Thijs Wenker
|
062c2cbcee
|
HUD LookAt positions could be NULL now if whenever they're out of range
HMD.HUDLookAtPosition2D -> HMD.getHUDLookAtPosition2D()
HMD.HUDLookAtPosition3D -> HMD.getHUDLookAtPosition3D()
|
2015-02-12 22:55:44 +01:00 |
|
Thijs Wenker
|
9e51bece63
|
More accurate HMD-cursor on virtual keyboard, thanks Simon and @ctrlaltdavid for the help on this!
|
2015-01-21 15:07:32 +01:00 |
|
Thijs Wenker
|
12136e5305
|
cursor follows look at rotation now
|
2015-01-15 22:25:59 +01:00 |
|
Thijs Wenker
|
0f6ad4eba0
|
HMD.VRMode -> HMD.active , and hooked it to a function which isn't dependent on HMD type, since there will be more HMD's than Oculus supported in the near future.
|
2015-01-14 00:07:15 +01:00 |
|
Thijs Wenker
|
ca4d493ec9
|
added HMD.VRMode to HMDScriptingInterface
|
2015-01-14 00:01:50 +01:00 |
|
Thijs Wenker
|
3da5677aaf
|
added HMD interface to toggle magnifier
|
2015-01-13 00:43:16 +01:00 |
|