Commit graph

22 commits

Author SHA1 Message Date
Olivier Prat
dfe9deb154 Two group of config settings for SSAO and HBAO 2018-10-02 17:47:33 +02:00
Olivier Prat
454531e3c3 Switched back to cos HBAO 2018-10-02 10:26:55 +02:00
Olivier Prat
7f6c9a6cc1 Switched to sin based HBAO 2018-10-01 19:22:54 +02:00
Olivier Prat
349a8b39ad Added config parameter to switch between HBAO / SSAO 2018-09-27 16:39:42 +02:00
Olivier Prat
8a11d18f0d Quarter resolution with split rendering 2018-09-19 17:24:31 +02:00
Olivier Prat
a2abf33669 Removed falloff distance as we're directly using the radius 2018-09-18 11:45:58 +02:00
Olivier Prat
ad5064b045 Removed falloff distance from shader 2018-09-17 14:33:48 +02:00
Olivier Prat
6b8f47c75a Added some tweaking parameters to try to limit silhouette AO 2018-09-13 18:39:02 +02:00
Olivier Prat
8006d7c052 Blur is now at occlusion resolution and added some bias to prevent AO on silhouettes 2018-09-13 15:33:44 +02:00
Olivier Prat
3497c93e9a Updated ambient occlusion debug script to be a tablet app 2018-04-19 18:02:31 +02:00
Olivier Prat
5978158358 Updated debugAmbientOcclussionPass script to tablet app 2018-04-11 17:21:44 +02:00
samcake
d853a76376 Fixing the scripts and investigating the scripting 2017-06-20 17:23:44 -07:00
samcake
ba9dbbb4d4 Fix the local lights issue, and correct the script relying on the Render.getConfig(), this one is on me... 2017-06-19 17:34:50 -07:00
samcake
c553e5f2fe fine tune the scripts for proper presentation of the timing values 2016-08-30 13:57:47 -07:00
samcake
faef8a9930 Adding the timing for GPU support with a simpelr JobConfig 2016-08-30 12:22:21 -07:00
sam
1e84f9dc90 back to noise seeded in image space 2016-08-21 23:37:24 -07:00
sam
db8bf78dd1 Good state 2016-08-08 02:28:25 -07:00
sam
e6c74b29c7 WTF... 2016-08-07 19:48:23 -07:00
sam
e92e69d963 More changes 2016-08-06 11:54:54 -07:00
sam
92c0fa2e7a Testiung more variations 2016-08-05 09:26:48 -07:00
samcake
b4e5b60656 fixing ao 2016-08-03 15:45:22 -07:00
samcake
beb42332ef save the current state of adding debug and evolving the ao job 2016-07-31 16:05:25 -07:00