Commit graph

38 commits

Author SHA1 Message Date
Andrzej Kapolka
c76af1ca12 Scratch that; didn't work. 2013-11-13 13:58:14 -08:00
Andrzej Kapolka
76d8bd0a9c Finger IK, take two. 2013-11-13 13:53:41 -08:00
Andrzej Kapolka
3e4c5f84ed Only rotate if we have at least three active fingers. 2013-11-13 13:26:36 -08:00
Andrzej Kapolka
a36f9d52af Constraint fix, apply constraints to wrists. 2013-11-12 15:43:11 -08:00
Andrzej Kapolka
0eaaa89c9a Read the palm direction from the FST, use that to determine Leap rotations. 2013-11-08 15:38:20 -08:00
Andrzej Kapolka
3446337cc5 Trying incremental rotations for Leap palms. 2013-11-08 15:11:56 -08:00
Andrzej Kapolka
62134ebc4c Sign fix. 2013-11-07 18:00:21 -08:00
Andrzej Kapolka
11fedb23cd Try finding the fingers using the rotation about the palm. 2013-11-07 17:51:54 -08:00
Andrzej Kapolka
f5889934a2 Derp, have to set the rotation after adjusting it. 2013-11-07 17:01:29 -08:00
Andrzej Kapolka
4bf4accba7 Rotate the palm according to the average finger direction. 2013-11-07 16:57:07 -08:00
Andrzej Kapolka
d35356348b Demagicked a couple of numbers. 2013-11-07 16:24:46 -08:00
Andrzej Kapolka
a29dfe9c63 Yet another finger attempt. 2013-11-07 16:14:23 -08:00
Andrzej Kapolka
c3049d4378 Another shot at the fingers. Not attempting IK on the anymore. 2013-11-07 14:25:01 -08:00
Andrzej Kapolka
aec7dbca08 Attempting the fingers again. 2013-11-07 13:57:54 -08:00
Andrzej Kapolka
797645a209 More palm fixes. 2013-11-07 13:29:17 -08:00
Andrzej Kapolka
4360621daf Adjustments to wrist rotations. 2013-11-07 13:17:08 -08:00
Andrzej Kapolka
f0e72d8d0c Removed unused variable, debugging code. 2013-11-07 12:16:17 -08:00
Andrzej Kapolka
e6cd9a7368 Working on wiring up the fingers. 2013-11-07 12:12:48 -08:00
Andrzej Kapolka
1ae8a211bb Swap the palms if they're in the wrong order. 2013-11-06 17:34:40 -08:00
Andrzej Kapolka
2e9625ebd5 Check palms' active state, apply rotations. 2013-11-06 16:57:30 -08:00
Andrzej Kapolka
2b4db0ea0e Apply Leap data directly to skeleton. 2013-11-06 16:47:03 -08:00
Andrzej Kapolka
9460fb87c2 Return arm to neutral position when mouse pointer is invisible. 2013-11-05 16:06:11 -08:00
Andrzej Kapolka
b2ed29dbff Work around precision issues with multiplying matrices with high translation
magnitudes (by using relative translation).
2013-11-04 16:49:12 -08:00
Stephen Birarda
ddcaa513a1 fix broken build from merge in Skeleton 2013-10-31 15:38:00 -07:00
Ryan
8b781bf9cd Merge remote-tracking branch 'origin/master' 2013-10-31 08:59:09 -07:00
Ryan
1279f3c3bb Made the stick and ball radius much smaller so they don’t break through the new meshes. 2013-10-31 08:55:37 -07:00
Andrzej Kapolka
9c5ebfcf77 If the skeleton has meshes, don't render the balls and sticks. 2013-10-30 16:44:40 -07:00
Andrzej Kapolka
b56d47929b Extremely basic IK based on implementation of the cyclic coordinate descent
algorithm.  Actually seems to work pretty well.
2013-10-28 13:38:22 -07:00
Andrzej Kapolka
240f65b7c5 Scale fixes. 2013-10-23 16:15:03 -07:00
Andrzej Kapolka
e8885332f2 Code review fixes. 2013-10-23 11:39:30 -07:00
Andrzej Kapolka
9dd41f4206 Render sticks, use avatar colors. 2013-10-22 16:52:44 -07:00
Andrzej Kapolka
41775912d8 Back to using matrices. 2013-10-22 15:39:45 -07:00
Andrzej Kapolka
1f8bed9d9c More transform rejiggery. 2013-10-22 15:31:27 -07:00
Andrzej Kapolka
d393bdcea6 Wheeee, let's try a different way of applying the lean rotation. 2013-10-22 15:04:49 -07:00
Andrzej Kapolka
cd4b88acaa More rotation tweaks. 2013-10-22 13:39:51 -07:00
Andrzej Kapolka
a33c7ce20c More work on extracting rotations. 2013-10-22 12:54:32 -07:00
Andrzej Kapolka
349f7b363a More work on custom skeletons. 2013-10-21 16:14:38 -07:00
Andrzej Kapolka
7e174093e4 Factoring the FBX model code out to a shared base class. 2013-10-18 17:26:03 -07:00