Commit graph

723 commits

Author SHA1 Message Date
Atlante45
bc819c698e Merge branch 'stable' of https://github.com/highfidelity/hifi into merge-back 2018-01-30 16:09:30 -08:00
Anthony Thibault
1e8a5485c1 8x shader compilation optimization and watchdog disable
addPlumberPipeline in RenderPipelines.cpp would recompile
a single program 7 more times then necessary.  This was
causing startup times on Mac OS X to trigger the deadlock
watchdog.

Even with this fix, compiling shaders is still too slow,
As a workaround, we disable the  watchdog thread during
rendering pipeline setup.
2018-01-30 10:27:06 -08:00
Brad Davis
bde5282541 Fix loading of the render config JSON 2018-01-25 12:43:49 -08:00
Olivier Prat
c92a9975ba Merged with master 2018-01-24 09:53:38 +01:00
Brad Davis
bdfa1273ba Merge remote-tracking branch 'upstream/master' into android 2018-01-18 17:33:10 -08:00
Olivier Prat
902bfac380 Merged with master 2018-01-18 18:31:04 +01:00
SamGondelman
a44c965f56 fix black flashing on transparent objects 2018-01-17 15:59:07 -08:00
Olivier Prat
e6caa83d73 Merged with master 2018-01-17 16:35:31 +01:00
Brad Davis
6a06bf405a Merge remote-tracking branch 'upstream/master' into android 2018-01-16 18:24:44 -08:00
humbletim
08ccda9cfc rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
Olivier Prat
54eab1c878 First working local lights on transparent objects 2018-01-15 17:49:55 +01:00
Sam Gateau
d6e771f01d Adding the batch as aprameter to the custom pipeline register to be able to make program through a call to runLamda in order to perform the make call in the present thread where the gl context is valid 2018-01-13 10:02:53 -08:00
SamGondelman
a9d5dda976 always push default haze to current frame 2018-01-04 17:54:23 -08:00
Nissim Hadar
409eade006 Merge branch 'master' into hazeOnTransparent 2017-12-14 11:41:53 -08:00
Sam Gateau
a75010fb94
Merge pull request #11938 from Zvork/csm
Cascaded Shadow Maps and bug fix
2017-12-14 00:32:43 +07:00
samcake
63fb9b5503 fix float literal syntax 2017-12-11 09:30:31 -08:00
Olivier Prat
a679dc6705 Merge branch 'master' of git://github.com/highfidelity/hifi into csm 2017-12-11 08:48:48 +01:00
Sam Gateau
eec4e966a7 Fix the linux build and correct the name of the property Intensity to Opacity 2017-12-10 10:13:49 -08:00
samcake
6148458aeb Workable state, need final clean up and testing 2017-12-07 16:04:08 -08:00
samcake
5f85e8e2cb Merge branch 'master' of https://github.com/highfidelity/hifi into light 2017-12-07 08:48:12 -08:00
Bradley Austin Davis
2a91e98813 Fix iterator names 2017-12-06 14:26:07 -08:00
Brad Davis
e626ca3ccd Working on scene threading optimizations 2017-12-06 14:26:07 -08:00
Olivier Prat
0b6dcb2717 Merge branch 'master' of git://github.com/highfidelity/hifi into csm 2017-12-05 09:18:26 +01:00
samcake
1514cdfb2f extend the set of interface for multi highlight 2017-11-21 17:59:45 -08:00
samcake
a74372b233 Merge branch 'master' of https://github.com/highfidelity/hifi into light 2017-11-20 09:26:29 -08:00
Brad Hefta-Gaub
33d35bbe14
Merge pull request #11770 from AndrewMeadows/sort-and-throttle
sort and throttle UpdateRenderables work... when necessary
2017-11-19 11:09:08 -08:00
samcake
e0740b323d keep debuging the seelction highlight 2017-11-17 18:11:18 -08:00
Olivier Prat
d98dfff0a8 Still working on solving that underestimated shadow far plane on the first cascade. I have finally understood the problem (see TODO in LightStage) 2017-11-17 19:25:21 +01:00
Olivier Prat
f8c241c429 Merged disappearing shadow bug fix from pcf branch 2017-11-16 12:19:19 +01:00
Sam Gateau
3f5b21ec22
Merge pull request #11559 from Zvork/bloom
Bloom
2017-11-15 15:11:31 -08:00
Olivier Prat
e4818f1b4f Merged request changes from shadow 2017-11-15 17:51:06 +01:00
Olivier Prat
f47a3e7d2c Moved draw frustum job to render DrawTask and made generic. A couple of fixes as requested by @samcake 2017-11-15 09:42:57 +01:00
Andrew Meadows
5050a554a2 remove warning about signed/unsigned comparison 2017-11-14 15:57:17 -08:00
Olivier Prat
5102c8e1b1 Merged with master 2017-11-14 21:56:00 +01:00
Olivier Prat
7515c341ad Merged with PCF fix with dithered filtering 2017-11-13 14:47:35 +01:00
Olivier Prat
dd6b7b04c2 Merged with master 2017-11-13 14:33:59 +01:00
Olivier Prat
fa58cf2e60 Merged with master 2017-11-13 14:07:48 +01:00
Olivier Prat
103e036b70 Shadow maps rendered in cascades 2017-11-10 18:30:37 +01:00
Olivier Prat
4f7ed38e98 Fixed potential link errors on Mac 2017-11-09 11:26:08 +01:00
Olivier Prat
bccd6df57c Fixed warning on Mac and Ubuntu 2017-11-09 11:19:28 +01:00
Nissim Hadar
a8a118582d WIP - passing uniform into model translucency shader. 2017-11-08 09:37:58 -08:00
Nissim Hadar
3d2c8186e7 Added Haze model as input to transparency shader. 2017-11-08 08:01:19 -08:00
Olivier Prat
39604363ea Optimized performance of bloom by reducing blur resolution and merging some downsampling passes with blur passes 2017-11-08 11:38:20 +01:00
Olivier Prat
ffa46b487a Only non empty selections are now linked to highlight passes 2017-11-07 17:07:37 +01:00
Olivier Prat
9817cb4c44 Added highlight configuration in HighlightStageSetup job 2017-11-07 15:35:43 +01:00
Olivier Prat
3cc445ff02 Renamed outline to highlight 2017-11-07 11:07:25 +01:00
Olivier Prat
9e6472b577 Added OutlineStyleStage 2017-11-06 15:55:57 +01:00
Olivier Prat
fcf1c301b6 Merge branch 'master' of git://github.com/highfidelity/hifi into bloom 2017-11-03 18:12:15 +01:00
Olivier Prat
4b598a6e24 Working stencil mask with object bounding boxes 2017-11-03 14:26:36 +01:00
Olivier Prat
bced566510 Merged from master and disable scissor testing with define macro until I figure out how to make it work in stereo 2017-10-27 10:45:43 +02:00