Andrzej Kapolka
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c76af1ca12
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Scratch that; didn't work.
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2013-11-13 13:58:14 -08:00 |
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Andrzej Kapolka
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76d8bd0a9c
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Finger IK, take two.
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2013-11-13 13:53:41 -08:00 |
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Andrzej Kapolka
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3e4c5f84ed
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Only rotate if we have at least three active fingers.
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2013-11-13 13:26:36 -08:00 |
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Andrzej Kapolka
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a36f9d52af
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Constraint fix, apply constraints to wrists.
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2013-11-12 15:43:11 -08:00 |
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Andrzej Kapolka
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0eaaa89c9a
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Read the palm direction from the FST, use that to determine Leap rotations.
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2013-11-08 15:38:20 -08:00 |
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Andrzej Kapolka
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3446337cc5
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Trying incremental rotations for Leap palms.
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2013-11-08 15:11:56 -08:00 |
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Andrzej Kapolka
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62134ebc4c
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Sign fix.
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2013-11-07 18:00:21 -08:00 |
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Andrzej Kapolka
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11fedb23cd
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Try finding the fingers using the rotation about the palm.
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2013-11-07 17:51:54 -08:00 |
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Andrzej Kapolka
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f5889934a2
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Derp, have to set the rotation after adjusting it.
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2013-11-07 17:01:29 -08:00 |
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Andrzej Kapolka
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4bf4accba7
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Rotate the palm according to the average finger direction.
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2013-11-07 16:57:07 -08:00 |
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Andrzej Kapolka
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d35356348b
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Demagicked a couple of numbers.
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2013-11-07 16:24:46 -08:00 |
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Andrzej Kapolka
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a29dfe9c63
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Yet another finger attempt.
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2013-11-07 16:14:23 -08:00 |
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Andrzej Kapolka
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c3049d4378
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Another shot at the fingers. Not attempting IK on the anymore.
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2013-11-07 14:25:01 -08:00 |
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Andrzej Kapolka
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aec7dbca08
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Attempting the fingers again.
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2013-11-07 13:57:54 -08:00 |
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Andrzej Kapolka
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797645a209
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More palm fixes.
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2013-11-07 13:29:17 -08:00 |
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Andrzej Kapolka
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4360621daf
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Adjustments to wrist rotations.
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2013-11-07 13:17:08 -08:00 |
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Andrzej Kapolka
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f0e72d8d0c
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Removed unused variable, debugging code.
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2013-11-07 12:16:17 -08:00 |
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Andrzej Kapolka
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e6cd9a7368
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Working on wiring up the fingers.
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2013-11-07 12:12:48 -08:00 |
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Andrzej Kapolka
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1ae8a211bb
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Swap the palms if they're in the wrong order.
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2013-11-06 17:34:40 -08:00 |
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Andrzej Kapolka
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2e9625ebd5
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Check palms' active state, apply rotations.
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2013-11-06 16:57:30 -08:00 |
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Andrzej Kapolka
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2b4db0ea0e
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Apply Leap data directly to skeleton.
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2013-11-06 16:47:03 -08:00 |
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Andrzej Kapolka
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9460fb87c2
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Return arm to neutral position when mouse pointer is invisible.
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2013-11-05 16:06:11 -08:00 |
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Andrzej Kapolka
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b2ed29dbff
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Work around precision issues with multiplying matrices with high translation
magnitudes (by using relative translation).
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2013-11-04 16:49:12 -08:00 |
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Stephen Birarda
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ddcaa513a1
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fix broken build from merge in Skeleton
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2013-10-31 15:38:00 -07:00 |
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Ryan
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8b781bf9cd
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Merge remote-tracking branch 'origin/master'
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2013-10-31 08:59:09 -07:00 |
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Ryan
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1279f3c3bb
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Made the stick and ball radius much smaller so they don’t break through the new meshes.
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2013-10-31 08:55:37 -07:00 |
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Andrzej Kapolka
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9c5ebfcf77
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If the skeleton has meshes, don't render the balls and sticks.
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2013-10-30 16:44:40 -07:00 |
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Andrzej Kapolka
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b56d47929b
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Extremely basic IK based on implementation of the cyclic coordinate descent
algorithm. Actually seems to work pretty well.
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2013-10-28 13:38:22 -07:00 |
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Andrzej Kapolka
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240f65b7c5
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Scale fixes.
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2013-10-23 16:15:03 -07:00 |
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Andrzej Kapolka
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e8885332f2
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Code review fixes.
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2013-10-23 11:39:30 -07:00 |
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Andrzej Kapolka
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9dd41f4206
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Render sticks, use avatar colors.
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2013-10-22 16:52:44 -07:00 |
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Andrzej Kapolka
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41775912d8
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Back to using matrices.
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2013-10-22 15:39:45 -07:00 |
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Andrzej Kapolka
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1f8bed9d9c
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More transform rejiggery.
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2013-10-22 15:31:27 -07:00 |
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Andrzej Kapolka
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d393bdcea6
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Wheeee, let's try a different way of applying the lean rotation.
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2013-10-22 15:04:49 -07:00 |
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Andrzej Kapolka
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cd4b88acaa
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More rotation tweaks.
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2013-10-22 13:39:51 -07:00 |
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Andrzej Kapolka
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a33c7ce20c
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More work on extracting rotations.
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2013-10-22 12:54:32 -07:00 |
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Andrzej Kapolka
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349f7b363a
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More work on custom skeletons.
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2013-10-21 16:14:38 -07:00 |
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Andrzej Kapolka
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7e174093e4
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Factoring the FBX model code out to a shared base class.
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2013-10-18 17:26:03 -07:00 |
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