SamGondelman
2367cb1995
fixing input mapping for vive/touch grip button/trigger, script needs fixing
2016-06-03 15:07:21 -07:00
howard-stearns
9ad19a2eaf
Draw grab balls in front of entities (not just the lines as before).
...
Don't intersect with grab balls (not just lasers as before).
Don't run grab lasers through (2d or 3d) overlays.
Don't try to manage reticle in handControllerGrab because other scripts
do.
2016-05-31 14:57:31 -07:00
Seth Alves
a24d63a39c
make distance-grab work better when avatar is walking
2016-05-20 15:45:00 -07:00
Seth Alves
009c288745
revert a change from previous fixes -- non-dynamic things should have to opt-into being grabbable. dynamic things have to opt-out
2016-05-12 13:29:40 -07:00
Seth Alves
9db839bc13
don't allow someone else to delete an action that I own. reset dynamic property when releasing and entity, even if refCount isn't 0
2016-05-04 15:01:00 -07:00
Seth Alves
44beca1687
try having all spring derived actions agree on a target
2016-05-04 11:29:17 -07:00
Seth Alves
ec554c3c0b
Merge branch 'master' of github.com:highfidelity/hifi into grab-fixes
2016-05-01 17:28:20 -07:00
James B. Pollack
06171f6063
move default to system
2016-04-26 14:47:02 -07:00