Commit graph

72 commits

Author SHA1 Message Date
HifiExperiments
85f24f0951 entity tags 2023-12-02 15:59:52 -08:00
HifiExperiments
1f71a23082 optimize picking 2021-01-17 13:09:09 -08:00
SamGondelman
3e6061e435 try to not clear my avatar entities on domain switch 2019-03-01 13:45:00 -08:00
SamGondelman
50bfe84aa7 fix keyboard intersection, laser alpha 2019-02-01 12:11:00 -08:00
Dante Ruiz
e7d3844620 making pre review requests 2019-01-14 11:14:57 -08:00
Dante Ruiz
8252481ce7 Delete domain entities only 2019-01-11 16:00:10 -08:00
SamGondelman
b5a2642b6a updated entityscriptinginterface API and related functions
(cherry picked from commit 6aac596698)
2018-12-22 00:55:10 -05:00
Sam Gondelman
097d2d9503
Revert "Case 20200: Update EntityScriptingInterface to not find local entities" 2018-12-20 16:53:33 -08:00
SamGondelman
6aac596698 updated entityscriptinginterface API and related functions 2018-12-07 15:25:21 -08:00
SamGondelman
5c0b12abf6 ordered ray/parabola intersection code 2018-08-22 16:29:17 -07:00
SamGondelman
6a52b7b8f3 CR improvements 2018-07-26 12:15:12 -07:00
SamGondelman
90091d11e4 parabola picks, started implementing math 2018-07-03 09:47:31 -07:00
Clement
2e8a6e1961 Remove more dead octree code 2018-04-17 18:21:51 -07:00
Andrew Meadows
a0f3e3a031 add simulation ownership expiry 2018-04-11 09:40:32 -07:00
Andrew Meadows
2750f3ee71 remove unused cruft and avoid useless work 2018-03-09 08:35:18 -08:00
Andrew Meadows
6ab85d5800 cleanup and a few small optimizations 2018-03-09 08:35:18 -08:00
SamGondelman
84cd0e1529 wip live material swapping on model entities, model overlays, avatars,
and albedo swap on shape entities
2018-02-09 12:00:08 -08:00
humbletim
a146b778f7 support additional .extraInfo for ray intersections 2017-12-21 12:35:13 -05:00
Andrew Meadows
0bcecdbe66 be picky when finding nearby entities at login 2017-10-09 10:27:46 -07:00
Andrew Meadows
2b31a746e3 add content timestamp for EntityTreeElement 2017-09-29 11:34:32 -07:00
Andrew Meadows
7edd99ca0b add basics for send queue and tree traversal 2017-09-29 11:34:32 -07:00
Stephen Birarda
3556379034 leverage JSON filter changes to OctreeQuery in EntityServer 2017-01-18 14:58:36 -08:00
Seth Alves
6fe35ac0da use smart pointers to avoid leaking EntityTreeElementExtraEncodeData 2016-12-12 16:04:41 -08:00
Ryan Huffman
ee50469213 Add collidableOnly arg to findRayIntersection 2016-10-04 20:19:54 -07:00
Ryan Huffman
17c63eb722 Add the ability to ignore invisible entities in findRayIntersection 2016-10-04 20:19:32 -07:00
David Rowe
38c2efa22f Implement Entities.findInFrustum() method 2016-09-09 18:57:48 +12:00
Seth Alves
87dbfa7e47 add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
ericrius1
390dce4613 Adding blacklist 2015-12-24 11:48:40 -08:00
Atlante45
4aaa9ca02f Make OctreeElementBag safer to use 2015-11-30 15:23:49 -08:00
Brad Hefta-Gaub
954afe45d3 Merge pull request #6112 from ericrius1/rayPickAdditions
Moved whitelist and raypicking code out of octree, fixed small bug with polylines
2015-10-21 09:08:56 -07:00
Brad Hefta-Gaub
d34ad2af42 improved findEntities(sphere) to check against Non-AABBox of entities 2015-10-20 21:01:20 -07:00
ericrius1
0373a481f8 Using EntityItemIDs instead of QUuids 2015-10-20 09:22:16 -07:00
ericrius1
dcb37ccd73 Removed whitelist and raypicking code from octree, fixed a small bug with polylines 2015-10-19 13:14:19 -07:00
ericrius1
d01dda9c81 Adding in functionality to include only specified Ids in ray picking 2015-10-12 14:40:11 -07:00
Brad Hefta-Gaub
430cbcca7e first cut at adding surface normals to ray intersection 2015-09-27 21:57:50 -07:00
Brad Davis
9b81842850 Merge branch 'master' into homer
Conflicts:
	assignment-client/src/octree/OctreeSendThread.cpp
	interface/src/Application.cpp
	libraries/entities-renderer/src/EntityTreeRenderer.cpp
	libraries/entities/src/EntityItem.cpp
	libraries/entities/src/EntityTree.cpp
	libraries/entities/src/EntityTreeElement.cpp
	libraries/entities/src/EntityTreeElement.h
	libraries/entities/src/EntityTreeHeadlessViewer.cpp
	libraries/entities/src/RecurseOctreeToMapOperator.cpp
	libraries/octree/src/Octree.h
	libraries/physics/src/EntityMotionState.cpp
2015-09-11 16:31:18 -07:00
Brad Davis
b7ffb96adf Working on thread safety for the entity tree 2015-09-10 22:28:50 -07:00
Seth Alves
31fcd55d47 octree uses shared pointers 2015-09-08 11:59:48 -07:00
Seth Alves
b2db5f7fee update grab.js to use pull-to-point action, various other fixes 2015-06-05 07:10:44 -07:00
Seth Alves
14026667f5 script interface for creating an action now takes an action-type name rather than having a different call for each action 2015-06-04 10:55:32 -07:00
Seth Alves
d634663bb1 simple action is working. destructor sequense is still suspicous 2015-06-03 17:33:55 -07:00
Seth Alves
d6549948d0 first pass at entity interface to actions 2015-06-02 16:06:27 -07:00
ZappoMan
8b78fc4190 EnitityItem smart pointers 2015-05-22 17:57:50 -07:00
Seth Alves
a769cfdaf2 client decides on new entity-ids, keep EntityItemID class 2015-05-20 10:42:19 -07:00
Seth Alves
f9d46b0cb5 interface decides on entityIDs rather than bouncing a temporary id through the entity server 2015-05-19 14:25:23 -07:00
ZappoMan
73428ec12d add support to not displace very large clipboards on import 2015-05-11 14:21:58 -07:00
Andrew Meadows
156c4fcc9f removing legacy collision detection code in Octree 2015-02-02 16:42:05 -08:00
ZappoMan
7ea85073f4 introduce precision picking in API form 2014-12-06 11:45:49 -08:00
ZappoMan
a6b86da47a basics of triangle picking working for models 2014-12-05 11:31:27 -08:00
ZappoMan
eda168a6d9 first cut at shape collisions 2014-09-24 19:51:37 -07:00