Commit graph

109 commits

Author SHA1 Message Date
SamGondelman
4fb8eac8ea much better way of fixing script 2016-06-03 18:12:47 -07:00
SamGondelman
2367cb1995 fixing input mapping for vive/touch grip button/trigger, script needs fixing 2016-06-03 15:07:21 -07:00
howard-stearns
9ad19a2eaf Draw grab balls in front of entities (not just the lines as before).
Don't intersect with grab balls (not just lasers as before).
Don't run grab lasers through (2d or 3d) overlays.
Don't try to manage reticle in handControllerGrab because other scripts
do.
2016-05-31 14:57:31 -07:00
Seth Alves
a24d63a39c make distance-grab work better when avatar is walking 2016-05-20 15:45:00 -07:00
Seth Alves
009c288745 revert a change from previous fixes -- non-dynamic things should have to opt-into being grabbable. dynamic things have to opt-out 2016-05-12 13:29:40 -07:00
Seth Alves
9db839bc13 don't allow someone else to delete an action that I own. reset dynamic property when releasing and entity, even if refCount isn't 0 2016-05-04 15:01:00 -07:00
Seth Alves
44beca1687 try having all spring derived actions agree on a target 2016-05-04 11:29:17 -07:00
Seth Alves
ec554c3c0b Merge branch 'master' of github.com:highfidelity/hifi into grab-fixes 2016-05-01 17:28:20 -07:00
James B. Pollack
06171f6063 move default to system 2016-04-26 14:47:02 -07:00
Renamed from scripts/default/controllers/handControllerGrab.js (Browse further)