlaltdavid/M19774-d
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Make mouselook directly proportional to right-click mouse
2019-01-16 09:09:38 -08:00
Seth Alves
6a88941166
put a plugin-interface version into the meta data of each plugin. don't load plugins that don't match the current version.
2019-01-10 15:07:06 -08:00
David Rowe
84c6bb4797
Introduce optional timestamp into internal Controller axis values
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This can be used to determine if consecutive identifical values should
be output.
2018-12-31 12:15:51 +13:00
amantley
bc78ebe05d
cleaned up the button event code for the proximity sensor button
2018-12-19 14:21:14 -08:00
amantley
d0802b9d62
fixed merge conflict in fbxserializer
2018-12-19 13:46:02 -08:00
amantley
a7510cbfbe
removed debug print statements
2018-12-19 13:43:50 -08:00
amantley
b8c0d6d9f9
removed print statement in application.cpp and added check of button flag in openvrhelpers.cpp
2018-12-19 12:00:40 -08:00
amantley
da05692e5d
added auto switch to vive, checking for the proximity button on vive, to do: make sure ik is off for the head when in desktop mode.
2018-12-18 18:53:48 -08:00
amantley
ff9b0a1ac4
added debug for hmd events
2018-12-17 16:18:43 -08:00
amantley
893e9649be
removed eye joint debug statements
2018-12-17 15:30:49 -08:00
amantley
cb672b878c
looking at vive user flag behaviour
2018-12-17 08:42:53 -08:00
sabrina-shanman
566d09dc9c
Add model preparation step to ModelCache using new library model-baker
2018-12-11 11:15:54 -08:00
Jamil Akram
bc5166d1d8
Merge pull request #14531 from hyperlogic/feature/drop-after-delay-out-of-range-tracking
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Added DropAfterDelay strategy to Vive Tracker Calibration Dialog
2018-12-07 12:09:44 -08:00
John Conklin II
bbc8e4de70
Merge pull request #14534 from SamGondelman/vive
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Case 20138: Fix vive crash
2018-12-06 14:28:24 -08:00
SamGondelman
58396b845f
move back to plugin thread
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(cherry picked from commit 98d3f6a9d1191031cda1ff040e69093ef6824f1c)
2018-12-04 17:38:48 -08:00
SamGondelman
0c64d1227a
fix vive crash
2018-12-04 16:41:03 -08:00
Anthony Thibault
7f2e427584
Added DropAfterDelay strategy to Vive Tracker Calibration Dialog
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This is a hybrid of None and Drop strategies.
Basically, if the puck is out of range for less then 1/2 a second we still use it, however any longer then that and we mark it as invalid.
2018-12-03 18:56:45 -08:00
Anthony Thibault
c0bf832e39
Head and Hand offsets for Vive Trackers now function as expected
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In the Settings > Controller... > Calibration menu, when using head or hand trackers
The provided Y and Z offsets should function correctly now. This gives you the ability to adjust
the offsets of the pucks to the hands/head. For example: this allows you to wear the hand pucks on your forearms
rather then the backs of your palms.
2018-12-02 16:18:36 -08:00
Brad Hefta-Gaub
153b8920be
Merge pull request #14348 from sabrina-shanman/hfm_library
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(case 19302) Create the HFM library and namespace
2018-11-13 12:03:53 -08:00
Brad Hefta-Gaub
47cd6b332c
Merge pull request #14349 from hyperlogic/bug-fix/head-trackers-in-desktop-mode
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Bug fix for head trackers in desktop mode
2018-11-13 11:49:24 -08:00
Brad Hefta-Gaub
4bafcd2cfa
Merge pull request #14271 from SamGondelman/oculus
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Case 19475: Fix various Oculus Store test failures
2018-11-13 11:06:39 -08:00
Jeff Clinton
6bd08325ec
Merge pull request #14272 from FlameSoulis/fix/spacenavigator
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Update Spacemouse plugin + Proposal to main build
2018-11-13 10:59:11 -08:00
sabrina-shanman
753557736e
Merge branch 'master' into hfm_library
2018-11-12 15:03:30 -08:00
Brad Davis
8c4f0ec774
Vcpkg migration
2018-11-08 12:28:06 -08:00
Anthony Thibault
ac8869eb61
Bug fix for head trackers in desktop mode
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Sitting and standing modes work even in desktop mode.
We were inadvertently checking for HMD Mode instead of if the head was valid.
* A change was made to the ViveControllerManager to return head poses in the correct standing universe when in desktop mode.
* The default sensorToWorld matrix in desktop mode is similar to the one returned by the system for Vive and Oculus sensor frame; y = 0 is at floor level.
* Sitting mode, walking mode and recentering flags are now visible in the AnimStats.
2018-11-05 16:21:19 -08:00
sabrina-shanman
2801f324b7
Switch references to HFM to the HFM lib and remove HFM classes in FBX
2018-11-05 12:47:34 -08:00
SamGondelman
dd96881724
don't submit frames while oculus says it's not visible
2018-10-30 12:15:46 -07:00
SamGondelman
83fba2ee41
shutdown when oculus display lost
2018-10-30 11:23:36 -07:00
SamGondelman
799db33b34
reenable entitlements check
2018-10-29 17:22:45 -07:00
Jeff Clinton
eb383b1d09
Merge pull request #14040 from hyperlogic/feature/acceleration-limit-filter
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Quality Improvements to Avatars driven by Vive Trackers
2018-10-25 08:51:59 -07:00
Flame Soulis
f1f5f57650
Re-enabled all Axis (by popular request)
2018-10-24 08:52:34 -04:00
Flame Soulis
f25820c81a
Add destroyInputPlugins()
2018-10-24 08:24:42 -04:00
Flame Soulis
f86518df08
Changed QString to char* for SpacemouseManager
2018-10-24 07:59:43 -04:00
John Conklin II
e21e7d30d7
Merge pull request #14126 from amantley/squattyPottyFix
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Sit State for the seated user in HMD: Squatty Potty Fix
2018-10-23 15:20:49 -07:00
Brad Davis
c8e664a0a1
New SPIRV Shader toolchain
2018-10-23 10:40:12 -07:00
amantley
cce2f295a1
fixed conflict in myskeletonmodel.cpp
2018-10-22 17:49:30 -07:00
amantley
ab7a70acba
Merge remote-tracking branch 'origin/squattyPottyFix' into squattyPottyFix
2018-10-11 22:55:55 -07:00
Clement
8983fe2bcf
Fix new Mac warnings
2018-10-09 12:11:55 -07:00
Anthony Thibault
a776f7e55a
Changed default for OutOfRange data to Drop.
2018-10-09 10:51:02 -07:00
Anthony Thibault
7777f3edd0
Added OutOfRangeDataStrategy parameter to Controller Settings
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The openvr SDK provides a way to gauge the quality of tracking on a given device via the eTrackingResult enum.
* Drop - Only Running_OK is considered valid, all other eTrackingResults will return invalid poses.
* Freeze - Only Running_OK is considered valid, but other valid TrackingResults will return the last Running_OK pose.
In esseces this will freeze the puck in place at the last good value.
* None - All valid eTrackingResults will be valid, including OutOfRange and Calibrating results. This is the default.
2018-10-09 10:51:02 -07:00
amantley
c4187f0d60
Merge remote-tracking branch 'upstream/master' into squattyPottyFix
2018-10-08 17:07:55 -07:00
Gabriel Calero
1719f4a474
Build libplugins_libhifiCodec.so
2018-10-05 23:49:06 -03:00
John Conklin II
4805d3564a
Merge pull request #14075 from ctrlaltdavid/M18586
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Teleport with play area
2018-10-03 11:02:33 -07:00
John Conklin II
8bd8d05409
Merge pull request #14118 from luiscuenca/handTouchLMFix
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Disable Hand Touch when Leap Motion is running
2018-10-03 09:03:43 -07:00
Anthony Thibault
b62ca2b75c
Better configuration, i.e. which puck is associated with which limb.
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Previously we where incorrectly sorting the pucks along the x axis.
This could cause the order to be wrong if you were not standing along the z axis w.r.t the vive tracked volume.
2018-10-01 18:43:19 -07:00
amantley
90feeffa9d
cleaning up. putting squat fix in vertical recenter
2018-10-01 14:21:00 -07:00
luiscuenca
5ccbc5c029
Disable Hand Touch when Leap Motion is running
2018-10-01 10:47:06 -07:00
amantley
3a2a8fe4f8
adjusted openvr to use 0.0 for the floor instead of -1.6
2018-09-29 15:49:11 -07:00
amantley
fa9abf0fff
added the floor at 0.0 in sensor space for oculus. to do: vive
2018-09-26 18:08:00 -07:00