Commit graph

16 commits

Author SHA1 Message Date
Brad Davis
c8e664a0a1 New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Bradley Austin Davis
fade3a8de0 Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
Brad Davis
2df2bbef46 Adding missing locations 2018-09-06 08:59:07 -07:00
Sam Gateau
aac49e901b merging with master (andthe big shader pr) 2018-08-07 09:16:30 -07:00
Sam Gateau
09d33177fc Adjust Workload and better representation of the workload debuging features 2018-08-06 15:36:25 -07:00
Brad Davis
a1cd39f4c2 Fix some explicit bindings that should be binding, not location 2018-08-03 14:58:12 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
samcake
52a4224442 Arg get me the feedback working!!!! 2018-04-18 18:16:06 -07:00
samcake
69fe1ace0b THe View rings are rendering corectly, let s ship it 2018-03-12 11:59:03 -07:00
Sam Gateau
9e7260839c Better rendering of the view circles 2018-03-12 01:05:07 -07:00
samcake
4a7d3e8e0e REndering the view rings better 2018-03-09 17:49:50 -08:00
samcake
e8b5a875d6 REndering the view rings better 2018-03-09 17:40:58 -08:00
Sam Gateau
f087bb7623 Adjust the freeze view and start drawing the views better 2018-03-09 01:38:00 -08:00
Sam Gateau
7e96608699 introducing the first stage of the workload engine to setup view and expand the view definition 2018-03-06 01:35:16 -08:00
samcake
660c4c30e9 Representing the view spheres 2018-03-02 18:22:51 -08:00
samcake
5b8e18f15d Adding the pipeline to render the view spheres 2018-03-01 17:57:44 -08:00