Olivier Prat
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b131de9e51
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Added some comments
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2018-10-03 08:43:51 +02:00 |
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Olivier Prat
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dfe9deb154
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Two group of config settings for SSAO and HBAO
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2018-10-02 17:47:33 +02:00 |
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Olivier Prat
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9f9fe909b0
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Fixed bugs in stereo
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2018-09-28 19:22:20 +02:00 |
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Olivier Prat
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190996e670
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Switched to full screen depth and normals
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2018-09-25 10:01:30 +02:00 |
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Olivier Prat
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6704a27b12
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Back to one batch
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2018-09-24 14:59:57 +02:00 |
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Olivier Prat
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2e40a5f3ff
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Using UVs for buildNormals
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2018-09-24 14:38:03 +02:00 |
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Olivier Prat
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9f0201878d
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Some work to try to find the odd resolution bug
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2018-09-21 17:14:39 +02:00 |
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Olivier Prat
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8a11d18f0d
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Quarter resolution with split rendering
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2018-09-19 17:24:31 +02:00 |
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Olivier Prat
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60418b36d7
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Preparing for halton taps
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2018-09-18 15:18:06 +02:00 |
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Olivier Prat
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fb7a8bdd4d
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Mip depth sampling in HBAO now works
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2018-09-18 12:13:49 +02:00 |
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Olivier Prat
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acc6d0b79e
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Fixed wrong AO with far objects!
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2018-09-18 10:22:35 +02:00 |
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Olivier Prat
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0f467ceeb9
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Border clamping for linear depth texture
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2018-09-17 17:19:07 +02:00 |
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Olivier Prat
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45b4881edc
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Bilateral blur
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2018-09-12 17:59:57 +02:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Brad Davis
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04e84f1d23
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Moving to cmake time shader compiling
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2018-08-03 14:58:11 -07:00 |
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Simon Walton
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999e5beba1
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Move linear pass down sample shader to deferred compile
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2018-04-19 15:30:16 -07:00 |
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Simon Walton
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b469cdfda2
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More shaders to deferred compile scheme
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2018-04-13 17:52:33 -07:00 |
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Simon Walton
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1ab31d9116
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Defer some shader compilation to a batch job - WIP
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2018-04-13 15:38:48 -07:00 |
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Olivier Prat
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f5a2557a2e
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Merged with master
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2018-02-19 17:28:39 +01:00 |
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Olivier Prat
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49549ced17
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Fixed compilation with new shader system
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2018-01-17 10:52:58 +01:00 |
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Olivier Prat
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3911ce59cc
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Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code
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2018-01-16 19:02:12 +01:00 |
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Olivier Prat
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814de4ab81
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Scribe now outputs shaders as cpp files.
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2018-01-12 11:59:19 +01:00 |
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Olivier Prat
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92e1fe8e5c
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Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug
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2017-12-08 18:02:27 +01:00 |
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Sam Gateau
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93963b3257
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Apply the projection and deferred transform fixes found while working on spectator camera
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2017-06-28 15:44:17 +02:00 |
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Sam Cake
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f9aa400b95
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Refining the stencil configuration and triggering only in hmd mode
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2017-06-02 00:22:38 -07:00 |
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samcake
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4a419f2d07
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Merging with upstream
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2017-06-01 18:25:24 -07:00 |
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samcake
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c5e9551bab
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more cleanup
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2017-06-01 18:05:18 -07:00 |
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samcake
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9c1e99fe3f
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Removing cruft and organizing the stencil config
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2017-06-01 13:06:22 -07:00 |
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Sam Cake
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b528c2fc60
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Merged
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2017-05-31 19:33:14 -07:00 |
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samcake
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82d348a2ef
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Stencil rejection is working, and more cleaning
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2017-05-31 16:46:20 -07:00 |
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Atlante45
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ad16a935e9
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Texture::create returns shared pointer
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2017-04-25 15:56:23 -07:00 |
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samcake
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63fe579022
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
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Sam Cake
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dd73cb7b8e
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Use a magic number gpu::Texture::SINGLE_MIP instead of 1
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2017-03-30 23:46:37 -07:00 |
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samcake
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b6504bba56
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Moving the num mips per texture to the creator so it s immutable and simpler
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2017-03-29 17:58:56 -07:00 |
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Sam Cake
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022e91b35d
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Clean comments and pixel format used
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2017-03-24 00:26:14 -07:00 |
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samcake
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618344fe98
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Fixing the bug regarding the numMIps allocated by GLBackend and breaking the HalfRezDepthTexture
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2017-03-23 18:10:09 -07:00 |
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Bradley Austin Davis
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7fb7aa87eb
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Working on new texture management strategy
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2017-02-17 07:53:16 -08:00 |
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samcake
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6926cd274c
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Merge with upstream
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2016-11-02 18:15:08 -07:00 |
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Brad Davis
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28771cbda9
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Additional plugin debugging, better plugin resource cleanup
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2016-10-11 19:40:02 -07:00 |
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samcake
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9b94a025fc
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Refining the voxelization of the sphere in the view frustum grid
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2016-09-26 18:41:53 -07:00 |
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Brad Davis
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0953027ef3
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Identify pre-generated textures
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2016-09-23 12:04:56 -07:00 |
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samcake
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354cbbc927
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Investigate why the disable depth Bclamp doesn't work
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2016-08-31 19:14:35 -07:00 |
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samcake
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faef8a9930
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Adding the timing for GPU support with a simpelr JobConfig
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2016-08-30 12:22:21 -07:00 |
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samcake
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8cc65ea965
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Adrressing review issues
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2016-08-25 16:31:42 -07:00 |
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samcake
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b5296410c3
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-08-18 10:20:33 -07:00 |
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Brad Davis
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6d7edd38cc
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Rename clearViewTransform
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2016-08-12 22:28:59 -07:00 |
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Brad Davis
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adcfd55cc0
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Batch replay reprojection
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2016-08-12 22:28:23 -07:00 |
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sam
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db8bf78dd1
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Good state
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2016-08-08 02:28:25 -07:00 |
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sam
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e6c74b29c7
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WTF...
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2016-08-07 19:48:23 -07:00 |
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sam
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e92e69d963
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More changes
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2016-08-06 11:54:54 -07:00 |
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