Stephen Birarda
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2ec9b81aa6
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fix passing of OCULUS_APP_ID to platform SDK initialization
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2017-01-05 11:38:57 -08:00 |
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Stephen Birarda
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b87a1b2b2b
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only fire the entitlement check if OCULUS_APP_ID is set
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2017-01-05 11:38:32 -08:00 |
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Stephen Birarda
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4278d7b20d
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download and link oculus platform for oculus plugin
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2017-01-05 11:20:44 -08:00 |
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Brad Davis
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901e2da828
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Hand lasers
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2016-08-12 22:28:29 -07:00 |
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Bradley Austin Davis
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d0912c6063
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Threaded Oculus support
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2016-08-12 22:18:38 -07:00 |
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Bradley Austin Davis
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274321de8a
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First pass at threaded rendering
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2016-08-12 22:18:36 -07:00 |
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Brad Hefta-Gaub
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c322317878
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rework plugins to not depend on PluginContainer unless they want to
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2016-06-21 12:07:05 -07:00 |
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Brad Davis
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b53968fd64
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Add automatic switching the Oculus headphones and mic when activating the plugin
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2016-03-31 10:33:11 -07:00 |
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Brad Davis
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d428f3b96f
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Working on crash bugs
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2016-03-09 14:00:05 -08:00 |
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Brad Davis
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166a419e90
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Oculus update
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2016-03-08 11:20:53 -08:00 |
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Brad Davis
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28103cf5ef
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Migrate composition of the overlay and pointer to the present thread
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2016-03-07 17:14:41 -08:00 |
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Brad Hefta-Gaub
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92bcd9ca9e
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make oculus plugin use static glew
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2015-11-01 15:48:01 -08:00 |
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Brad Davis
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cfb2fd1523
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Support for runtime plugins (DLLs)
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2015-11-01 11:12:12 -08:00 |
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